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authorIntra <zaronz@gmail.com>2014-10-10 19:40:58 +0200
committerIntra <zaronz@gmail.com>2014-10-11 14:20:24 +0200
commit06afdeffcb30f67e8e85eef6488f784b5a9ac12c (patch)
tree7e4ac5716f56cc4105d5d08b887780fcb1e919f0
parent889e82ebe483f316f89171dd1f7cb74312e3e00b (diff)
Adjust random movement wait time and implement variable wait times
-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index dbe8c8b0329..2f40beb9d8d 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -99,7 +99,10 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature)
if (is_air_ok)
i_nextMoveTime.Reset(0);
else
- i_nextMoveTime.Reset(urand(500, 10000));
+ if (roll_chance_i(50))
+ i_nextMoveTime.Reset(urand(5000, 10000));
+ else
+ i_nextMoveTime.Reset(urand(50, 400));
creature->AddUnitState(UNIT_STATE_ROAMING_MOVE);