diff options
author | SnapperRy <snapperryen@gmail.com> | 2016-07-16 21:10:54 +0200 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-05 21:07:30 +0100 |
commit | 06c7849aa182cc5a2353cb218b81fda0e6ad23a0 (patch) | |
tree | 3f3f59852154336bdbb659226840859b4ef47bb5 | |
parent | df3f4ae81198ee3839ce1ea2d701157f79ba5041 (diff) |
Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whether or not a daily quest has been completed by a player in that day.
Also use it to fix two quest chains broken in commit 7905651. Should be the only ones of their kind.
(cherry picked from commit b4b3c10c69f73a0fd1e8efe4fd8684676f33948d)
-rw-r--r-- | sql/updates/world/master/2017_02_05_30_world_2016_07_16_08_world.sql | 8 | ||||
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 13 | ||||
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.h | 3 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 19 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 1 |
5 files changed, 42 insertions, 2 deletions
diff --git a/sql/updates/world/master/2017_02_05_30_world_2016_07_16_08_world.sql b/sql/updates/world/master/2017_02_05_30_world_2016_07_16_08_world.sql new file mode 100644 index 00000000000..af4db3f1567 --- /dev/null +++ b/sql/updates/world/master/2017_02_05_30_world_2016_07_16_08_world.sql @@ -0,0 +1,8 @@ +-- +UPDATE `quest_template_addon` SET `PrevQuestID`=0 WHERE `ID` IN (12692, 12695); +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` IN (19, 20) AND `SourceEntry` IN (12692, 12695); +INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES +(19, 0, 12692, 0, 0, 43, 0, 12582, 0, 0, 0, 0, 0, "", "Quest 'Return of the Lich Hunter' can be accepted if daily quest 'Frenzyheart Champion' hsa been turned in"), +(20, 0, 12692, 0, 0, 43, 0, 12582, 0, 0, 0, 0, 0, "", "Quest mark for 'Return of the Lich Hunter' can be seen if daily quest 'Frenzyheart Champion' hsa been turned in"), +(19, 0, 12695, 0, 0, 43, 0, 12689, 0, 0, 0, 0, 0, "", "Quest 'Return of the Friendly Dryskin' can be accepted if daily quest 'Hand of the Oracles' has been turned in"), +(20, 0, 12695, 0, 0, 43, 0, 12689, 0, 0, 0, 0, 0, "", "Quest mark for 'Return of the Friendly Dryskin' can be accepted if daily quest 'Hand of the Oracles' has been turned in"); diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index c72388865a2..c16321470a4 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -104,7 +104,8 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND { "Realm Achievement", true, false, false }, { "In Water", false, false, false }, { "Terrain Swap", true, false, false }, - { "Sit/stand state", true, true, false } + { "Sit/stand state", true, true, false }, + { "Daily Quest Completed",true, false, false } }; // Checks if object meets the condition @@ -454,6 +455,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const } break; } + case CONDITION_DAILY_QUEST_DONE: + { + if (Player* player = object->ToPlayer()) + condMeets = player->IsDailyQuestDone(ConditionValue1); + break; + } default: condMeets = false; break; @@ -635,6 +642,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const case CONDITION_STAND_STATE: mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; break; + case CONDITION_DAILY_QUEST_DONE: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; default: ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!"); break; @@ -1892,6 +1902,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const case CONDITION_QUESTTAKEN: case CONDITION_QUEST_NONE: case CONDITION_QUEST_COMPLETE: + case CONDITION_DAILY_QUEST_DONE: { if (!sObjectMgr->GetQuestTemplate(cond->ConditionValue1)) { diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index ddfe4a909c0..7f369463361 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -91,7 +91,8 @@ enum ConditionTypes CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water CONDITION_TERRAIN_SWAP = 41, // terrainSwap 0 0 true if object is in terrainswap CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;) - CONDITION_MAX = 43 // MAX + CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day + CONDITION_MAX = 44 // MAX }; /*! Documentation on implementing a new ConditionSourceType: diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 155b7274d62..edad0786806 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -23714,6 +23714,25 @@ void Player::SetDailyQuestStatus(uint32 quest_id) } } +bool Player::IsDailyQuestDone(uint32 quest_id) +{ + bool found = false; + if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id)) + { + std::vector<uint32> const& dailies = GetDynamicValues(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS); + for (uint32 dailyQuestId : dailies) + { + if (dailyQuestId == quest_id) + { + found = true; + break; + } + } + } + + return found; +} + void Player::SetWeeklyQuestStatus(uint32 quest_id) { m_weeklyquests.insert(quest_id); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 69920f66b59..1c0c02808da 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1572,6 +1572,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> QuestGiverStatus GetQuestDialogStatus(Object* questGiver); void SetDailyQuestStatus(uint32 quest_id); + bool IsDailyQuestDone(uint32 quest_id); void SetWeeklyQuestStatus(uint32 quest_id); void SetMonthlyQuestStatus(uint32 quest_id); void SetSeasonalQuestStatus(uint32 quest_id); |