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authormegamage <none@none>2009-02-13 20:07:49 -0600
committermegamage <none@none>2009-02-13 20:07:49 -0600
commit096030e6258d2c136eeae947246a36784abc2def (patch)
tree63b82e95384dce2bc156b40a72e076849d263854
parent136e49f39f961c6a9dd97bb2c9a8188aa24fe0fe (diff)
[7275] getbattlegroundqueueidfromlevel returns now bg-specific queueids
before this commit, queueids were staticaly given for 9-19,20-29,30-39... but for instance alterac valley needs 51-60,61-70,71-80.. this patch allows this, if you change the minlevel in battleground_template you also could make 23-32,33-42.. levelranges not that we always use 10lvl-steps.. this is actually hardcoded.. Author: balrok --HG-- branch : trunk
-rw-r--r--src/game/BattleGroundHandler.cpp57
-rw-r--r--src/game/BattleGroundMgr.cpp54
-rw-r--r--src/game/Group.cpp4
-rw-r--r--src/game/Player.cpp44
-rw-r--r--src/game/Player.h6
-rw-r--r--src/shared/revision_nr.h2
6 files changed, 78 insertions, 89 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index eed54e834bf..6cd12f1c722 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -181,7 +181,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
}
sLog.outDebug("Battleground: group end");
- sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
+ sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
if(!ginfo->IsInvitedToBGInstanceGUID)
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
}
@@ -199,7 +199,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
- sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
+ sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
if(!ginfo->IsInvitedToBGInstanceGUID)
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
@@ -317,9 +317,12 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
if(!bgQueueTypeId)
continue;
- BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
- // if the player is not in queue, contine
- if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
+ BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
+ uint32 queue_id = _player->GetBattleGroundQueueIdFromLevel(bgTypeId);
+ BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id];
+ BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
+ // if the player is not in queue, continue
+ if(itrPlayerStatus == qpMap.end())
continue;
// no group information, this should never happen
@@ -329,7 +332,6 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
BattleGround * bg = NULL;
// get possibly needed data from groupinfo
- BattleGroundTypeId bgTypeId = itrPlayerStatus->second.GroupInfo->BgTypeId;
uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
uint8 israted = itrPlayerStatus->second.GroupInfo->IsRated;
uint8 status = 0;
@@ -369,11 +371,10 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
BattleGroundQueueTypeId bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
// get the bg what we were invited to
- BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus;
bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId,type);
- itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
-
- if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
+ BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel(bgTypeId)];
+ BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
+ if(itrPlayerStatus == qpMap.end())
{
sLog.outError("Battleground: itrplayerstatus not found.");
return;
@@ -410,9 +411,10 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
uint32 rating = 0;
uint32 opponentsRating = 0;
// get the team info from the queue
- BattleGroundQueue::QueuedPlayersMap::iterator pitr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
- if(pitr !=sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()
- && pitr->second.GroupInfo )
+
+ BattleGroundQueue::QueuedPlayersMap& qpMap2 = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel(bgTypeId)];
+ BattleGroundQueue::QueuedPlayersMap::iterator pitr = qpMap2.find(_player->GetGUID());
+ if (pitr !=qpMap2.end() && pitr->second.GroupInfo)
{
team = pitr->second.GroupInfo->Team;
arenatype = pitr->second.GroupInfo->ArenaType;
@@ -483,7 +485,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_NONE, 0, 0);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true);
// player left queue, we should update it, maybe now his group fits in
- sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(),arenatype,israted,rating);
+ sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(bgTypeId),arenatype,israted,rating);
SendPacket(&data);
sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetTypeID(),bgQueueTypeId);
break;
@@ -531,8 +533,8 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
BattleGround *bg = _player->GetBattleGround();
if(bg)
{
- BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
- uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
+ BattleGroundQueueTypeId bgQueueTypeId_tmp = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
+ uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId_tmp);
if((bg->GetStatus() <= STATUS_IN_PROGRESS))
{
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
@@ -541,19 +543,22 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
- uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId);
- uint8 isRated = 0;
if (i == queueSlot || !bgQueueTypeId)
continue;
- BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
- if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
+ BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
+ uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId);
+ uint8 isRated = 0;
+ uint32 queue_id = _player->GetBattleGroundQueueIdFromLevel(bgTypeId);
+ BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id];
+ BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
+ if(itrPlayerStatus == qpMap.end())
continue;
if(itrPlayerStatus->second.GroupInfo)
{
arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
isRated = itrPlayerStatus->second.GroupInfo->IsRated;
}
- BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundMgr::BGTemplateId(bgQueueTypeId));
+ BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
if(bg2)
{
//in this call is small bug, this call should be filled by player's waiting time in queue
@@ -575,9 +580,11 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId);
uint8 isRated = 0;
+ uint32 queue_id = _player->GetBattleGroundQueueIdFromLevel(bgTypeId);
BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
- BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
- if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
+ BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id];
+ BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
+ if(itrPlayerStatus == qpMap.end())
continue;
if(itrPlayerStatus->second.GroupInfo)
{
@@ -787,7 +794,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
}
sLog.outDebug("Battleground: arena join as group end");
- sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating);
+ sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating);
if(isRated)
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
}
@@ -804,7 +811,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
SendPacket(&data);
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
- sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating);
+ sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating);
sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
}
}
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index 4993e1bf3e2..966bcbcc176 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -144,7 +144,7 @@ void BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo * ginfo)
// add group to bg queue with the given leader and bg specifications
GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId BgTypeId, uint8 ArenaType, bool isRated, uint32 arenaRating, uint32 arenateamid)
{
- uint32 queue_id = leader->GetBattleGroundQueueIdFromLevel();
+ uint32 queue_id = leader->GetBattleGroundQueueIdFromLevel(BgTypeId);
// create new ginfo
// cannot use the method like in addplayer, because that could modify an in-queue group's stats
@@ -170,7 +170,7 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId
void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo)
{
- uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel();
+ uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(ginfo->BgTypeId);
//if player isn't in queue, he is added, if already is, then values are overwritten, no memory leak
PlayerQueueInfo& info = m_QueuedPlayers[queue_id][plr->GetGUID()];
@@ -191,34 +191,18 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
QueuedPlayersMap::iterator itr;
GroupQueueInfo * group;
QueuedGroupsList::iterator group_itr;
- bool IsSet = false;
- if(plr)
- {
- queue_id = plr->GetBattleGroundQueueIdFromLevel();
+ // mostly people with the highest levels are in battlegrounds, thats why
+ // we count from MAX_BATTLEGROUND_QUEUES to 0
+ for (queue_id = MAX_BATTLEGROUND_QUEUES-1; queue_id >= 0; queue_id--)
+ {
itr = m_QueuedPlayers[queue_id].find(guid);
if(itr != m_QueuedPlayers[queue_id].end())
- IsSet = true;
- }
-
- if(!IsSet)
- {
- // either player is offline, or he levelled up to another queue category
- // sLog.outError("Battleground: removing offline player from BG queue - this might not happen, but it should not cause crash");
- for (uint32 i = 0; i < MAX_BATTLEGROUND_QUEUES; i++)
- {
- itr = m_QueuedPlayers[i].find(guid);
- if(itr != m_QueuedPlayers[i].end())
- {
- queue_id = i;
- IsSet = true;
- break;
- }
- }
+ break;
}
// couldn't find the player in bg queue, return
- if(!IsSet)
+ if(itr == m_QueuedPlayers[queue_id].end())
{
sLog.outError("Battleground: couldn't find player to remove.");
return;
@@ -232,7 +216,8 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
break;
}
- // variables are set (what about leveling up when in queue????)
+ // variables are set (what about leveling up when in queue????
