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authorVladimirMangos <vladimir@getmangos.com>2011-03-14 17:20:20 +0600
committerAzazel <azazel.kon@gmail.com>2011-03-14 17:20:20 +0600
commit05eda577502cad179a5e839bbaeb19aa23230f70 (patch)
treeaebe47a81067be0391bb09dce8cf0896103a862e
parent31a2c9b82b9b6a8ddee75dd546ad89869e484f73 (diff)
Core/Misc: fix item search by guid in bank item slots.
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8989205f2a2..8021a149936 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -9996,6 +9996,11 @@ Item* Player::GetItemByGuid(uint64 guid) const
if (pItem->GetGUID() == guid)
return pItem;
+ for(int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
+ if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (pItem->GetGUID() == guid)
+ return pItem;
+
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)