diff options
author | Treeston <treeston.mmoc@gmail.com> | 2017-08-27 13:35:03 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2020-08-23 17:47:41 +0200 |
commit | 06a1271a5070b37ec64cf73cdbd3d53b5fc5801c (patch) | |
tree | ab726dcc057715263e7034ea29f8b61b542111d6 | |
parent | 27806eeac9d2588d2f7a3b8a0852d45b15a6a241 (diff) |
Core/Misc: random refactors
(cherry picked from commit 37dff2b7a1850f9f751c472e277277305a660229)
5 files changed, 6 insertions, 7 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 23ab23b3860..d3388b1916e 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -943,7 +943,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u case 1: instance->SetBossState(e.action.setInstanceData.field, static_cast<EncounterState>(e.action.setInstanceData.data)); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA: SetBossState BossId: %u, State: %u (%s)", - e.action.setInstanceData.field, e.action.setInstanceData.data, InstanceScript::GetBossStateName(e.action.setInstanceData.data).c_str()); + e.action.setInstanceData.field, e.action.setInstanceData.data, InstanceScript::GetBossStateName(e.action.setInstanceData.data)); break; default: // Static analysis break; diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index e120f3457a0..5caac91a946 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -821,7 +821,7 @@ void InstanceScript::UpdatePhasing() PhasingHandler::SendToPlayer(player); } -/*static*/ std::string InstanceScript::GetBossStateName(uint8 state) +/*static*/ char const* InstanceScript::GetBossStateName(uint8 state) { // See enum EncounterState in InstanceScript.h switch (state) diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index d9ceabb6189..06324f553a9 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -237,7 +237,7 @@ class TC_GAME_API InstanceScript : public ZoneScript virtual bool SetBossState(uint32 id, EncounterState state); EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; } - static std::string GetBossStateName(uint8 state); + static char const* GetBossStateName(uint8 state); CreatureBoundary const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : nullptr; } // Achievement criteria additional requirements check diff --git a/src/server/scripts/Commands/cs_instance.cpp b/src/server/scripts/Commands/cs_instance.cpp index e1c53852ed6..ec1e46f1ffb 100644 --- a/src/server/scripts/Commands/cs_instance.cpp +++ b/src/server/scripts/Commands/cs_instance.cpp @@ -266,8 +266,7 @@ public: } map->GetInstanceScript()->SetBossState(encounterId, EncounterState(state)); - std::string stateName = InstanceScript::GetBossStateName(state); - handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, stateName.c_str()); + handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, InstanceScript::GetBossStateName(state)); return true; } @@ -331,8 +330,7 @@ public: } int32 state = map->GetInstanceScript()->GetBossState(encounterId); - std::string stateName = InstanceScript::GetBossStateName(state); - handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, stateName.c_str()); + handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, InstanceScript::GetBossStateName(state)); return true; } }; diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp index 552fce9e82c..00fd6ded1e6 100644 --- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp +++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp @@ -16,6 +16,7 @@ */ #include "InstanceScript.h" +#include "Map.h" #include "ObjectAccessor.h" #include "PassiveAI.h" #include "Player.h" |