diff options
author | Brian <runningnak3d@gmail.com> | 2009-12-27 17:27:39 -0700 |
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committer | Brian <runningnak3d@gmail.com> | 2009-12-27 17:27:39 -0700 |
commit | 08222a7f01fdc9d280d78f5e5acfaf8cd906d96c (patch) | |
tree | 33a1632cd701e17bd5bd4f8f6ed15dd74fdd1d6f | |
parent | 2ba1a48dd472fddf4f75359c23c0c26a9c5e198e (diff) |
* *FINALLY* removed the nasty nasty hack where the core would cast spells if
* any were listed in creature_template.spellid[1-8]
* Creatures should only cast spells if they have a script.
--HG--
branch : trunk
-rw-r--r-- | src/game/CreatureAISelector.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index 83975c0fc7d..4421eef7ee2 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -75,18 +75,6 @@ namespace FactorySelector ai_factory = ai_registry.GetRegistryItem("CritterAI"); } - if(!ai_factory) - { - for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) - { - if(creature->m_spells[i]) - { - ai_factory = ai_registry.GetRegistryItem("CombatAI"); - break; - } - } - } - // select by permit check if(!ai_factory) { |