diff options
author | Shauren <shauren.trinity@gmail.com> | 2012-07-09 11:08:33 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2012-07-09 11:08:33 +0200 |
commit | 06a4ade88a9aee90e66c02852752c6acc30b7a6d (patch) | |
tree | 793bb32595362d64ccc7a3c5c4377a36fa4747ce | |
parent | ccaca5f7cafc38292aeaf8a44c3a1a4a447dadb1 (diff) |
Core/Achievements: Implemented guild achievements
42 files changed, 1345 insertions, 518 deletions
diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql index bbbc799a6af..3016614cd0e 100644 --- a/sql/base/characters_database.sql +++ b/sql/base/characters_database.sql @@ -1559,6 +1559,57 @@ LOCK TABLES `guild` WRITE; UNLOCK TABLES; -- +-- Table structure for table `guild_achievement` +-- + +DROP TABLE IF EXISTS `guild_achievement`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `guild_achievement` ( + `guildId` int(10) unsigned NOT NULL, + `achievement` smallint(5) unsigned NOT NULL, + `date` int(10) unsigned NOT NULL DEFAULT '0', + `guids` text NOT NULL, + PRIMARY KEY (`guildId`,`achievement`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `guild_achievement` +-- + +LOCK TABLES `guild_achievement` WRITE; +/*!40000 ALTER TABLE `guild_achievement` DISABLE KEYS */; +/*!40000 ALTER TABLE `guild_achievement` ENABLE KEYS */; +UNLOCK TABLES; + +-- +-- Table structure for table `guild_achievement_progress` +-- + +DROP TABLE IF EXISTS `guild_achievement_progress`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `guild_achievement_progress` ( + `guildId` int(10) unsigned NOT NULL, + `criteria` smallint(5) unsigned NOT NULL, + `counter` int(10) unsigned NOT NULL, + `date` int(10) unsigned NOT NULL DEFAULT '0', + `completedGuid` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`guildId`,`criteria`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `guild_achievement_progress` +-- + +LOCK TABLES `guild_achievement_progress` WRITE; +/*!40000 ALTER TABLE `guild_achievement_progress` DISABLE KEYS */; +/*!40000 ALTER TABLE `guild_achievement_progress` ENABLE KEYS */; +UNLOCK TABLES; + +-- -- Table structure for table `guild_bank_eventlog` -- diff --git a/sql/updates/characters/2012_07_09_00_characters_guild_achievement_4x.sql b/sql/updates/characters/2012_07_09_00_characters_guild_achievement_4x.sql new file mode 100644 index 00000000000..fffe375b464 --- /dev/null +++ b/sql/updates/characters/2012_07_09_00_characters_guild_achievement_4x.sql @@ -0,0 +1,24 @@ +-- +-- Table structure for table `guild_achievement` +-- + +DROP TABLE IF EXISTS `guild_achievement`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `guild_achievement` ( + `guildId` int(10) unsigned NOT NULL, + `achievement` smallint(5) unsigned NOT NULL, + `date` int(10) unsigned NOT NULL DEFAULT '0', + `guids` text NOT NULL DEFAULT '', + PRIMARY KEY (`guildId`,`achievement`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `guild_achievement` +-- + +LOCK TABLES `guild_achievement` WRITE; +/*!40000 ALTER TABLE `guild_achievement` DISABLE KEYS */; +/*!40000 ALTER TABLE `guild_achievement` ENABLE KEYS */; +UNLOCK TABLES; diff --git a/sql/updates/characters/2012_07_09_00_characters_guild_achievement_progress_4x.sql b/sql/updates/characters/2012_07_09_00_characters_guild_achievement_progress_4x.sql new file mode 100644 index 00000000000..c69e41a4ad4 --- /dev/null +++ b/sql/updates/characters/2012_07_09_00_characters_guild_achievement_progress_4x.sql @@ -0,0 +1,25 @@ +-- +-- Table structure for table `guild_achievement_progress` +-- + +DROP TABLE IF EXISTS `guild_achievement_progress`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `guild_achievement_progress` ( + `guildId` int(10) unsigned NOT NULL, + `criteria` smallint(5) unsigned NOT NULL, + `counter` int(10) unsigned NOT NULL, + `date` int(10) unsigned NOT NULL DEFAULT '0', + `completedGuid` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`guildId`,`criteria`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `guild_achievement_progress` +-- + +LOCK TABLES `guild_achievement_progress` WRITE; +/*!40000 ALTER TABLE `guild_achievement_progress` DISABLE KEYS */; +/*!40000 ALTER TABLE `guild_achievement_progress` ENABLE KEYS */; +UNLOCK TABLES; diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 252e120f0c9..7ff744a1dc8 100755 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -377,45 +377,90 @@ bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, return true; } -AchievementMgr::AchievementMgr(Player* player) +template<class T> +AchievementMgr<T>::AchievementMgr(T* owner) { - m_player = player; + _owner = owner; } -AchievementMgr::~AchievementMgr() +template<class T> +AchievementMgr<T>::~AchievementMgr() { } -void AchievementMgr::Reset() +template<class T> +void AchievementMgr<T>::SendPacket(WorldPacket* data) const { - for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) - { - WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4); - data << uint32(iter->first); - m_player->SendDirectMessage(&data); - } +} - for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) - { - WorldPacket data(SMSG_CRITERIA_DELETED, 4); - data << uint32(iter->first); - m_player->SendDirectMessage(&data); - } +template<> +void AchievementMgr<Guild>::SendPacket(WorldPacket* data) const +{ + GetOwner()->BroadcastPacket(data); +} - m_completedAchievements.clear(); - m_criteriaProgress.clear(); - DeleteFromDB(m_player->GetGUIDLow()); +template<> +void AchievementMgr<Player>::SendPacket(WorldPacket* data) const +{ + GetOwner()->GetSession()->SendPacket(data); +} - // re-fill data - CheckAllAchievementCriteria(); +template<class T> +void AchievementMgr<T>::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry) +{ + CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID); + if (criteriaProgress == m_criteriaProgress.end()) + return; + + WorldPacket data(SMSG_CRITERIA_DELETED, 4); + data << uint32(entry->ID); + SendPacket(&data); + + m_criteriaProgress.erase(criteriaProgress); +} + +template<> +void AchievementMgr<Guild>::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry) +{ + CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID); + if (criteriaProgress == m_criteriaProgress.end()) + return; + + uint8 guidBytes[8]; + *reinterpret_cast<uint64*>(&guidBytes[0]) = GetOwner()->GetGUID(); + + WorldPacket data(SMSG_GUILD_CRITERIA_DELETED, 4 + 8); + data.WriteBit(guidBytes[6]); + data.WriteBit(guidBytes[5]); + data.WriteBit(guidBytes[7]); + data.WriteBit(guidBytes[0]); + data.WriteBit(guidBytes[1]); + data.WriteBit(guidBytes[3]); + data.WriteBit(guidBytes[2]); + data.WriteBit(guidBytes[4]); + + data.WriteByteSeq(guidBytes[2]); + data.WriteByteSeq(guidBytes[3]); + data.WriteByteSeq(guidBytes[4]); + data.WriteByteSeq(guidBytes[1]); + data.WriteByteSeq(guidBytes[7]); + data << uint32(entry->ID); + data.WriteByteSeq(guidBytes[5]); + data.WriteByteSeq(guidBytes[0]); + data.WriteByteSeq(guidBytes[6]); + + SendPacket(&data); + + m_criteriaProgress.erase(criteriaProgress); } -void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, bool evenIfCriteriaComplete) +template<class T> +void AchievementMgr<T>::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, bool evenIfCriteriaComplete) { sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2); // disable for gamemasters with GM-mode enabled - if (m_player->isGameMaster()) + if (GetOwner()->isGameMaster()) return; AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type); @@ -442,7 +487,19 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin } } -void AchievementMgr::DeleteFromDB(uint32 lowguid) +template<> +void AchievementMgr<Guild>::ResetAchievementCriteria(AchievementCriteriaTypes /*type*/, uint32 /*miscvalue1*/, uint32 /*miscvalue2*/, bool /*evenIfCriteriaComplete*/) +{ + // Not needed +} + +template<class T> +void AchievementMgr<T>::DeleteFromDB(uint32 /*lowguid*/) +{ +} + +template<> +void AchievementMgr<Player>::DeleteFromDB(uint32 lowguid) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); @@ -457,7 +514,29 @@ void AchievementMgr::DeleteFromDB(uint32 lowguid) CharacterDatabase.CommitTransaction(trans); } -void AchievementMgr::SaveToDB(SQLTransaction& trans) +template<> +void AchievementMgr<Guild>::DeleteFromDB(uint32 lowguid) +{ + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS); + stmt->setUInt32(0, lowguid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA); + stmt->setUInt32(0, lowguid); + trans->Append(stmt); + + CharacterDatabase.CommitTransaction(trans); +} + +template<class T> +void AchievementMgr<T>::SaveToDB(SQLTransaction& /*trans*/) +{ +} + +template<> +void AchievementMgr<Player>::SaveToDB(SQLTransaction& trans) { if (!m_completedAchievements.empty()) { @@ -472,7 +551,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) /// first new/changed record prefix if (!need_execute) { - ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN ("; + ssdel << "DELETE FROM character_achievement WHERE guid = " << GetOwner()->GetGUIDLow() << " AND achievement IN ("; ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES "; need_execute = true; } @@ -485,7 +564,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) // new/changed record data ssdel << iter->first; - ssins << '(' << GetPlayer()->GetGUIDLow() << ',' << iter->first << ',' << uint64(iter->second.date) << ')'; + ssins << '(' << GetOwner()->GetGUIDLow() << ',' << iter->first << ',' << uint64(iter->second.date) << ')'; /// mark as saved in db iter->second.changed = false; @@ -516,7 +595,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) /// first new/changed record prefix (for any counter value) if (!need_execute_del) { - ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN ("; + ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetOwner()->GetGUIDLow() << " AND criteria IN ("; need_execute_del = true; } /// next new/changed record prefix @@ -541,7 +620,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) ssins << ','; // new/changed record data - ssins << '(' << GetPlayer()->GetGUIDLow() << ',' << iter->first << ',' << iter->second.counter << ',' << iter->second.date << ')'; + ssins << '(' << GetOwner()->GetGUIDLow() << ',' << iter->first << ',' << iter->second.counter << ',' << iter->second.date << ')'; } /// mark as updated in db @@ -561,7 +640,61 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) } } -void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) +template<> +void AchievementMgr<Guild>::SaveToDB(SQLTransaction& trans) +{ + PreparedStatement* stmt; + std::ostringstream guidstr; + for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) + { + if (!itr->second.changed) + continue; + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT); + stmt->setUInt32(0, GetOwner()->GetId()); + stmt->setUInt16(1, itr->first); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT); + stmt->setUInt32(0, GetOwner()->GetId()); + stmt->setUInt16(1, itr->first); + stmt->setUInt32(2, itr->second.date); + for (std::set<uint64>::const_iterator gItr = itr->second.guids.begin(); gItr != itr->second.guids.end(); ++gItr) + guidstr << GUID_LOPART(*gItr) << ','; + + stmt->setString(3, guidstr.str()); + trans->Append(stmt); + + guidstr.str(""); + } + + for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) + { + if (!itr->second.changed) + continue; + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA); + stmt->setUInt32(0, GetOwner()->GetId()); + stmt->setUInt16(1, itr->first); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA); + stmt->setUInt32(0, GetOwner()->GetId()); + stmt->setUInt16(1, itr->first); + stmt->setUInt32(2, itr->second.counter); + stmt->setUInt32(3, itr->second.date); + stmt->setUInt32(4, GUID_LOPART(itr->second.CompletedGUID)); + trans->Append(stmt); + } +} + +template<class T> +void AchievementMgr<T>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) +{ +} + +template<> +void AchievementMgr<Player>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) { if (achievementResult) { @@ -581,10 +714,10 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ // title achievement rewards are retroactive if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement)) - if (uint32 titleId = reward->titleId[Player::TeamForRace(GetPlayer()->getRace()) == ALLIANCE ? 0 : 1]) + if (uint32 titleId = reward->titleId[Player::TeamForRace(GetOwner()->getRace()) == ALLIANCE ? 0 : 1]) if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) - if (!GetPlayer()->HasTitle(titleEntry)) - GetPlayer()->SetTitle(titleEntry); + if (!GetOwner()->HasTitle(titleEntry)) + GetOwner()->SetTitle(titleEntry); } while (achievementResult->NextRow()); } @@ -605,9 +738,7 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ sLog->outError("Non-existing achievement criteria %u data removed from table `character_achievement_progress`.", id); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA); - stmt->setUInt16(0, uint16(id)); - CharacterDatabase.Execute(stmt); continue; @@ -624,11 +755,136 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ } } -void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const +template<> +void AchievementMgr<Guild>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) { - if (GetPlayer()->GetSession()->PlayerLoading()) - return; + if (achievementResult) + { + do + { + Field* fields = achievementResult->Fetch(); + uint32 achievementid = fields[0].GetUInt16(); + + // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements() + AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementid); + if (!achievement) + continue; + + CompletedAchievementData& ca = m_completedAchievements[achievementid]; + ca.date = time_t(fields[1].GetUInt32()); + Tokens guids(fields[2].GetString(), ' '); + for (uint32 i = 0; i < guids.size(); ++i) + ca.guids.insert(MAKE_NEW_GUID(atol(guids[i]), 0, HIGHGUID_PLAYER)); + + ca.changed = false; + + } while (achievementResult->NextRow()); + } + if (criteriaResult) + { + time_t now = time(NULL); + do + { + Field* fields = criteriaResult->Fetch(); + uint32 id = fields[0].GetUInt16(); + uint32 counter = fields[1].GetUInt32(); + time_t date = time_t(fields[2].GetUInt32()); + uint64 guid = fields[3].GetUInt32(); + + AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id); + if (!criteria) + { + // we will remove not existed criteria for all guilds + sLog->outError("Non-existing achievement criteria %u data removed from table `guild_achievement_progress`.", id); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA); + stmt->setUInt16(0, uint16(id)); + CharacterDatabase.Execute(stmt); + continue; + } + + if (criteria->timeLimit && time_t(date + criteria->timeLimit) < now) + continue; + + CriteriaProgress& progress = m_criteriaProgress[id]; + progress.counter = counter; + progress.date = date; + progress.CompletedGUID = MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER); + progress.changed = false; + } while (criteriaResult->NextRow()); + } +} + +template<class T> +void AchievementMgr<T>::Reset() +{ + for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) + { + WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4); + data << uint32(iter->first); + SendPacket(&data); + } + + for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter) + { + WorldPacket data(SMSG_CRITERIA_DELETED, 4); + data << uint32(iter->first); + SendPacket(&data); + } + + m_completedAchievements.clear(); + m_criteriaProgress.clear(); + DeleteFromDB(_owner->GetGUIDLow()); + + // re-fill data + CheckAllAchievementCriteria(); +} + +template<> +void AchievementMgr<Guild>::Reset() +{ + uint8 guidBytes[8]; + *reinterpret_cast<uint64*>(&guidBytes[0]) = GetOwner()->GetGUID(); + + for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) + { + WorldPacket data(SMSG_GUILD_ACHIEVEMENT_DELETED, 4); + data.WriteBit(guidBytes[4]); + data.WriteBit(guidBytes[1]); + data.WriteBit(guidBytes[2]); + data.WriteBit(guidBytes[3]); + data.WriteBit(guidBytes[0]); + data.WriteBit(guidBytes[7]); + data.WriteBit(guidBytes[5]); + data.WriteBit(guidBytes[6]); + data << uint32(iter->first); + data.WriteByteSeq(guidBytes[5]); + data.WriteByteSeq(guidBytes[1]); + data.WriteByteSeq(guidBytes[3]); + data.WriteByteSeq(guidBytes[6]); + data.WriteByteSeq(guidBytes[0]); + data.WriteByteSeq(guidBytes[7]); + data << uint32(secsToTimeBitFields(iter->second.date)); + data.WriteByteSeq(guidBytes[4]); + data.WriteByteSeq(guidBytes[2]); + SendPacket(&data); + } + + while (!m_criteriaProgress.empty()) + if (AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(m_criteriaProgress.begin()->first)) + RemoveCriteriaProgress(criteria); + + m_completedAchievements.clear(); + DeleteFromDB(_owner->GetId()); + + // re-fill data + CheckAllAchievementCriteria(); +} + +template<class T> +void AchievementMgr<T>::SendAchievementEarned(AchievementEntry const* achievement) const +{ // Don't send for achievements with ACHIEVEMENT_FLAG_TRACKING if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN) return; @@ -637,47 +893,83 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SendAchievementEarned(%u)", achievement->ID); #endif - if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) + if (Guild* guild = sGuildMgr->GetGuildById(GetOwner()->GetGuildId())) { - Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID); + Trinity::AchievementChatBuilder say_builder(*GetOwner(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID); Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder); - guild->BroadcastWorker(say_do, GetPlayer()); + guild->BroadcastWorker(say_do); } - if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH)) + if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH)) { // broadcast realm first reached - WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4); - data << GetPlayer()->GetName(); - data << uint64(GetPlayer()->GetGUID()); + WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetOwner()->GetName())+1+8+4+4); + data << GetOwner()->GetName(); + data << uint64(GetOwner()->GetGUID()); data << uint32(achievement->ID); data << uint32(0); // 1=link supplied string as player name, 0=display plain string sWorld->SendGlobalMessage(&data); } // if player is in world he can tell his friends about new achievement - else if (GetPlayer()->IsInWorld()) + else if (GetOwner()->IsInWorld()) { - CellCoord p = Trinity::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()); + CellCoord p = Trinity::ComputeCellCoord(GetOwner()->GetPositionX(), GetOwner()->GetPositionY()); Cell cell(p); cell.SetNoCreate(); - Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID); + Trinity::AchievementChatBuilder say_builder(*GetOwner(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID); Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder); - Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> > say_worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), say_do); + Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> > say_worker(GetOwner(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), say_do); TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker); - cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY)); + cell.Visit(p, message, *GetOwner()->GetMap(), *GetOwner(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY)); } WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8); - data.append(GetPlayer()->GetPackGUID()); + data.append(GetOwner()->GetPackGUID()); data << uint32(achievement->ID); data << uint32(secsToTimeBitFields(time(NULL))); - data << uint32(0); - GetPlayer()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true); + data << uint32(0); // does not notify player ingame + GetOwner()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true); } -void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const +template<> +void AchievementMgr<Guild>::SendAchievementEarned(AchievementEntry const* achievement) const +{ + uint8 guidBytes[8]; + *reinterpret_cast<uint64*>(&guidBytes[0]) = GetOwner()->GetGUID(); + + WorldPacket data(SMSG_GUILD_ACHIEVEMENT_EARNED, 8+4+8); + data.WriteByteMask(guidBytes[3]); + data.WriteByteMask(guidBytes[1]); + data.WriteByteMask(guidBytes[0]); + data.WriteByteMask(guidBytes[7]); + data.WriteByteMask(guidBytes[4]); + data.WriteByteMask(guidBytes[6]); + data.WriteByteMask(guidBytes[2]); + data.WriteByteMask(guidBytes[5]); + + data.WriteByteSeq(guidBytes[2]); + data << uint32(secsToTimeBitFields(time(NULL))); + data.WriteByteSeq(guidBytes[0]); + data.WriteByteSeq(guidBytes[4]); + data.WriteByteSeq(guidBytes[1]); + data.WriteByteSeq(guidBytes[3]); + data << uint32(achievement->ID); + data.WriteByteSeq(guidBytes[7]); + data.WriteByteSeq(guidBytes[5]); + data.WriteByteSeq(guidBytes[6]); + + SendPacket(&data); +} + +template<class T> +void AchievementMgr<T>::SendCriteriaUpdate(AchievementCriteriaEntry const* /*entry*/, CriteriaProgress const* /*progress*/, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const +{ +} + +template<> +void AchievementMgr<Player>::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const { WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8); data << uint32(entry->ID); @@ -685,7 +977,7 @@ void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, C // the counter is packed like a packed Guid data.appendPackGUID(progress->counter); - data.append(GetPlayer()->GetPackGUID()); + data.appendPackGUID(GetOwner()->GetGUID()); if (!entry->timeLimit) data << uint32(0); else @@ -693,13 +985,68 @@ void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, C data << uint32(secsToTimeBitFields(progress->date)); data << uint32(timeElapsed); // time elapsed in seconds data << uint32(0); // unk - GetPlayer()->SendDirectMessage(&data); + SendPacket(&data); +} + +template<> +void AchievementMgr<Guild>::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const +{ + //will send response to criteria progress request + WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3 + 1 + 1 + 8 + 8 + 4 + 4 + 4 + 4 + 4); + + uint8 criteriaProgress[8]; + uint8 criteriaGuid[8]; + *reinterpret_cast<uint64*>(&criteriaProgress[0]) = progress->counter; + *reinterpret_cast<uint64*>(&criteriaGuid[0]) = progress->CompletedGUID; + + data.WriteBits(1, 21); + data.WriteBit(criteriaProgress[4]); + data.WriteBit(criteriaProgress[1]); + data.WriteBit(criteriaGuid[2]); + data.WriteBit(criteriaProgress[3]); + data.WriteBit(criteriaGuid[1]); + data.WriteBit(criteriaProgress[5]); + data.WriteBit(criteriaProgress[0]); + data.WriteBit(criteriaGuid[3]); + data.WriteBit(criteriaProgress[2]); + data.WriteBit(criteriaGuid[7]); + data.WriteBit(criteriaGuid[5]); + data.WriteBit(criteriaGuid[0]); + data.WriteBit(criteriaProgress[6]); + data.WriteBit(criteriaGuid[6]); + data.WriteBit(criteriaProgress[7]); + data.WriteBit(criteriaGuid[4]); + + data.WriteByteSeq(criteriaGuid[5]); + data << uint32(progress->date); // unknown date + data.WriteByteSeq(criteriaProgress[3]); + data.WriteByteSeq(criteriaProgress[7]); + data << uint32(progress->date); // unknown date + data.WriteByteSeq(criteriaProgress[6]); + data.WriteByteSeq(criteriaGuid[4]); + data.WriteByteSeq(criteriaGuid[1]); + data.WriteByteSeq(criteriaProgress[4]); + data.WriteByteSeq(criteriaGuid[3]); + data.WriteByteSeq(criteriaProgress[0]); + data.WriteByteSeq(criteriaGuid[2]); + data.WriteByteSeq(criteriaProgress[1]); + data.WriteByteSeq(criteriaGuid[6]); + data << uint32(progress->date); // last update time (not packed!) + data << uint32(entry->ID); + data.WriteByteSeq(criteriaProgress[5]); + data << uint32(0); + data.WriteByteSeq(criteriaGuid[7]); + data.WriteByteSeq(criteriaProgress[2]); + data.WriteByteSeq(criteriaGuid[0]); + + SendPacket(&data); } /** * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet */ -void AchievementMgr::CheckAllAchievementCriteria() +template<class T> +void AchievementMgr<T>::CheckAllAchievementCriteria() { // suppress sending packets for (uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i) @@ -718,18 +1065,23 @@ static const uint32 achievIdForDungeon[][4] = { 0, false, false, false } }; +// Helper function to avoid having to specialize template for a 800 line long function +template <typename T> static bool IsGuild() { return false; } +template<> static bool IsGuild<Guild>() { return true; } + /** * this function will be called whenever the user might have done a criteria relevant action */ -void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/) +template<class T> +void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/, Player* referencePlayer /*= NULL*/) { sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::UpdateAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2); // disable for gamemasters with GM-mode enabled - if (m_player->isGameMaster()) + if (referencePlayer->isGameMaster()) return; - AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type); + AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type, IsGuild<T>()); for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i) { AchievementCriteriaEntry const* achievementCriteria = (*i); @@ -737,12 +1089,12 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!achievement) continue; - if (!CanUpdateCriteria(achievementCriteria, achievement, miscValue1, miscValue2, unit)) + if (!CanUpdateCriteria(achievementCriteria, achievement, miscValue1, miscValue2, unit, referencePlayer)) continue; // requirements not found in the dbc if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria)) - if (!data->Meets(GetPlayer(), unit, miscValue1)) + if (!data->Meets(referencePlayer, unit, miscValue1)) continue; switch (type) @@ -761,7 +1113,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case if (!miscValue1) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; // std case: increment at miscvalue1 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: @@ -777,7 +1129,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case if (!miscValue1) continue; - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE); break; // std case: high value at miscvalue1 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: @@ -789,7 +1141,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case if (!miscValue1) continue; - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST); + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST); break; // specialized cases @@ -799,7 +1151,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!miscValue1) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: @@ -807,10 +1159,10 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case if (!miscValue1) continue; - if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId()) + if (achievementCriteria->win_bg.bgMapID != referencePlayer->GetMapId()) continue; - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: @@ -821,33 +1173,33 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (achievementCriteria->kill_creature.creatureID != miscValue1) continue; - SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: - SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel()); + SetCriteriaProgress(achievementCriteria, referencePlayer->getLevel(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: // update at loading or specific skill update if (miscValue1 && miscValue1 != achievementCriteria->reach_skill_level.skillID) continue; - if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID)) - SetCriteriaProgress(achievementCriteria, skillvalue); + if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID)) + SetCriteriaProgress(achievementCriteria, skillvalue, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: // update at loading or specific skill update if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_level.skillID) continue; - if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID)) - SetCriteriaProgress(achievementCriteria, maxSkillvalue); + if (uint32 maxSkillvalue = referencePlayer->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID)) + SetCriteriaProgress(achievementCriteria, maxSkillvalue, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: if (m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end()) - SetCriteriaProgress(achievementCriteria, 1); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: { - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetRewardedQuestCount()); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetRewardedQuestCount(), referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: @@ -859,7 +1211,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui { // reset if player missed one day. if (progress && progress->date < (nextDailyResetTime - 2 * DAY)) - SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET); + SetCriteriaProgress(achievementCriteria, 0, referencePlayer, PROGRESS_SET); continue; } @@ -877,7 +1229,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui // last progress is within the day before the reset => Already counted today. continue; - SetCriteriaProgress(achievementCriteria, 1, progressType); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, progressType); break; } case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: @@ -888,31 +1240,31 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui uint32 counter = 0; - const RewardedQuestSet &rewQuests = GetPlayer()->getRewardedQuests(); + const RewardedQuestSet &rewQuests = referencePlayer->getRewardedQuests(); for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr) { Quest const* quest = sObjectMgr->GetQuestTemplate(*itr); if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID) ++counter; } - SetCriteriaProgress(achievementCriteria, counter); + SetCriteriaProgress(achievementCriteria, counter, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case if (!miscValue1) continue; - if (GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID) + if (referencePlayer->GetMapId() != achievementCriteria->complete_battleground.mapID) continue; - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case if (!miscValue1) continue; - if (GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID) + if (referencePlayer->GetMapId() != achievementCriteria->death_at_map.mapID) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_DEATH: { @@ -925,7 +1277,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui { if (achievIdByArenaSlot[j] == achievement->ID) { - Battleground* bg = GetPlayer()->GetBattleground(); + Battleground* bg = referencePlayer->GetBattleground(); if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j) notfit = true; @@ -935,7 +1287,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (notfit) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: @@ -944,7 +1296,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!miscValue1) continue; - Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr->FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId()); + Map const* map = referencePlayer->IsInWorld() ? referencePlayer->GetMap() : sMapMgr->FindMap(referencePlayer->GetMapId(), referencePlayer->GetInstanceId()); if (!map || !map->IsDungeon()) continue; @@ -960,7 +1312,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!achievIdForDungeon[j][2]) break; // for } - else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL) + else if (referencePlayer->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL) { // dungeon in normal mode accepted if (!achievIdForDungeon[j][1]) @@ -983,7 +1335,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui //FIXME: work only for instances where max == min for players if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; } @@ -993,7 +1345,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; if (miscValue1 != achievementCriteria->killed_by_creature.creatureEntry) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case @@ -1001,10 +1353,10 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; // if team check required: must kill by opposition faction - if (achievement->ID == 318 && miscValue2 == GetPlayer()->GetTeam()) + if (achievement->ID == 318 && miscValue2 == referencePlayer->GetTeam()) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: { @@ -1013,7 +1365,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; // miscvalue1 is the ingame fallheight*100 as stored in dbc - SetCriteriaProgress(achievementCriteria, miscValue1); + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: @@ -1022,7 +1374,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; if (miscValue2 != achievementCriteria->death_from.type) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: { @@ -1035,15 +1387,15 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui else { // login case. - if (!GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID)) + if (!referencePlayer->GetQuestRewardStatus(achievementCriteria->complete_quest.questID)) continue; } if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria)) - if (!data->Meets(GetPlayer(), unit)) + if (!data->Meets(referencePlayer, unit)) continue; - SetCriteriaProgress(achievementCriteria, 1); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: @@ -1052,7 +1404,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!miscValue1 || miscValue1 != achievementCriteria->be_spell_target.spellID) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: @@ -1061,15 +1413,15 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!miscValue1 || miscValue1 != achievementCriteria->cast_spell.spellID) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: if (miscValue1 && miscValue1 != achievementCriteria->learn_spell.spellID) continue; - if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID)) - SetCriteriaProgress(achievementCriteria, 1); + if (referencePlayer->HasSpell(achievementCriteria->learn_spell.spellID)) + SetCriteriaProgress(achievementCriteria, 1, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: { @@ -1080,20 +1432,20 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (miscValue1 != achievementCriteria->loot_type.lootType) continue; - SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: // speedup for non-login case if (miscValue1 && achievementCriteria->own_item.itemID != miscValue1) continue; - SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: if (!miscValue1) // no