+ // iterate through all queue_ids this isn't bad for us)
// remove player from group
// if only player there, remove group
@@ -329,11 +314,11 @@ void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playe
if(!bg)
return;
- uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel();
+ uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(bg->GetTypeID());
char const* bgName = bg->GetName();
- uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id);
- uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id);
+ uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id, ginfo->BgTypeId);
+ uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id, ginfo->BgTypeId);
// replace hardcoded max level by player max level for nice output
if(q_max_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
@@ -735,8 +720,8 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, uint32 queue_id, uin
if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
{
char const* bgName = bg2->GetName();
- uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id);
- uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id);
+ uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id, bgTypeId);
+ uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id, bgTypeId);
if(q_max_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
q_max_level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level);
@@ -957,11 +942,12 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
return true;
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
+ BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId);
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue
{
// check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems
- BattleGroundQueue::QueuedPlayersMap const& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()];
+ BattleGroundQueue::QueuedPlayersMap const& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel(bgTypeId)];
BattleGroundQueue::QueuedPlayersMap::const_iterator qItr = qpMap.find(m_PlayerGuid);
if (qItr != qpMap.end() && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID)
{
@@ -997,8 +983,10 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue
{
// check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems
- BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].find(m_PlayerGuid);
- if (qMapItr != sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].end() && qMapItr->second.GroupInfo && qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID)
+ uint32 queue_id=plr->GetBattleGroundQueueIdFromLevel(bg->GetTypeID());
+ BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id];
+ BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = qpMap.find(m_PlayerGuid);
+ if (qMapItr != qpMap.end() && qMapItr->second.GroupInfo && qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID)
{
if (qMapItr->second.GroupInfo->IsRated)
{
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index e2553f259d7..6134be7f9e4 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1348,7 +1348,7 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGround
if(!reference)
return BG_JOIN_ERR_OFFLINE_MEMBER;
- uint32 bgQueueId = reference->GetBattleGroundQueueIdFromLevel();
+ uint32 queue_id = reference->GetBattleGroundQueueIdFromLevel(bgTypeId);
uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot);
uint32 team = reference->GetTeam();
@@ -1363,7 +1363,7 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGround
if(member->GetTeam() != team)
return BG_JOIN_ERR_MIXED_FACTION;
// not in the same battleground level braket, don't let join
- if(member->GetBattleGroundQueueIdFromLevel() != bgQueueId)
+ if(member->GetBattleGroundQueueIdFromLevel(bgTypeId) != queue_id)
return BG_JOIN_ERR_MIXED_LEVELS;
// don't let join rated matches if the arena team id doesn't match
if(isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId)
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 11d8d6de5b3..ba11ffa6c27 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -19053,40 +19053,34 @@ bool Player::GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const
return true;
}
-uint32 Player::GetMinLevelForBattleGroundQueueId(uint32 queue_id)
+uint32 Player::GetMinLevelForBattleGroundQueueId(uint32 queue_id, BattleGroundTypeId bgTypeId)
{
- if(queue_id < 1)
- return 0;
-
- if(queue_id >=7)
- queue_id = 7;
-
- return 10*(queue_id+1);
+ BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
+ assert(bg);
+ return (queue_id*10)+bg->GetMinLevel();
}
-uint32 Player::GetMaxLevelForBattleGroundQueueId(uint32 queue_id)
+uint32 Player::GetMaxLevelForBattleGroundQueueId(uint32 queue_id, BattleGroundTypeId bgTypeId)
{
- if(queue_id >=7)
- return 255; // hardcoded max level
-
- return 10*(queue_id+2)-1;
+ return GetMinLevelForBattleGroundQueueId(queue_id, bgTypeId)+10;
}
-//TODO make this more generic - current implementation is wrong
-uint32 Player::GetBattleGroundQueueIdFromLevel() const
+uint32 Player::GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const
{
- uint32 level = getLevel();
- if(level <= 19)
- return 0;
- else if (level > 79)
- return 7;
- else
- return level/10 - 1; // 20..29 -> 1, 30-39 -> 2, ...
- /*
- assert(bgTypeId < MAX_BATTLEGROUND_TYPES);
BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
assert(bg);
- return (getLevel() - bg->GetMinLevel()) / 10;*/
+ if(getLevel()<bg->GetMinLevel())
+ {
+ sLog.outError("getting queue_id for player who doesn't meet the requirements - this shouldn't happen");
+ return 0;
+ }
+ uint32 queue_id = (getLevel() - bg->GetMinLevel()) / 10;
+ if(queue_id>MAX_BATTLEGROUND_QUEUES)
+ {
+ sLog.outError("to high queue_id %u this shouldn't happen",queue_id);
+ return 0;
+ }
+ return queue_id;
}
float Player::GetReputationPriceDiscount( Creature const* pCreature ) const
diff --git a/src/game/Player.h b/src/game/Player.h
index f57a95c3d86..dbcfcd558ac 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1862,9 +1862,9 @@ class TRINITY_DLL_SPEC Player : public Unit
BattleGround* GetBattleGround() const;
bool InArena() const;
- static uint32 GetMinLevelForBattleGroundQueueId(uint32 queue_id);
- static uint32 GetMaxLevelForBattleGroundQueueId(uint32 queue_id);
- uint32 GetBattleGroundQueueIdFromLevel() const;
+ static uint32 GetMinLevelForBattleGroundQueueId(uint32 queue_id, BattleGroundTypeId bgTypeId);
+ static uint32 GetMaxLevelForBattleGroundQueueId(uint32 queue_id, BattleGroundTypeId bgTypeId);
+ uint32 GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const;
bool InBattleGroundQueue() const
{
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index b8cef1ee077..253f4bc1ce1 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "7274"
+ #define REVISION_NR "7275"
#endif // __REVISION_NR_H__