update at login continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case @@ -1103,7 +1455,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (achievementCriteria->use_item.itemID != miscValue1) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: // You _have_ to loot that item, just owning it when logging in does _not_ count! @@ -1111,7 +1463,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; if (miscValue1 != achievementCriteria->own_item.itemID) continue; - SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: { @@ -1133,7 +1485,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui uint32 playerIndexOffset = uint32(exploreFlag) / 32; uint32 mask = 1<< (uint32(exploreFlag) % 32); - if (GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask) + if (referencePlayer->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask) { matchFound = true; break; @@ -1141,11 +1493,11 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui } if (matchFound) - SetCriteriaProgress(achievementCriteria, 1); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount()); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetBankBagSlotCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: { @@ -1153,14 +1505,14 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (miscValue1 && miscValue1 != achievementCriteria->gain_reputation.factionID) continue; - int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID); + int32 reputation = referencePlayer->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID); if (reputation > 0) - SetCriteriaProgress(achievementCriteria, reputation); + SetCriteriaProgress(achievementCriteria, reputation, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: { - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount()); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetExaltedFactionCount(), referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: @@ -1168,7 +1520,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui // skip for login case if (!miscValue1) continue; - SetCriteriaProgress(achievementCriteria, 1); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: @@ -1181,7 +1533,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (miscValue2 != achievementCriteria->equip_epic_item.itemSlot) continue; - SetCriteriaProgress(achievementCriteria, 1); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer); break; } @@ -1199,7 +1551,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!pProto) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: @@ -1210,7 +1562,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (miscValue1 != achievementCriteria->do_emote.emoteID) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: @@ -1221,7 +1573,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP) { - if (GetPlayer()->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value) + if (referencePlayer->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value) continue; // map specific case (BG in fact) expected player targeted damage/heal @@ -1229,7 +1581,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; } - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: @@ -1239,7 +1591,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (miscValue1 != achievementCriteria->equip_item.itemID) continue; - SetCriteriaProgress(achievementCriteria, 1); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: // miscvalue1 = go entry @@ -1248,7 +1600,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (miscValue1 != achievementCriteria->use_gameobject.goEntry) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: if (!miscValue1) @@ -1256,7 +1608,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (miscValue1 != achievementCriteria->fish_in_gameobject.goEntry) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: { @@ -1264,8 +1616,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; uint32 spellCount = 0; - for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); - spellIter != GetPlayer()->GetSpellMap().end(); + for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin(); + spellIter != referencePlayer->GetSpellMap().end(); ++spellIter) { SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first); @@ -1275,7 +1627,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui spellCount++; } } - SetCriteriaProgress(achievementCriteria, spellCount); + SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: @@ -1283,16 +1635,16 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!miscValue1) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount()); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetReveredFactionCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount()); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetHonoredFactionCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount()); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetVisibleFactionCount(), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: @@ -1303,7 +1655,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1); if (!proto || proto->Quality < ITEM_QUALITY_EPIC) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: @@ -1312,8 +1664,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; uint32 spellCount = 0; - for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); - spellIter != GetPlayer()->GetSpellMap().end(); + for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin(); + spellIter != referencePlayer->GetSpellMap().end(); ++spellIter) { SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first); @@ -1321,26 +1673,26 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine) spellCount++; } - SetCriteriaProgress(achievementCriteria, spellCount); + SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer); break; } case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS), referencePlayer); break; case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: if (!miscValue1 || miscValue1 != achievementCriteria->hk_class.classID) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: if (!miscValue1 || miscValue1 != achievementCriteria->hk_race.raceID) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: - SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST); + SetCriteriaProgress(achievementCriteria, referencePlayer->GetMoney(), referencePlayer, PROGRESS_HIGHEST); break; case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS: { @@ -1350,10 +1702,10 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui for (CompletedAchievementMap::iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) if (AchievementEntry const* pAchievement = sAchievementStore.LookupEntry(itr->first)) points += pAchievement->points; - SetCriteriaProgress(achievementCriteria, points, PROGRESS_SET); + SetCriteriaProgress(achievementCriteria, points, referencePlayer, PROGRESS_SET); } else - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: @@ -1361,7 +1713,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!miscValue1 || miscValue1 != achievementCriteria->bg_objective.objectiveId) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: @@ -1372,7 +1724,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!miscValue1) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: @@ -1380,7 +1732,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!miscValue1 || miscValue1 != achievementCriteria->honorable_kill_at_area.areaID) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE); break; } case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: @@ -1392,13 +1744,13 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (miscValue2 != reqTeamType) continue; - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST); + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST); } else // login case { for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) { - uint32 teamId = GetPlayer()->GetArenaTeamId(arena_slot); + uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot); if (!teamId) continue; @@ -1406,7 +1758,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!team || team->GetType() != reqTeamType) continue; - SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, PROGRESS_HIGHEST); + SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, referencePlayer, PROGRESS_HIGHEST); break; } } @@ -1422,13 +1774,13 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (miscValue2 != reqTeamType) continue; - SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST); + SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST); } else // login case { for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) { - uint32 teamId = GetPlayer()->GetArenaTeamId(arena_slot); + uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot); if (!teamId) continue; @@ -1436,9 +1788,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!team || team->GetType() != reqTeamType) continue; - if (ArenaTeamMember const* member = team->GetMember(GetPlayer()->GetGUID())) + if (ArenaTeamMember const* member = team->GetMember(referencePlayer->GetGUID())) { - SetCriteriaProgress(achievementCriteria, member->PersonalRating, PROGRESS_HIGHEST); + SetCriteriaProgress(achievementCriteria, member->PersonalRating, referencePlayer, PROGRESS_HIGHEST); break; } } @@ -1453,7 +1805,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; if (int64(miscValue2) < 0) continue; - SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE); break; // FIXME: not triggered in code as result, need to implement case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID: @@ -1479,22 +1831,23 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui } if (IsCompletedCriteria(achievementCriteria, achievement)) - CompletedCriteriaFor(achievement); + CompletedCriteriaFor(achievement, referencePlayer); // check again the completeness for SUMM and REQ COUNT achievements, // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria if (achievement->flags & ACHIEVEMENT_FLAG_SUMM) if (IsCompletedAchievement(achievement)) - CompletedAchievement(achievement); + CompletedAchievement(achievement, referencePlayer); if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID)) for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr) if (IsCompletedAchievement(*itr)) - CompletedAchievement(*itr); + CompletedAchievement(*itr, referencePlayer); } } -bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement) +template<class T> +bool AchievementMgr<T>::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement) { // counter can never complete if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER) @@ -1651,7 +2004,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve return false; } -void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement) +template<class T> +void AchievementMgr<T>::CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer) { // counter can never complete if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER) @@ -1662,10 +2016,11 @@ void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement) return; if (IsCompletedAchievement(achievement)) - CompletedAchievement(achievement); + CompletedAchievement(achievement, referencePlayer); } -bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry) +template<class T> +bool AchievementMgr<T>::IsCompletedAchievement(AchievementEntry const* entry) { // counter can never complete if (entry->flags & ACHIEVEMENT_FLAG_COUNTER) @@ -1727,7 +2082,8 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry) return false; } -CriteriaProgress* AchievementMgr::GetCriteriaProgress(AchievementCriteriaEntry const* entry) +template<class T> +CriteriaProgress* AchievementMgr<T>::GetCriteriaProgress(AchievementCriteriaEntry const* entry) { CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID); @@ -1737,14 +2093,15 @@ CriteriaProgress* AchievementMgr::GetCriteriaProgress(AchievementCriteriaEntry c return &(iter->second); } -void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype) +template<class T> +void AchievementMgr<T>::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, Player* referencePlayer, ProgressType ptype) { // Don't allow to cheat - doing timed achievements without timer active TimedAchievementMap::iterator timedIter = m_timedAchievements.find(entry->ID); if (entry->timeLimit && timedIter == m_timedAchievements.end()) return; - sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SetCriteriaProgress(%u, %u) for (%s GUID: "UI64FMTD")", entry->ID, changeValue, GetLogNameForGuid(GetOwner()->GetGUID()), GetOwner()->GetGUID()); CriteriaProgress* progress = GetCriteriaProgress(entry); if (!progress) @@ -1787,38 +2144,28 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, progress->changed = true; progress->date = time(NULL); // set the date to the latest update. + AchievementEntry const* achievement = sAchievementStore.LookupEntry(entry->referredAchievement); uint32 timeElapsed = 0; - bool timedCompleted = false; + bool criteriaComplete = IsCompletedCriteria(entry, achievement); if (entry->timeLimit) { - // has to exist else we wouldn't be here - timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement)); // Client expects this in packet timeElapsed = entry->timeLimit - (timedIter->second/IN_MILLISECONDS); // Remove the timer, we wont need it anymore - if (timedCompleted) + if (criteriaComplete) m_timedAchievements.erase(timedIter); } - SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted); -} - -void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry) -{ - CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID); - if (criteriaProgress == m_criteriaProgress.end()) - return; - - WorldPacket data(SMSG_CRITERIA_DELETED, 4); - data << uint32(entry->ID); - m_player->SendDirectMessage(&data); + if (criteriaComplete && achievement->flags & ACHIEVEMENT_FLAG_SHOW_CRITERIA_MEMBERS && !progress->CompletedGUID) + progress->CompletedGUID = referencePlayer->GetGUID(); - m_criteriaProgress.erase(criteriaProgress); + SendCriteriaUpdate(entry, progress, timeElapsed, criteriaComplete); } -void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff) +template<class T> +void AchievementMgr<T>::UpdateTimedAchievements(uint32 timeDiff) { if (!m_timedAchievements.empty()) { @@ -1840,7 +2187,13 @@ void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff) } } -void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /*= 0*/) +template<class T> +void AchievementMgr<T>::StartTimedAchievement(AchievementCriteriaTimedTypes /*type*/, uint32 /*entry*/, uint32 /*timeLost = 0*/) +{ +} + +template<> +void AchievementMgr<Player>::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /* = 0 */) { AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type); for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i) @@ -1857,13 +2210,14 @@ void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, u m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILLISECONDS - timeLost; // and at client too - SetCriteriaProgress(*i, 0, PROGRESS_SET); + SetCriteriaProgress(*i, 0, GetOwner(), PROGRESS_SET); } } } } -void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) +template<class T> +void AchievementMgr<T>::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) { AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type); for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i) @@ -1884,18 +2238,21 @@ void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, } } -void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) +template<class T> +void AchievementMgr<T>::CompletedAchievement(AchievementEntry const* achievement, Player* /*referencePlayer*/) { sLog->outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID); // disable for gamemasters with GM-mode enabled - if (m_player->isGameMaster()) + if (_owner->isGameMaster()) return; if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID)) return; - SendAchievementEarned(achievement); + if (!GetOwner()->GetSession()->PlayerLoading()) + SendAchievementEarned(achievement); + CompletedAchievementData& ca = m_completedAchievements[achievement->ID]; ca.date = time(NULL); ca.changed = true; @@ -1920,16 +2277,16 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) //! Since no common attributes were found, (not even in titleRewardFlags field) //! we explicitly check by ID. Maybe in the future we could move the achievement_reward //! condition fields to the condition system. - if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetPlayer()->getGender() : (GetPlayer()->GetTeam() == ALLIANCE ? 0 : 1)]) + if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetOwner()->getGender() : (GetOwner()->GetTeam() == ALLIANCE ? 0 : 1)]) if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) - GetPlayer()->SetTitle(titleEntry); + GetOwner()->SetTitle(titleEntry); // mail if (reward->sender) { - Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetPlayer()) : NULL; + Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetOwner()) : NULL; - int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex(); + int loc_idx = GetOwner()->GetSession()->GetSessionDbLocaleIndex(); // subject and text std::string subject = reward->subject; @@ -1955,100 +2312,336 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) draft.AddItem(item); } - draft.SendMailTo(trans, GetPlayer(), MailSender(MAIL_CREATURE, reward->sender)); + draft.SendMailTo(trans, GetOwner(), MailSender(MAIL_CREATURE, reward->sender)); CharacterDatabase.CommitTransaction(trans); } } -void AchievementMgr::SendAllAchievementData() const +template<> +void AchievementMgr<Guild>::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer) { - WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, m_completedAchievements.size()*8+4+m_criteriaProgress.size()*38+4); - BuildAllDataPacket(&data); + sLog->outDetail("AchievementMgr<Guild>::CompletedAchievement(%u)", achievement->ID); + + if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID)) + return; + + SendAchievementEarned(achievement); + CompletedAchievementData& ca = m_completedAchievements[achievement->ID]; + ca.date = time(NULL); + ca.changed = true; + + if (achievement->flags & ACHIEVEMENT_FLAG_SHOW_GUILD_MEMBERS) + { + if (referencePlayer->GetGuildId() == GetOwner()->GetId()) + ca.guids.insert(referencePlayer->GetGUID()); + + if (Group const* group = referencePlayer->GetGroup()) + for (GroupReference const* ref = group->GetFirstMember(); ref != NULL; ref = ref->next()) + if (Player const* groupMember = ref->getSource()) + if (groupMember->GetGuildId() == GetOwner()->GetId()) + ca.guids.insert(groupMember->GetGUID()); + } + + sAchievementMgr->SetRealmCompleted(achievement); + + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->points); +} + +struct VisibleAchievementPred +{ + bool operator()(CompletedAchievementMap::value_type const& val) + { + AchievementEntry const* achievement = sAchievementStore.LookupEntry(val.first); + return achievement && !(achievement->flags & ACHIEVEMENT_FLAG_HIDDEN); + } +}; + +template<class T> +void AchievementMgr<T>::SendAllAchievementData(Player* /*receiver*/) const +{ + VisibleAchievementPred isVisible; + size_t numCriteria = m_criteriaProgress.size(); + size_t numAchievements = std::count_if(m_completedAchievements.begin(), m_completedAchievements.end(), isVisible); + ByteBuffer criteriaData(numCriteria * (4 + 4 + 4 + 4 + 8 + 8)); + uint8 guidBytes[8]; + uint8 progressBytes[8]; + *reinterpret_cast<uint64*>(&guidBytes[0]) = GetOwner()->GetGUID(); + + WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4 + numAchievements * (4 + 4) + 4 + numCriteria * (4 + 4 + 4 + 4 + 8 + 8)); + data.WriteBits(21, numCriteria); + for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) + { + *reinterpret_cast<uint64*>(&progressBytes[0]) = itr->second.counter; + + data.WriteBit(guidBytes[4]); + data.WriteBit(progressBytes[3]); + data.WriteBit(guidBytes[5]); + data.WriteBit(progressBytes[0]); + data.WriteBit(progressBytes[6]); + data.WriteBit(guidBytes[3]); + data.WriteBit(guidBytes[0]); + data.WriteBit(progressBytes[4]); + data.WriteBit(guidBytes[2]); + data.WriteBit(progressBytes[7]); + data.WriteBit(guidBytes[7]); + data.WriteBits(0, 2); + data.WriteBit(guidBytes[6]); + data.WriteBit(progressBytes[2]); + data.WriteBit(progressBytes[1]); + data.WriteBit(progressBytes[5]); + data.WriteBit(guidBytes[1]); + + criteriaData.WriteByteSeq(guidBytes[3]); + criteriaData.WriteByteSeq(progressBytes[5]); + criteriaData.WriteByteSeq(progressBytes[6]); + criteriaData.WriteByteSeq(guidBytes[4]); + criteriaData.WriteByteSeq(guidBytes[6]); + criteriaData.WriteByteSeq(progressBytes[2]); + criteriaData << uint32(0); // timer 2 + criteriaData.WriteByteSeq(guidBytes[2]); + criteriaData << uint32(itr->first); // criteria id + criteriaData.WriteByteSeq(guidBytes[5]); + criteriaData.WriteByteSeq(progressBytes[0]); + criteriaData.WriteByteSeq(progressBytes[3]); + criteriaData.WriteByteSeq(progressBytes[1]); + criteriaData.WriteByteSeq(progressBytes[4]); + criteriaData.WriteByteSeq(guidBytes[0]); + criteriaData.WriteByteSeq(guidBytes[7]); + criteriaData.WriteByteSeq(progressBytes[7]); + criteriaData << uint32(0); // timer 1 + criteriaData << uint32(secsToTimeBitFields(itr->second.date)); // criteria date + criteriaData.WriteByteSeq(guidBytes[1]); + } + + data.WriteBits(numAchievements, 23); + data.append(criteriaData); + + for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) + { + if (!isVisible(*itr)) + continue; + + data << uint32(secsToTimeBitFields(itr->second.date)); + data << uint32(itr->first); + } + if (data.size() > 0x1000) data.Compress(SMSG_COMPRESSED_ACHIEVEMENT_DATA); - GetPlayer()->GetSession()->SendPacket(&data); + SendPacket(&data); } -void AchievementMgr::SendRespondInspectAchievements(Player* player) const +template<> +void AchievementMgr<Guild>::SendAllAchievementData(Player* receiver) const { - WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 9+m_completedAchievements.size()*8+4+m_criteriaProgress.size()*38+4); - data.append(GetPlayer()->GetPackGUID()); - BuildAllDataPacket(&data); - player->GetSession()->SendPacket(&data); + WorldPacket data(SMSG_GUILD_ACHIEVEMENT_DATA, m_completedAchievements.size() * (4 + 4) + 4); + data.WriteBits(m_completedAchievements.size(), 23); + for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) + { + data << uint32(secsToTimeBitFields(itr->second.date)); + data << uint32(itr->first); + } + + receiver->GetSession()->SendPacket(&data); } -/** - * used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA - */ -void AchievementMgr::BuildAllDataPacket(WorldPacket* data) const +template<class T> +void AchievementMgr<T>::SendAchievementInfo(Player* receiver, uint32 achievementId /*= 0*/) const { - size_t numCriterias = m_criteriaProgress.size(); - uint32 achievementCount = 0; - ByteBuffer bitBuffer(numCriterias * 2 / 8 + 1); // 2 bits per criteria/8 bits per byte - ByteBuffer counterBuffer(numCriterias * 8); // uint64 values - ByteBuffer guidBuffer(numCriterias * 8); - ByteBuffer criteriaDateBuffer(numCriterias * 4); - ByteBuffer zeros(numCriterias * 4, true); // fill with zeros - ByteBuffer criteriaIdBuffer(numCriterias * 4); - ByteBuffer achievementDateBuffer(m_completedAchievements.size() * 4); - ByteBuffer achievementIdBuffer(m_completedAchievements.size() * 4); - - AchievementEntry const* achievement = NULL; - for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter) +} + +template<> +void AchievementMgr<Player>::SendAchievementInfo(Player* receiver, uint32 /*achievementId = 0 */) const +{ + uint8 guidBytes[8]; + uint8 progressBytes[8]; + + VisibleAchievementPred isVisible; + size_t numCriteria = m_criteriaProgress.size(); + size_t numAchievements = std::count_if(m_completedAchievements.begin(), m_completedAchievements.end(), isVisible); + ByteBuffer criteriaData(numCriteria * (0)); + *reinterpret_cast<uint64*>(&guidBytes[0]) = GetOwner()->GetGUID(); + + WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 1 + 8 + 3 + 3 + numAchievements * (4 + 4) + numCriteria * (0)); + data.WriteBit(guidBytes[7]); + data.WriteBit(guidBytes[4]); + data.WriteBit(guidBytes[1]); + data.WriteBits(numAchievements, 23); + data.WriteBit(guidBytes[0]); + data.WriteBit(guidBytes[3]); + data.WriteBits(numCriteria, 21); + data.WriteBit(guidBytes[2]); + for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) + { + *reinterpret_cast<uint64*>(&progressBytes[0]) = itr->second.counter; + data.WriteBit(progressBytes[5]); + data.WriteBit(progressBytes[3]); + data.WriteBit(guidBytes[1]); + data.WriteBit(guidBytes[4]); + data.WriteBit(guidBytes[2]); + data.WriteBit(progressBytes[6]); + data.WriteBit(guidBytes[0]); + data.WriteBit(progressBytes[4]); + data.WriteBit(progressBytes[1]); + data.WriteBit(progressBytes[2]); + data.WriteBit(guidBytes[3]); + data.WriteBit(guidBytes[7]); + data.WriteBits(0, 2); // criteria progress flags + data.WriteBit(progressBytes[0]); + data.WriteBit(guidBytes[5]); + data.WriteBit(guidBytes[6]); + data.WriteBit(progressBytes[7]); + + criteriaData.WriteByteSeq(guidBytes[3]); + criteriaData.WriteByteSeq(progressBytes[4]); + criteriaData << uint32(0); // timer 1 + criteriaData.WriteByteSeq(guidBytes[1]); + criteriaData << uint32(secsToTimeBitFields(itr->second.date)); + criteriaData.WriteByteSeq(progressBytes[3]); + criteriaData.WriteByteSeq(progressBytes[7]); + criteriaData.WriteByteSeq(guidBytes[5]); + criteriaData.WriteByteSeq(progressBytes[0]); + criteriaData.WriteByteSeq(guidBytes[4]); + criteriaData.WriteByteSeq(guidBytes[2]); + criteriaData.WriteByteSeq(guidBytes[6]); + criteriaData.WriteByteSeq(guidBytes[7]); + criteriaData.WriteByteSeq(progressBytes[6]); + criteriaData << uint32(itr->first); + criteriaData << uint32(0); // timer 2 + criteriaData.WriteByteSeq(progressBytes[1]); + criteriaData.WriteByteSeq(progressBytes[5]); + criteriaData.WriteByteSeq(guidBytes[0]); + criteriaData.WriteByteSeq(progressBytes[2]); + } + + data.WriteBit(guidBytes[6]); + data.WriteBit(guidBytes[5]); + data.append(criteriaData); + data.WriteByteSeq(guidBytes[1]); + data.WriteByteSeq(guidBytes[6]); + data.WriteByteSeq(guidBytes[3]); + data.WriteByteSeq(guidBytes[0]); + data.WriteByteSeq(guidBytes[2]); + + for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr) { - // Skip hidden achievements - achievement = sAchievementStore.LookupEntry(iter->first); - if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN) + if (!isVisible(*itr)) continue; - achievementDateBuffer << uint32(secsToTimeBitFields(iter->second.date)); - achievementIdBuffer << uint32(achievement->ID); - ++achievementCount; + data << uint32(itr->first); + data << uint32(secsToTimeBitFields(itr->second.date)); } - for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr) + data.WriteByteSeq(guidBytes[7]); + data.WriteByteSeq(guidBytes[4]); + data.WriteByteSeq(guidBytes[5]); + + receiver->GetSession()->SendPacket(&data); +} + +template<> +void AchievementMgr<Guild>::SendAchievementInfo(Player* receiver, uint32 achievementId /*= 0*/) const +{ + //will send response to criteria progress request + AchievementCriteriaEntryList const* criteria = sAchievementMgr->GetAchievementCriteriaByAchievement(achievementId); + if (!criteria) + { + // send empty packet + WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3); + data.WriteBits(0, 21); + receiver->GetSession()->SendPacket(&data); + return; + } + + uint8 criteriaProgress[8]; + uint8 criteriaGuid[8]; + uint32 numCriteria = 0; + ByteBuffer criteriaData(criteria->size() * (8 + 8 + 4 + 4 + 4)); + ByteBuffer criteriaBits(criteria->size() * (8 + 8) / 8); + for (AchievementCriteriaEntryList::const_iterator itr = criteria->begin(); itr != criteria->end(); ++itr) + { + uint32 criteriaId = (*itr)->ID; + CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(criteriaId); + if (progress == m_criteriaProgress.end()) + continue; + + ++numCriteria; + *reinterpret_cast<uint64*>(&criteriaProgress[0]) = progress->second.counter; + *reinterpret_cast<uint64*>(&criteriaGuid[0]) = progress->second.CompletedGUID; + + criteriaBits.WriteBit(criteriaProgress[4]); + criteriaBits.WriteBit(criteriaProgress[1]); + criteriaBits.WriteBit(criteriaGuid[2]); + criteriaBits.WriteBit(criteriaProgress[3]); + criteriaBits.WriteBit(criteriaGuid[1]); + criteriaBits.WriteBit(criteriaProgress[5]); + criteriaBits.WriteBit(criteriaProgress[0]); + criteriaBits.WriteBit(criteriaGuid[3]); + criteriaBits.WriteBit(criteriaProgress[2]); + criteriaBits.WriteBit(criteriaGuid[7]); + criteriaBits.WriteBit(criteriaGuid[5]); + criteriaBits.WriteBit(criteriaGuid[0]); + criteriaBits.WriteBit(criteriaProgress[6]); + criteriaBits.WriteBit(criteriaGuid[6]); + criteriaBits.WriteBit(criteriaProgress[7]); + criteriaBits.WriteBit(criteriaGuid[4]); + + criteriaData.WriteByteSeq(criteriaGuid[5]); + criteriaData << uint32(progress->second.date); // unknown date + criteriaData.WriteByteSeq(criteriaProgress[3]); + criteriaData.WriteByteSeq(criteriaProgress[7]); + criteriaData << uint32(progress->second.date); // unknown date + criteriaData.WriteByteSeq(criteriaProgress[6]); + criteriaData.WriteByteSeq(criteriaGuid[4]); + criteriaData.WriteByteSeq(criteriaGuid[1]); + criteriaData.WriteByteSeq(criteriaProgress[4]); + criteriaData.WriteByteSeq(criteriaGuid[3]); + criteriaData.WriteByteSeq(criteriaProgress[0]); + criteriaData.WriteByteSeq(criteriaGuid[2]); + criteriaData.WriteByteSeq(criteriaProgress[1]); + criteriaData.WriteByteSeq(criteriaGuid[6]); + criteriaData << uint32(progress->second.date); // last update time (not packed!) + criteriaData << uint32(criteriaId); + criteriaData.WriteByteSeq(criteriaProgress[5]); + criteriaData << uint32(0); + criteriaData.WriteByteSeq(criteriaGuid[7]); + criteriaData.WriteByteSeq(criteriaProgress[2]); + criteriaData.WriteByteSeq(criteriaGuid[0]); + } + + WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3 + criteriaBits.size() + criteriaData.size()); + data.WriteBits(numCriteria, 21); + if (numCriteria) { - bitBuffer.WriteBits(0, 2); - counterBuffer << uint64(itr->second.counter); - guidBuffer << uint64(GetPlayer()->GetGUID()); - criteriaDateBuffer << uint32(secsToTimeBitFields(itr->second.date)); - criteriaIdBuffer << uint32(itr->first); + data.append(criteriaBits); + data.append(criteriaData); } - bitBuffer.FlushBits(); - *data << uint32(numCriterias); - data->append(bitBuffer); - data->append(counterBuffer); - *data << uint32(achievementCount); - data->append(achievementDateBuffer); - data->append(guidBuffer); - data->append(criteriaDateBuffer); - data->append(zeros); - data->append(achievementIdBuffer); - data->append(criteriaIdBuffer); - data->append(zeros); + receiver->GetSession()->SendPacket(&data); } -bool AchievementMgr::HasAchieved(uint32 achievementId) const +template<class T> +bool AchievementMgr<T>::HasAchieved(uint32 achievementId) const { return m_completedAchievements.find(achievementId) != m_completedAchievements.end(); } -bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint64 miscValue1, uint64 miscValue2, Unit* unit) +template<class T> +bool AchievementMgr<T>::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint64 miscValue1, uint64 /*miscValue2*/, Unit* unit, Player* referencePlayer) { if (DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, NULL)) return false; - if (achievement->mapID != -1 && GetPlayer()->GetMapId() != uint32(achievement->mapID)) + if (achievement->mapID != -1 && referencePlayer->GetMapId() != uint32(achievement->mapID)) return false; // don't update already completed criteria if (IsCompletedCriteria(criteria, achievement)) return false; - if ((achievement->requiredFaction == ACHIEVEMENT_FACTION_HORDE && GetPlayer()->GetTeam() != HORDE) || - (achievement->requiredFaction == ACHIEVEMENT_FACTION_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE)) + if ((achievement->requiredFaction == ACHIEVEMENT_FACTION_HORDE && referencePlayer->GetTeam() != HORDE) || + (achievement->requiredFaction == ACHIEVEMENT_FACTION_ALLIANCE && referencePlayer->GetTeam() != ALLIANCE)) return false; for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i) @@ -2059,11 +2652,11 @@ bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, switch (criteria->additionalRequirements[i].additionalRequirement_type) { case ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP: - if (GetPlayer()->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value) + if (referencePlayer->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value) return false; break; case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP: - if (GetPlayer()->GetGroup()) + if (referencePlayer->GetGroup()) return false; break; default: @@ -2093,26 +2686,26 @@ bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY: - if (GetPlayer()->GetDifficulty(GetPlayer()->GetMap()->IsRaid()) != value) + if (uint32(referencePlayer->GetMap()->GetDifficulty()) != value) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_MAP: - if (GetPlayer()->GetMapId() != value) + if (referencePlayer->GetMapId() != value) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_ZONE: - if (GetPlayer()->GetZoneId() != value) + if (referencePlayer->GetZoneId() != value) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA: - if (GetPlayer()->GetAreaId() != value) + if (referencePlayer->GetAreaId() != value) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_ENEMY: if (!unit) return false; if (const Player* player = unit->ToPlayer()) - if (player->GetTeam() == GetPlayer()->GetTeam()) + if (player->GetTeam() == referencePlayer->GetTeam()) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY: @@ -2122,7 +2715,7 @@ bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA: - if (!GetPlayer()->HasAura(value)) + if (!referencePlayer->HasAura(value)) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA: @@ -2139,11 +2732,11 @@ bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_RACE: - if (GetPlayer()->getRace() != value) + if (referencePlayer->getRace() != value) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_CLASS: - if (GetPlayer()->getClass() != value) + if (referencePlayer->getClass() != value) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_RACE: @@ -2159,7 +2752,7 @@ bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAX_GROUP_MEMBERS: - if (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetMembersCount() >= value) + if (referencePlayer->GetGroup() && referencePlayer->GetGroup()->GetMembersCount() >= value) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_TYPE: @@ -2169,7 +2762,7 @@ bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL: - if (GetPlayer()->getLevel() != value) + if (referencePlayer->getLevel() != value) return false; break; case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL: @@ -2193,6 +2786,9 @@ bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, return true; } +template class AchievementMgr<Guild>; +template class AchievementMgr<Player>; + //========================================================== void AchievementGlobalMgr::LoadAchievementCriteriaList() { @@ -2205,20 +2801,28 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList() return; } + uint32 criterias = 0; + uint32 guildCriterias = 0; for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId) { AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId); if (!criteria) continue; - m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria); + AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement); + m_AchievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria); + if (achievement && achievement->flags & ACHIEVEMENT_FLAG_GUILD) + ++guildCriterias, m_GuildAchievementCriteriasByType[criteria->requiredType].push_back(criteria); + else + ++criterias, m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria); + if (criteria->timeLimit) m_AchievementCriteriasByTimedType[criteria->timedCriteriaStartType].push_back(criteria); } - sLog->outString(">> Loaded %lu achievement criteria in %u ms", (unsigned long)m_AchievementCriteriasByType->size(), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded %u achievement criteria and %u guild achievement crieteria in %u ms", criterias, guildCriterias, GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h index 7e0f715f2d2..636160d4437 100755 --- a/src/server/game/Achievements/AchievementMgr.h +++ b/src/server/game/Achievements/AchievementMgr.h @@ -37,6 +37,7 @@ struct CriteriaProgress { uint32 counter; time_t date; // latest update time. + uint64 CompletedGUID; // GUID of the player that completed this criteria (guild achievements) bool changed; }; @@ -52,6 +53,7 @@ enum AchievementCriteriaDataType ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9, // minlevel minlevel of target ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10, // gender 0=male; 1=female ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11, // scripted requirement + // REUSE ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13, // count "with less than %u people in the zone" ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14, // team HORDE(67), ALLIANCE(469) ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15, // drunken_state 0 (enum DrunkenState) of player @@ -208,6 +210,7 @@ typedef std::map<uint32, AchievementRewardLocale> AchievementRewardLocales; struct CompletedAchievementData { time_t date; + std::set<uint64> guids; bool changed; }; @@ -218,10 +221,11 @@ class Unit; class Player; class WorldPacket; +template<class T> class AchievementMgr { public: - AchievementMgr(Player* player); + AchievementMgr(T* owner); ~AchievementMgr(); void Reset(); @@ -229,13 +233,14 @@ class AchievementMgr void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult); void SaveToDB(SQLTransaction& trans); void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, bool evenIfCriteriaComplete = false); - void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL); - void CompletedAchievement(AchievementEntry const* entry); + void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL, Player* referencePlayer = NULL); + void CompletedAchievement(AchievementEntry const* entry, Player* referencePlayer); void CheckAllAchievementCriteria(); - void SendAllAchievementData() const; - void SendRespondInspectAchievements(Player* player) const; + void SendAllAchievementData(Player* receiver) const; + void SendAchievementInfo(Player* receiver, uint32 achievementId = 0) const; bool HasAchieved(uint32 achievementId) const; - Player* GetPlayer() const { return m_player; } + T* GetOwner() const { return _owner; } + void UpdateTimedAchievements(uint32 timeDiff); void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0); void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry); // used for quest and scripted timed achievements @@ -245,15 +250,15 @@ class AchievementMgr void SendAchievementEarned(AchievementEntry const* achievement) const; void SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const; CriteriaProgress* GetCriteriaProgress(AchievementCriteriaEntry const* entry); - void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET); + void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, Player* referencePlayer, ProgressType ptype = PROGRESS_SET); void RemoveCriteriaProgress(AchievementCriteriaEntry const* entry); - void CompletedCriteriaFor(AchievementEntry const* achievement); + void CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer); bool IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement); bool IsCompletedAchievement(AchievementEntry const* entry); - bool CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint64 miscValue1, uint64 miscValue2, Unit* unit); - void BuildAllDataPacket(WorldPacket* data) const; + bool CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint64 miscValue1, uint64 miscValue2, Unit* unit, Player* referencePlayer); + void SendPacket(WorldPacket* data) const; - Player* m_player; + T* _owner; CriteriaProgressMap m_criteriaProgress; CompletedAchievementMap m_completedAchievements; typedef std::map<uint32, uint32> TimedAchievementMap; @@ -267,9 +272,9 @@ class AchievementGlobalMgr ~AchievementGlobalMgr() {} public: - AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type) const + AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type, bool guild = false) const { - return m_AchievementCriteriasByType[type]; + return guild ? m_GuildAchievementCriteriasByType[type] : m_AchievementCriteriasByType[type]; } AchievementCriteriaEntryList const& GetTimedAchievementCriteriaByType(AchievementCriteriaTimedTypes type) const @@ -317,6 +322,22 @@ class AchievementGlobalMgr m_allCompletedAchievements.insert(achievement->ID); } + bool IsGroupCriteriaType(AchievementCriteriaTypes type) const + { + switch (type) + { + case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: + case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: // NYI + case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: // NYI + case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND: // NYI + return true; + } + + return false; + } + void LoadAchievementCriteriaList(); void LoadAchievementCriteriaData(); void LoadAchievementReferenceList(); @@ -328,9 +349,13 @@ class AchievementGlobalMgr // store achievement criterias by type to speed up lookup AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]; + AchievementCriteriaEntryList m_GuildAchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]; + AchievementCriteriaEntryList m_AchievementCriteriasByTimedType[ACHIEVEMENT_TIMED_TYPE_MAX]; + // store achievement criterias by achievement to speed up lookup AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement; + // store achievements by referenced achievement id to speed up lookup AchievementListByReferencedId m_AchievementListByReferencedId; diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index a156583a006..cb119884558 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -154,7 +154,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& { bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template); // FIXME: for offline player need also - bidder->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1); + bidder->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1); } MailDraft(msgAuctionWonSubject.str(), msgAuctionWonBody.str()) @@ -219,8 +219,8 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransa //FIXME: what do if owner offline if (owner) { - owner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, profit); - owner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid); + owner->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, profit); + owner->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid); //send auction owner notification, bidder must be current! owner->GetSession()->SendAuctionOwnerNotification(auction); } diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index ebcf5495a55..3c47b739072 100755 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -34,6 +34,8 @@ #include "SpellAuras.h" #include "SpellAuraEffects.h" #include "Util.h" +#include "Guild.h" +#include "GuildMgr.h" namespace Trinity { @@ -799,6 +801,7 @@ void Battleground::EndBattleground(uint32 winner) } } + bool guildAwarded = false; uint8 aliveWinners = GetAlivePlayersCountByTeam(winner); for (BattlegroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { @@ -851,7 +854,7 @@ void Battleground::EndBattleground(uint32 winner) { // update achievement BEFORE personal rating update uint32 rating = player->GetArenaPersonalRating(winner_arena_team->GetSlot()); - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1); winner_arena_team->MemberWon(player, loser_matchmaker_rating, winner_matchmaker_change); } @@ -883,7 +886,18 @@ void Battleground::EndBattleground(uint32 winner) player->SetRandomWinner(true); } - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, 1); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, 1); + if (!guildAwarded) + { + guildAwarded = true; + if (uint32 guildId = GetBgMap()->GetOwnerGuildId(player->GetTeam())) + if (Guild* guild = sGuildMgr->GetGuildById(guildId)) + { + guild->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, 1, 0, NULL, player); + if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team) + guild->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, std::max<uint32>(winner_arena_team->GetRating(), 1), 0, NULL, player); + } + } } else { @@ -902,7 +916,7 @@ void Battleground::EndBattleground(uint32 winner) BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType()); sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType()); player->GetSession()->SendPacket(&data); - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1); } if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp index d28f5ddfe6a..86f3d5c54cb 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp @@ -681,11 +681,11 @@ void BattlegroundAB::UpdatePlayerScore(Player* Source, uint32 type, uint32 value { case SCORE_BASES_ASSAULTED: ((BattlegroundABScore*)itr->second)->BasesAssaulted += value; - Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AB_OBJECTIVE_ASSAULT_BASE); + Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AB_OBJECTIVE_ASSAULT_BASE); break; case SCORE_BASES_DEFENDED: ((BattlegroundABScore*)itr->second)->BasesDefended += value; - Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AB_OBJECTIVE_DEFEND_BASE); + Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AB_OBJECTIVE_DEFEND_BASE); break; default: Battleground::UpdatePlayerScore(Source, type, value, doAddHonor); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp index d2cbab2be54..715564d3252 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -540,19 +540,19 @@ void BattlegroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value { case SCORE_GRAVEYARDS_ASSAULTED: ((BattlegroundAVScore*)itr->second)->GraveyardsAssaulted += value; - Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_ASSAULT_GRAVEYARD); + Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_ASSAULT_GRAVEYARD); break; case SCORE_GRAVEYARDS_DEFENDED: ((BattlegroundAVScore*)itr->second)->GraveyardsDefended += value; - Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_DEFEND_GRAVEYARD); + Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_DEFEND_GRAVEYARD); break; case SCORE_TOWERS_ASSAULTED: ((BattlegroundAVScore*)itr->second)->TowersAssaulted += value; - Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_ASSAULT_TOWER); + Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_ASSAULT_TOWER); break; case SCORE_TOWERS_DEFENDED: ((BattlegroundAVScore*)itr->second)->TowersDefended += value; - Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_DEFEND_TOWER); + Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_DEFEND_TOWER); break; case SCORE_MINES_CAPTURED: ((BattlegroundAVScore*)itr->second)->MinesCaptured += value; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp index 8269a04a383..2b02caaf5a2 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp @@ -816,7 +816,7 @@ void BattlegroundEY::UpdatePlayerScore(Player* Source, uint32 type, uint32 value { case SCORE_FLAG_CAPTURES: // flags captured ((BattlegroundEYScore*)itr->second)->FlagCaptures += value; - Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, EY_OBJECTIVE_CAPTURE_FLAG); + Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, EY_OBJECTIVE_CAPTURE_FLAG); break; default: Battleground::UpdatePlayerScore(Source, type, value, doAddHonor); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp index d100dc645a2..0c583ddde3f 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp @@ -759,11 +759,11 @@ void BattlegroundWS::UpdatePlayerScore(Player* Source, uint32 type, uint32 value { case SCORE_FLAG_CAPTURES: // flags captured ((BattlegroundWGScore*)itr->second)->FlagCaptures += value; - Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, WS_OBJECTIVE_CAPTURE_FLAG); + Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, WS_OBJECTIVE_CAPTURE_FLAG); break; case SCORE_FLAG_RETURNS: // flags returned ((BattlegroundWGScore*)itr->second)->FlagReturns += value; - Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, WS_OBJECTIVE_RETURN_FLAG); + Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, WS_OBJECTIVE_RETURN_FLAG); break; default: Battleground::UpdatePlayerScore(Source, type, value, doAddHonor); diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h index e032335c3bc..cd8accd3759 100755 --- a/src/server/game/DataStores/DBCEnums.h +++ b/src/server/game/DataStores/DBCEnums.h @@ -60,7 +60,7 @@ enum AchievementFlags { ACHIEVEMENT_FLAG_COUNTER = 0x00000001, // Just count statistic (never stop and complete) ACHIEVEMENT_FLAG_HIDDEN = 0x00000002, // Not sent to client - internal use only - ACHIEVEMENT_FLAG_STORE_MAX_VALUE = 0x00000004, // Store only max value? used only in "Reach level xx" + ACHIEVEMENT_FLAG_PLAY_NO_VISUAL = 0x00000004, // Client does not play achievement earned visual ACHIEVEMENT_FLAG_SUMM = 0x00000008, // Use summ criteria value from all reqirements (and calculate max value) ACHIEVEMENT_FLAG_MAX_USED = 0x00000010, // Show max criteria (and calculate max value ??) ACHIEVEMENT_FLAG_REQ_COUNT = 0x00000020, // Use not zero req count (and calculate max value) @@ -70,8 +70,8 @@ enum AchievementFlags ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200, // ACHIEVEMENT_FLAG_UNK3 = 0x00000400, // ACHIEVEMENT_FLAG_HIDE_NAME_IN_TIE ACHIEVEMENT_FLAG_REALM_FIRST_GUILD = 0x00000800, // first guild on realm done something - ACHIEVEMENT_FLAG_UNK4 = 0x00001000, // as guild group? - ACHIEVEMENT_FLAG_UNK5 = 0x00002000, // as guild group? + ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS = 0x00001000, // Shows in guild news + ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER = 0x00002000, // Shows in guild news header ACHIEVEMENT_FLAG_GUILD = 0x00004000, // ACHIEVEMENT_FLAG_SHOW_GUILD_MEMBERS = 0x00008000, // ACHIEVEMENT_FLAG_SHOW_CRITERIA_MEMBERS = 0x00010000, // @@ -191,137 +191,143 @@ enum AchievementCriteriaTimedTypes enum AchievementCriteriaTypes { - ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0, - ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1, - ACHIEVEMENT_CRITERIA_TYPE_UNK3 = 3, // struct { uint32 itemCount; } - ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5, - ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7, - ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8, - ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9, + ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0, + ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS = 3, // struct { uint32 itemCount; } + ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5, + ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9, // you have to complete a daily quest x times in a row - ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10, - ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11, - ACHIEVEMENT_CRITERIA_TYPE_CURRENCY = 12, - ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13, - ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14, - ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15, - ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16, - ACHIEVEMENT_CRITERIA_TYPE_DEATH= 17, - ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18, - ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19, - ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20, - ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23, - ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24, - ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26, - ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27, - ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28, - ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL= 29, - ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30, - ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31, - ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32, - ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33, - ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34, - ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35, - ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36, - ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37, - ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38, - ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39, - ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40, - ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41, - ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM= 42, - ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43, - ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK= 44, - ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT= 45, - ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION= 46, - ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11, + ACHIEVEMENT_CRITERIA_TYPE_CURRENCY = 12, + ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15, + ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16, + ACHIEVEMENT_CRITERIA_TYPE_DEATH = 17, + ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19, + ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20, + ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23, + ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24, + ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27, + ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28, + ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29, + ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30, + ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31, + ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32, + ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34, + ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35, + ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36, + ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40, + ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42, + ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43, + ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44, + ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION = 47, // noted: rewarded as soon as the player payed, not at taking place at the seat - ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP= 48, - ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49, + ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48, + ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49, // TODO: itemlevel is mentioned in text but not present in dbc - ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50, - ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT= 51, - ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52, - ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53, - ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54, - ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51, + ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52, + ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53, + ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54, + ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55, // TODO: in some cases map not present, and in some cases need do without die - ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56, - ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57, - ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59, - ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60, - ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61, - ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62, - ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63, - ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65, - ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66, - ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67, - ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68, - ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2= 69, - ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL= 70, - ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72, + ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56, + ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57, + ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60, + ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61, + ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67, + ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68, + ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69, + ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70, + ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72, // TODO: title id is not mentioned in dbc - ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE = 74, - ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS= 75, - ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76, - ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77, + ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE = 74, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75, + ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76, + ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77, // TODO: creature type (demon, undead etc.) is not stored in dbc - ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78, - ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS= 80, - ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION= 82, - ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID= 83, - ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS= 84, - ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85, - ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86, - ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87, - ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88, - ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89, - ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90, - ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91, - ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93, - ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94, - ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101, - ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102, - ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103, - ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED = 104, - ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105, - ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106, - ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107, - ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108, - ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109, + ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS = 80, + ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION = 82, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID = 83, + ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS = 84, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88, + ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90, + ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102, + ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED = 104, + ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106, + ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107, + ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109, // TODO: target entry is missing - ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110, - ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112, - ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113, - ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114, - ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115, - ACHIEVEMENT_CRITERIA_TYPE_UNK118 = 118, + ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112, + ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113, + ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114, + ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115, + ACHIEVEMENT_CRITERIA_TYPE_UNK118 = 118, ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS = 119, - ACHIEVEMENT_CRITERIA_TYPE_UNK120 = 120, - ACHIEVEMENT_CRITERIA_TYPE_UNK121 = 121, - ACHIEVEMENT_CRITERIA_TYPE_UNK122 = 122, - ACHIEVEMENT_CRITERIA_TYPE_UNK123 = 123, - ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS = 124, - ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL = 125, - ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD = 126, - ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL = 127, - ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS = 128, + ACHIEVEMENT_CRITERIA_TYPE_UNK120 = 120, + ACHIEVEMENT_CRITERIA_TYPE_UNK121 = 121, + ACHIEVEMENT_CRITERIA_TYPE_UNK122 = 122, + ACHIEVEMENT_CRITERIA_TYPE_UNK123 = 123, + ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS = 124, + ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL = 125, + ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD = 126, + ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL = 127, + ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS = 128, ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS = 129, - ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND = 130, - ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING = 132, - ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD = 133, - ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD = 134, - ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD = 135, - ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD = 136, - ACHIEVEMENT_CRITERIA_TYPE_UNK137 = 137, - ACHIEVEMENT_CRITERIA_TYPE_UNK138 = 138, //struct { Flag flag; uint32 count; } 1: Guild Dungeon, 2:Guild Challenge, 3:Guild battlefield - ACHIEVEMENT_CRITERIA_TYPE_UNK139 = 139, //struct { uint32 count; } Guild Challenge - ACHIEVEMENT_CRITERIA_TYPE_UNK140 = 140, - ACHIEVEMENT_CRITERIA_TYPE_UNK141 = 141, - ACHIEVEMENT_CRITERIA_TYPE_UNK142 = 142, - ACHIEVEMENT_CRITERIA_TYPE_UNK143 = 143, - ACHIEVEMENT_CRITERIA_TYPE_UNK144 = 144, + ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND = 130, + ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING = 132, + ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD = 133, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD = 134, + ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD = 135, + ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD = 136, + ACHIEVEMENT_CRITERIA_TYPE_UNK137 = 137, + ACHIEVEMENT_CRITERIA_TYPE_UNK138 = 138, //struct { Flag flag; uint32 count; } 1: Guild Dungeon, 2:Guild Challenge, 3:Guild battlefield + ACHIEVEMENT_CRITERIA_TYPE_UNK139 = 139, //struct { uint32 count; } Guild Challenge + ACHIEVEMENT_CRITERIA_TYPE_UNK140 = 140, + ACHIEVEMENT_CRITERIA_TYPE_UNK141 = 141, + ACHIEVEMENT_CRITERIA_TYPE_UNK142 = 142, + ACHIEVEMENT_CRITERIA_TYPE_UNK143 = 143, + ACHIEVEMENT_CRITERIA_TYPE_UNK144 = 144, + ACHIEVEMENT_CRITERIA_TYPE_UNK145 = 145, + ACHIEVEMENT_CRITERIA_TYPE_UNK146 = 146, + ACHIEVEMENT_CRITERIA_TYPE_UNK147 = 147, + ACHIEVEMENT_CRITERIA_TYPE_UNK148 = 148, + ACHIEVEMENT_CRITERIA_TYPE_UNK149 = 149, + ACHIEVEMENT_CRITERIA_TYPE_UNK150 = 150, // 0..144 => 145 criteria types total - ACHIEVEMENT_CRITERIA_TYPE_TOTAL = 145, + ACHIEVEMENT_CRITERIA_TYPE_TOTAL = 151, }; enum AchievementCategory diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 91f9104b0b1..b3e5f2a3eab 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -1901,7 +1901,7 @@ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player) // Update achievements if (dungeon->difficulty == DUNGEON_DIFFICULTY_HEROIC) - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, 1); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, 1); LfgReward const* reward = GetRandomDungeonReward(rDungeonId, player->getLevel()); if (!reward) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index ba7ca524521..f66f3b95128 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -432,6 +432,7 @@ void TradeData::SetAccepted(bool state, bool crosssend /*= false*/) // 4.3. Give reputation (player must not be on BG). // 4.4. Give kill credit (player must not be in group, or he must be alive or without corpse). // 5. Credit instance encounter. +// 6. Update guild achievements. KillRewarder::KillRewarder(Player* killer, Unit* victim, bool isBattleGround) : // 1. Initialize internal variables to default values. _killer(killer), _victim(victim), _group(killer->GetGroup()), @@ -623,10 +624,18 @@ void KillRewarder::Reward() } // 5. Credit instance encounter. + // 6. Update guild achievements. if (Creature* victim = _victim->ToCreature()) + { if (victim->IsDungeonBoss()) if (InstanceScript* instance = _victim->GetInstanceScript()) instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, _victim->GetEntry(), _victim); + + if (uint32 guildId = victim->GetMap()->GetOwnerGuildId()) + if (Guild* guild = sGuildMgr->GetGuildById(guildId)) + guild->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, victim->GetEntry(), 1, victim, _killer); + } + } // == Player ==================================================== @@ -1277,7 +1286,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage) GetSession()->SendPacket(&data2); } - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type); } return final_damage; @@ -1816,9 +1825,9 @@ void Player::setDeathState(DeathState s) // passive spell if (!ressSpellId) ressSpellId = GetResurrectionSpellId(); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1); GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH); GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH); GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH); @@ -3158,7 +3167,7 @@ void Player::GiveLevel(uint8 level) CharacterDatabase.CommitTransaction(trans); } - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL); // Refer-A-Friend if (GetSession()->GetRecruiterId()) @@ -3939,11 +3948,11 @@ bool Player::addSpell(uint32 spellId, bool active, bool learning, bool dependent // not ranked skills for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx) { - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, _spell_idx->second->skillId); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, _spell_idx->second->skillId); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, _spell_idx->second->skillId); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, _spell_idx->second->skillId); } - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, spellId); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, spellId); } // return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell @@ -4511,8 +4520,8 @@ bool Player::ResetTalents(bool no_cost) if (!no_cost) { ModifyMoney(-(int32)cost); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, cost); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, cost); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1); SetTalentResetCost(cost); SetTalentResetTime(time(NULL)); @@ -6219,7 +6228,7 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step) if (itr->second.uState != SKILL_NEW) itr->second.uState = SKILL_CHANGED; UpdateSkillEnchantments(skill_id, value, new_value); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, skill_id); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, skill_id); return true; } @@ -6362,7 +6371,7 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step) } } UpdateSkillEnchantments(SkillId, SkillValue, new_value); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, SkillId); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, SkillId); sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance / 10.0f); return true; } @@ -6552,8 +6561,8 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) // if skill value is going up, update enchantments after setting the new value if (newVal > currVal) UpdateSkillEnchantments(id, currVal, newVal); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id); } else //remove { @@ -6593,8 +6602,8 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id, step)); SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i), MAKE_SKILL_VALUE(newVal, maxVal)); UpdateSkillEnchantments(id, currVal, newVal); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id); // insert new entry or update if not deleted old entry yet if (itr != mSkillStatus.end()) @@ -6964,7 +6973,7 @@ void Player::CheckAreaExploreAndOutdoor() { SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val)); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA); AreaTableEntry const* areaEntry = GetAreaEntryByAreaFlagAndMap(areaFlag, GetMapId()); if (!areaEntry) @@ -7494,7 +7503,7 @@ void Player::ModifyCurrency(uint32 id, int32 count) if (IsInWorld() && !GetSession()->PlayerLoading()) { if (count > 0) - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CURRENCY, id, count); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CURRENCY, id, count); WorldPacket packet(SMSG_UPDATE_CURRENCY, 12); packet << uint32(id); @@ -7870,10 +7879,10 @@ void Player::DuelComplete(DuelCompleteType type) } break; case DUEL_WON: - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, 1); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, 1); if (duel->opponent) { - duel->opponent->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1); + duel->opponent->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1); //Credit for quest Death's Challenge if (getClass() == CLASS_DEATH_KNIGHT && duel->opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE) @@ -12163,8 +12172,8 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update if (pItem) { ItemAddedQuestCheck(item, count); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, item, 1); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, item, 1); if (randomPropertyId) pItem->SetItemRandomProperties(randomPropertyId); pItem = StoreItem(dest, pItem, update); @@ -12334,7 +12343,7 @@ Item* Player::EquipNewItem(uint16 pos, uint32 item, bool update) if (Item* pItem = Item::CreateItem(item, 1, this)) { ItemAddedQuestCheck(item, 1); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1); return EquipItem(pos, pItem, update); } @@ -12444,8 +12453,8 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update) } // only for full equip instead adding to stack - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry()); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry()); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot); return pItem; } @@ -12466,8 +12475,8 @@ void Player::QuickEquipItem(uint16 pos, Item* pItem) pItem->SendUpdateToPlayer(this); } - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry()); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry()); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot); } } @@ -12613,7 +12622,7 @@ void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool { // update quest counters ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount()); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount()); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount()); // store item Item* pLastItem = StoreItem(dest, pItem, update); @@ -15210,7 +15219,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, ModifyMoney(moneyRew); if (moneyRew > 0) - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, uint32(moneyRew)); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, uint32(moneyRew)); } // honor reward @@ -15244,8 +15253,8 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, SetDailyQuestStatus(quest_id); if (quest->IsDaily()) { - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, quest_id); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, quest_id); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, quest_id); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, quest_id); } } else if (quest->IsWeekly()) @@ -15273,9 +15282,9 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, CastSpell(this, quest->GetRewSpell(), true); if (quest->GetZoneOrSort() > 0) - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, quest->GetZoneOrSort()); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest->GetQuestId()); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, quest->GetZoneOrSort()); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest->GetQuestId()); uint32 zone = 0; uint32 area = 0; @@ -16055,7 +16064,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid) } GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_CREATURE, real_entry); // MUST BE CALLED FIRST - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, guid ? GetMap()->GetCreature(guid) : NULL); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, guid ? GetMap()->GetCreature(guid) : NULL); for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) { @@ -20883,8 +20892,8 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc //Checks and preparations done, DO FLIGHT ModifyMoney(-(int32)totalcost); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1); // prevent stealth flight //RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); @@ -22218,7 +22227,7 @@ void Player::SendInitialPacketsBeforeAddToMap() SendInitialActionButtons(); m_reputationMgr.SendInitialReputations(); - m_achievementMgr.SendAllAchievementData(); + m_achievementMgr.SendAllAchievementData(this); SendEquipmentSetList(); @@ -22852,7 +22861,7 @@ void Player::SummonIfPossible(bool agree) m_summon_expire = 0; - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1); TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, GetOrientation()); } @@ -24021,9 +24030,9 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot) --loot->unlootedCount; SendNewItem(newitem, uint32(item->count), false, false, true); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count); } else SendEquipError(msg, NULL, NULL, item->itemid); @@ -24303,7 +24312,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) // recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case if (isAlive() && final_damage < original_health) - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100)); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100)); } //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction @@ -24315,12 +24324,20 @@ void Player::HandleFall(MovementInfo const& movementInfo) void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/) { - GetAchievementMgr().UpdateAchievementCriteria(type, miscValue1, miscValue2, unit); + GetAchievementMgr().UpdateAchievementCriteria(type, miscValue1, miscValue2, unit, this); + + // Update only individual achievement criteria here, otherwise we may get multiple updates + // from a single boss kill + if (sAchievementMgr->IsGroupCriteriaType(type)) + return; + + if (Guild* guild = sGuildMgr->GetGuildById(m_guildId)) + guild->GetAchievementMgr().UpdateAchievementCriteria(type, miscValue1, miscValue2, unit, this); } void Player::CompletedAchievement(AchievementEntry const* entry) { - GetAchievementMgr().CompletedAchievement(entry); + GetAchievementMgr().CompletedAchievement(entry, this); } bool Player::LearnTalent(uint32 talentId, uint32 talentRank) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index dbe9cd94a21..e273ba81077 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1887,7 +1887,7 @@ class Player : public Unit, public GridObject<Player> CharacterDatabase.Execute(stmt); m_guildId = GuildId; } - uint32 GetGuildId() { return m_guildId; } + uint32 GetGuildId() const { return m_guildId; } static uint32 GetGuildIdFromDB(uint64 guid); void SetRank(uint8 rankId) { SetUInt32Value(PLAYER_GUILDRANK, rankId); } @@ -2532,8 +2532,8 @@ class Player : public Unit, public GridObject<Player> void AddRunePower(uint8 index); void InitRunes(); - AchievementMgr& GetAchievementMgr() { return m_achievementMgr; } - AchievementMgr const& GetAchievementMgr() const { return m_achievementMgr; } + AchievementMgr<Player>& GetAchievementMgr() { return m_achievementMgr; } + AchievementMgr<Player> const& GetAchievementMgr() const { return m_achievementMgr; } void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL); void CompletedAchievement(AchievementEntry const* entry); @@ -2914,7 +2914,7 @@ class Player : public Unit, public GridObject<Player> uint32 m_temporaryUnsummonedPetNumber; uint32 m_oldpetspell; - AchievementMgr m_achievementMgr; + AchievementMgr<Player> m_achievementMgr; ReputationMgr m_reputationMgr; SpellCooldowns m_spellCooldowns; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 5fe8f0bf657..599c79dedbd 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -693,7 +693,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam // call before auras are removed if (Player* killer = GetCharmerOrOwnerPlayerOrPlayerItself()) - killer->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, victim); + killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, victim); } Kill(victim, durabilityLoss); @@ -10019,15 +10019,15 @@ int32 Unit::DealHeal(Unit* victim, uint32 addhealth) // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria) if (gain) - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, victim); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, victim); - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth); } if (Player* player = victim->ToPlayer()) { - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain); - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth); } return gain; @@ -15971,7 +15971,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) // update get killing blow achievements, must be done before setDeathState to be able to require auras on target // and before Spirit of Redemption as it also removes auras if (player) - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, victim); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, victim); // if talent known but not triggered (check priest class for speedup check) bool spiritOfRedemption = false; @@ -16122,9 +16122,9 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) if (victim->GetTypeId() == TYPEID_PLAYER) { if (GetTypeId() == TYPEID_UNIT) - victim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry()); + victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry()); else if (GetTypeId() == TYPEID_PLAYER && victim != this) - victim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ToPlayer()->GetTeam()); + victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ToPlayer()->GetTeam()); } // Hook for OnPVPKill Event diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 743d56886f0..da363fbbb15 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1194,7 +1194,7 @@ void Group::CountTheRoll(Rolls::iterator rollI) if (player && player->GetSession()) { - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul); ItemPosCountVec dest; LootItem* item = &(roll->getLoot()->items[roll->itemSlot]); @@ -1244,7 +1244,7 @@ void Group::CountTheRoll(Rolls::iterator rollI) if (player && player->GetSession()) { - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul); LootItem* item = &(roll->getLoot()->items[roll->itemSlot]); diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index b57e9970dab..94a9aff18bc 100755 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -1070,7 +1070,7 @@ InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap) /////////////////////////////////////////////////////////////////////////////// // Guild -Guild::Guild() : m_id(0), m_leaderGuid(0), m_createdDate(0), m_accountsNumber(0), m_bankMoney(0), m_eventLog(NULL) +Guild::Guild() : m_id(0), m_leaderGuid(0), m_createdDate(0), m_accountsNumber(0), m_bankMoney(0), m_eventLog(NULL), m_achievementMgr(this) { memset(&m_bankEventLog, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(LogHolder*)); } @@ -1227,7 +1227,7 @@ void Guild::HandleQuery(WorldSession* session) { WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, 8 * 32 + 200); // Guess size - data << uint64(GetGuid()); + data << uint64(GetGUID()); data << m_name; // Rank name diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h index f5d71d50023..59552da2c41 100755 --- a/src/server/game/Guilds/Guild.h +++ b/src/server/game/Guilds/Guild.h @@ -600,7 +600,7 @@ public: // Getters uint32 GetId() const { return m_id; } - uint64 GetGuid() const { return MAKE_NEW_GUID(m_id, 0, HIGHGUID_GUILD); } + uint64 GetGUID() const { return MAKE_NEW_GUID(m_id, 0, HIGHGUID_GUILD); } uint64 GetLeaderGUID() const { return m_leaderGuid; } const std::string& GetName() const { return m_name; } const std::string& GetMOTD() const { return m_motd; } @@ -679,6 +679,9 @@ public: // Bank tabs void SetBankTabText(uint8 tabId, const std::string& text); + AchievementMgr<Guild>& GetAchievementMgr() { return m_achievementMgr; } + AchievementMgr<Guild> const& GetAchievementMgr() const { return m_achievementMgr; } + protected: uint32 m_id; std::string m_name; @@ -699,6 +702,8 @@ protected: LogHolder* m_eventLog; LogHolder* m_bankEventLog[GUILD_BANK_MAX_TABS + 1]; + AchievementMgr<Guild> m_achievementMgr; + private: inline uint8 _GetRanksSize() const { return uint8(m_ranks.size()); } inline const RankInfo* GetRankInfo(uint8 rankId) const { return rankId < _GetRanksSize() ? &m_ranks[rankId] : NULL; } diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp index 450a49e345c..a6b73664695 100644 --- a/src/server/game/Guilds/GuildMgr.cpp +++ b/src/server/game/Guilds/GuildMgr.cpp @@ -405,7 +405,25 @@ void GuildMgr::LoadGuilds() } } - // 9. Validate loaded guild data + // 9. Load guild achievements + { + PreparedQueryResult achievementResult; + PreparedQueryResult criteriaResult; + for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr) + { + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_ACHIEVEMENT); + stmt->setUInt32(0, itr->first); + achievementResult = CharacterDatabase.Query(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_ACHIEVEMENT_CRITERIA); + stmt->setUInt32(0, itr->first); + criteriaResult = CharacterDatabase.Query(stmt); + + itr->second->GetAchievementMgr().LoadFromDB(achievementResult, criteriaResult); + } + } + + // 10. Validate loaded guild data sLog->outString("Validating data of loaded guilds..."); { uint32 oldMSTime = getMSTime(); diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 95204dfa353..f26379f4101 100755 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -276,7 +276,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); + GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); return; } else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size @@ -345,7 +345,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); + GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); return; } } @@ -437,7 +437,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recv_data) auction->bidder = player->GetGUIDLow(); auction->bid = price; - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price); + GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID); stmt->setUInt32(0, auction->bidder); @@ -460,7 +460,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recv_data) } auction->bidder = player->GetGUIDLow(); auction->bid = auction->buyout; - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout); + GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout); //- Mails must be under transaction control too to prevent data loss sAuctionMgr->SendAuctionSalePendingMail(auction, trans); diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 1c79b20ce81..26a3e7c67ea 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1441,7 +1441,7 @@ void WorldSession::HandleAlterAppearance(WorldPacket & recv_data) } _player->ModifyMoney(-int32(Cost)); // it isn't free - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, Cost); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, Cost); _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id)); _player->SetByteValue(PLAYER_BYTES, 3, uint8(Color)); @@ -1449,7 +1449,7 @@ void WorldSession::HandleAlterAppearance(WorldPacket & recv_data) if (bs_skinColor) _player->SetByteValue(PLAYER_BYTES, 0, uint8(bs_skinColor->hair_id)); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1); _player->SetStandState(0); // stand up } diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp index c1246799e4b..08d36328cf0 100755 --- a/src/server/game/Handlers/ChatHandler.cpp +++ b/src/server/game/Handlers/ChatHandler.cpp @@ -740,7 +740,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data) TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker); cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit); + GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit); //Send scripted event call if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI()) diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index eadc0958518..626221e9696 100755 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -476,10 +476,10 @@ void WorldSession::HandleLootRoll(WorldPacket& recvData) switch (rollType) { case ROLL_NEED: - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1); + GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1); break; case ROLL_GREED: - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1); + GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1); break; } } diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 5baa54a2779..1e29ea2621e 100755 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -584,7 +584,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) uint32 money = pProto->SellPrice * count; _player->ModifyMoney(money); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money); } else _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); @@ -632,7 +632,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data) _player->ModifyMoney(-(int32)price); _player->RemoveItemFromBuyBackSlot(slot, false); _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount()); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount()); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount()); _player->StoreItem(dest, pItem, true); } else @@ -947,7 +947,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) data << uint32(ERR_BANKSLOT_OK); SendPacket(&data); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT); } void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 339c7a44d9f..53e589e31fd 100755 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -179,7 +179,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/) for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i) { (*i)->ModifyMoney(goldPerPlayer); - (*i)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer); + (*i)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer); WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1); data << uint32(goldPerPlayer); @@ -190,7 +190,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/) else { player->ModifyMoney(loot->gold); - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, loot->gold); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, loot->gold); WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1); data << uint32(loot->gold); @@ -496,9 +496,9 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data) // not move item from loot to target inventory Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters); target->SendNewItem(newitem, uint32(item.count), false, false, true); - target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count); - target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item.count); - target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count); + target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count); + target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item.count); + target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count); // mark as looted item.count=0; diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index ce056d2729c..dd76c3a4c80 100755 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -246,7 +246,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data) player->SendMailResult(0, MAIL_SEND, MAIL_OK); player->ModifyMoney(-int32(reqmoney)); - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost); bool needItemDelay = false; diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 956179b9d26..1c02d2082b8 100755 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -1691,7 +1691,16 @@ void WorldSession::HandleQueryInspectAchievements(WorldPacket & recv_data) if (!player) return; - player->GetAchievementMgr().SendRespondInspectAchievements(_player); + player->GetAchievementMgr().SendAchievementInfo(_player); +} + +void WorldSession::HandleGuildAchievementProgressQuery(WorldPacket& recvData) +{ + uint32 achievementId; + recvData >> achievementId; + + if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId())) + guild->GetAchievementMgr().SendAchievementInfo(_player, achievementId); } void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/) diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 2998b8a1c75..62924c6ef36 100755 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -440,7 +440,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data) _player->SetQuestSlot(slot, 0); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1); } } diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index 5823a38fb42..6aba8c82477 100755 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -306,7 +306,7 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket) go->AI()->GossipHello(_player); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry()); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry()); } void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) @@ -599,7 +599,7 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recv_data) data << uint8(player->GetByteValue(PLAYER_BYTES, 2)); // hair data << uint8(player->GetByteValue(PLAYER_BYTES, 3)); // haircolor data << uint8(player->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair - data << uint64(guild ? guild->GetGuid() : 0); + data << uint64(guild ? guild->GetGUID() : 0); static EquipmentSlots const itemSlots[] = { diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 6d526f23a94..5eb11416fdd 100755 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -444,6 +444,7 @@ class Map : public GridRefManager<NGridType> bool Contains(const GameObjectModel& mdl) const { return _dynamicTree.contains(mdl);} bool getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist); + virtual uint32 GetOwnerGuildId(uint32 /*team*/ = TEAM_OTHER) const { return 0; } /* RESPAWN TIMES */ diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 94a6590cc4a..0ae16d72758 100755 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -388,11 +388,11 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in UpdateRankCounters(old_rank, new_rank); _player->ReputationChanged(factionEntry); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID); return true; } diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index 90245e8b109..ee28bd59618 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -320,6 +320,7 @@ void InitOpcodes() //DEFINE_OPCODE_HANDLER(CMSG_GROUP_UNINVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteOpcode ); //DEFINE_OPCODE_HANDLER(CMSG_GROUP_UNINVITE_GUID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteGuidOpcode ); //DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAcceptOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACHIEVEMENT_PROGRESS_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAchievementProgressQuery); //DEFINE_OPCODE_HANDLER(CMSG_GUILD_ADD_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAddRankOpcode ); //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankerActivate ); //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_BUY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankBuyTab ); @@ -779,7 +780,7 @@ void InitOpcodes() //DEFINE_OPCODE_HANDLER(MSG_VIEW_PHASE_SHIFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER(SMSG_ACCOUNT_DATA_TIMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_ACHIEVEMENT_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - //DEFINE_OPCODE_HANDLER(SMSG_ACHIEVEMENT_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_ACHIEVEMENT_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_ACTION_BUTTONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_ACTIVATETAXIREPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_ADDON_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); @@ -916,8 +917,8 @@ void InitOpcodes() //DEFINE_OPCODE_HANDLER(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_CREATURE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - //DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - //DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_CROSSED_INEBRIATION_THRESHOLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_DAMAGE_CALC_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_DANCE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); @@ -1001,8 +1002,13 @@ void InitOpcodes() //DEFINE_OPCODE_HANDLER(SMSG_GROUP_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_GROUP_SET_LEADER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_GROUP_UNINVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_GUILD_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_GUILD_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_GUILD_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_GUILD_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); @@ -1240,7 +1246,7 @@ void InitOpcodes() //DEFINE_OPCODE_HANDLER(SMSG_SERVERTIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_SERVER_BUCK_DATA_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - //DEFINE_OPCODE_HANDLER(SMSG_SERVER_FIRST_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_SERVER_FIRST_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_SERVER_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_SERVER_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h index f73f3af0446..26e3c65a1b7 100755 --- a/src/server/game/Server/Protocol/Opcodes.h +++ b/src/server/game/Server/Protocol/Opcodes.h @@ -200,6 +200,7 @@ enum Opcodes CMSG_GROUP_UNINVITE_GUID = 0x0000, CMSG_GUILDFINDER_JOIN = 0x0000, CMSG_GUILD_ACCEPT = 0x2531, + CMSG_GUILD_ACHIEVEMENT_PROGRESS_QUERY = 0x3235, CMSG_GUILD_BANKER_ACTIVATE = 0x2E37, CMSG_GUILD_BANK_BUY_TAB = 0x0000, CMSG_GUILD_BANK_DEPOSIT_MONEY = 0x0000, @@ -543,7 +544,7 @@ enum Opcodes MSG_TALENT_WIPE_CONFIRM = 0x0000, MSG_VERIFY_CONNECTIVITY = 0x4F57, SMSG_ACCOUNT_DATA_TIMES = 0x4B05, - SMSG_ACHIEVEMENT_DELETED = 0x0000, + SMSG_ACHIEVEMENT_DELETED = 0x6A16, SMSG_ACHIEVEMENT_EARNED = 0x4405, SMSG_ACTION_BUTTONS = 0x38B5, SMSG_ACTIVATETAXIREPLY = 0x0000, @@ -672,7 +673,7 @@ enum Opcodes SMSG_CORPSE_NOT_IN_INSTANCE = 0x0000, SMSG_CORPSE_RECLAIM_DELAY = 0x0D34, SMSG_CREATURE_QUERY_RESPONSE = 0x6024, - SMSG_CRITERIA_DELETED = 0x0000, + SMSG_CRITERIA_DELETED = 0x2915, SMSG_CRITERIA_UPDATE = 0x6E37, SMSG_CROSSED_INEBRIATION_THRESHOLD = 0x0000, SMSG_DAMAGE_CALC_LOG = 0x0000, @@ -742,10 +743,14 @@ enum Opcodes SMSG_GROUP_SET_LEADER = 0x0526, SMSG_GROUP_UNINVITE = 0x0000, SMSG_GUILDFINDER_SEARCH_RESULT = 0x0000, - SMSG_GUILD_ACHIEVEMENT_DATA = 0x0000, + SMSG_GUILD_ACHIEVEMENT_DATA = 0x54B7, + SMSG_GUILD_ACHIEVEMENT_DELETED = 0x35A0, + SMSG_GUILD_ACHIEVEMENT_EARNED = 0x50B5, SMSG_GUILD_BANK_LIST = 0x78A5, SMSG_GUILD_CANCEL = 0x0000, SMSG_GUILD_COMMAND_RESULT = 0x0000, + SMSG_GUILD_CRITERIA_DATA = 0x14B4, + SMSG_GUILD_CRITERIA_DELETED = 0x55B1, SMSG_GUILD_DECLINE = 0x0000, SMSG_GUILD_EVENT = 0x0705, SMSG_GUILD_INFO = 0x0000, @@ -977,7 +982,7 @@ enum Opcodes SMSG_REQUEST_CEMETERY_LIST_RESPONSE = 0x0000, SMSG_RESET_FAILED_NOTIFY = 0x0000, SMSG_RESISTLOG = 0x0000, - SMSG_RESPOND_INSPECT_ACHIEVEMENTS = 0x0000, + SMSG_RESPOND_INSPECT_ACHIEVEMENTS = 0x15B0, SMSG_RESURRECT_REQUEST = 0x0000, SMSG_RESYNC_RUNES = 0x0000, SMSG_RWHOIS = 0x0000, @@ -985,7 +990,7 @@ enum Opcodes SMSG_SEND_MAIL_RESULT = 0x0000, SMSG_SEND_UNLEARN_SPELLS = 0x4E25, SMSG_SERVERTIME = 0x0000, - SMSG_SERVER_FIRST_ACHIEVEMENT = 0x0000, + SMSG_SERVER_FIRST_ACHIEVEMENT = 0x6424, SMSG_SERVER_MESSAGE = 0x6C04, SMSG_SET_FACTION_ATWAR = 0x0000, SMSG_SET_FACTION_STANDING = 0x0126, diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 1d648fec6c9..7495a57f399 100755 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -921,6 +921,7 @@ class WorldSession void HandleRemoveGlyph(WorldPacket& recv_data); void HandleCharCustomize(WorldPacket& recv_data); void HandleQueryInspectAchievements(WorldPacket& recv_data); + void HandleGuildAchievementProgressQuery(WorldPacket& recvData); void HandleEquipmentSetSave(WorldPacket& recv_data); void HandleEquipmentSetDelete(WorldPacket& recv_data); void HandleEquipmentSetUse(WorldPacket& recv_data); diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index a9c53f3a817..968a5b850e2 100755 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -1028,7 +1028,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) // Sleep this Network thread for uint32 sleepTime = sWorld->getIntConfig(CONFIG_SESSION_ADD_DELAY); - ACE_OS::sleep(ACE_Time_Value (0, sleepTime)); + ACE_OS::sleep(ACE_Time_Value(0, sleepTime)); sWorld->AddSession(m_Session); return 0; diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 54b3ae310e2..76cae551bbd 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2602,14 +2602,14 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA if (unit->GetTypeId() == TYPEID_PLAYER) { unit->ToPlayer()->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, m_spellInfo->Id); - unit->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id, 0, m_caster); - unit->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id); + unit->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id, 0, m_caster); + unit->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id); } if (m_caster->GetTypeId() == TYPEID_PLAYER) { m_caster->ToPlayer()->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER, m_spellInfo->Id); - m_caster->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit); + m_caster->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit); } if (m_caster != unit) @@ -3251,10 +3251,10 @@ void Spell::cast(bool skipCheck) if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_ITEM) && m_CastItem) { m_caster->ToPlayer()->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_ITEM, m_CastItem->GetEntry()); - m_caster->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry()); + m_caster->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry()); } - m_caster->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id); + m_caster->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id); } if (!(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_AND_REAGENT_COST)) diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp index a8294dc9ddb..82c692ce39e 100644 --- a/src/server/scripts/Commands/cs_reset.cpp +++ b/src/server/scripts/Commands/cs_reset.cpp @@ -62,7 +62,7 @@ public: if (target) target->GetAchievementMgr().Reset(); else - AchievementMgr::DeleteFromDB(GUID_LOPART(targetGuid)); + AchievementMgr<Player>::DeleteFromDB(GUID_LOPART(targetGuid)); return true; } diff --git a/src/server/shared/DataStores/DBCStore.h b/src/server/shared/DataStores/DBCStore.h index 589d331f22d..f8a983d22f3 100755 --- a/src/server/shared/DataStores/DBCStore.h +++ b/src/server/shared/DataStores/DBCStore.h @@ -41,7 +41,7 @@ struct SqlDbc for (uint32 i = 0; i< sqlTableName.size(); ++i) { if (isalpha(sqlTableName[i])) - sqlTableName[i] = tolower(sqlTableName[i]); + sqlTableName[i] = char(tolower(sqlTableName[i])); else if (sqlTableName[i] == '.') sqlTableName[i] = '_'; } diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index 27bf92ad846..3bd398d040e 100755 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -228,6 +228,14 @@ void CharacterDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME4, "UPDATE guild_member SET BankResetTimeTab4 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME5, "UPDATE guild_member SET BankResetTimeTab5 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_SEL_CHAR_DATA_FOR_GUILD, "SELECT name, level, class, zone, account FROM characters WHERE guid = ?", CONNECTION_SYNCH) + PREPARE_STATEMENT(CHAR_DEL_GUILD_ACHIEVEMENT, "DELETE FROM guild_achievement WHERE guildId = ? AND achievement = ?", CONNECTION_SYNCH) + PREPARE_STATEMENT(CHAR_INS_GUILD_ACHIEVEMENT, "INSERT INTO guild_achievement (guildId, achievement, date, guids) VALUES (?, ?, ?, ?)", CONNECTION_SYNCH) + PREPARE_STATEMENT(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA, "DELETE FROM guild_achievement_progress WHERE guildId = ? AND criteria = ?", CONNECTION_SYNCH) + PREPARE_STATEMENT(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA, "INSERT INTO guild_achievement_progress (guildId, criteria, counter, date, completedGuid) VALUES (?, ?, ?, ?, ?)", CONNECTION_SYNCH) + PREPARE_STATEMENT(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS, "DELETE FROM guild_achievement WHERE guildId = ?", CONNECTION_SYNCH) + PREPARE_STATEMENT(CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA, "DELETE FROM guild_achievement_progress WHERE guildId = ?", CONNECTION_SYNCH) + PREPARE_STATEMENT(CHAR_SEL_GUILD_ACHIEVEMENT, "SELECT achievement, date, guids FROM guild_achievement WHERE guildId = ?", CONNECTION_SYNCH) + PREPARE_STATEMENT(CHAR_SEL_GUILD_ACHIEVEMENT_CRITERIA, "SELECT criteria, counter, date, completedGuid FROM guild_achievement_progress WHERE guildId = ?", CONNECTION_SYNCH) // Chat channel handling PREPARE_STATEMENT(CHAR_SEL_CHANNEL, "SELECT announce, ownership, password, bannedList FROM channels WHERE name = ? AND team = ?", CONNECTION_SYNCH) diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h index 08265c455d6..adaa4acf7c5 100755 --- a/src/server/shared/Database/Implementation/CharacterDatabase.h +++ b/src/server/shared/Database/Implementation/CharacterDatabase.h @@ -222,6 +222,14 @@ enum CharacterDatabaseStatements CHAR_UPD_GUILD_RANK_BANK_TIME4, CHAR_UPD_GUILD_RANK_BANK_TIME5, CHAR_SEL_CHAR_DATA_FOR_GUILD, + CHAR_DEL_GUILD_ACHIEVEMENT, + CHAR_INS_GUILD_ACHIEVEMENT, + CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA, + CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA, + CHAR_DEL_ALL_GUILD_ACHIEVEMENTS, + CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA, + CHAR_SEL_GUILD_ACHIEVEMENT, + CHAR_SEL_GUILD_ACHIEVEMENT_CRITERIA, CHAR_SEL_CHANNEL, CHAR_INS_CHANNEL, diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h index 27d5e78bac5..b78d78c69f2 100755 --- a/src/server/shared/Packets/ByteBuffer.h +++ b/src/server/shared/Packets/ByteBuffer.h @@ -234,7 +234,7 @@ class ByteBuffer if (!bit) byte = 0; else - byte = ReadUInt8() ^ bit; + byte = uint8(ReadUInt8() ^ bit); } void WriteByteMask(uint8 b) |