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authorShauren <shauren.trinity@gmail.com>2015-05-07 00:18:19 +0200
committerShauren <shauren.trinity@gmail.com>2015-05-07 00:18:19 +0200
commit0972552e84068cf453231b372bcb232cf2d2f42b (patch)
treee7a472905ec66386d6bea5b77c550aa3fc13266d
parented75b0649add23e082976fa4e5d504bc0c312602 (diff)
Core/Players: Do not clear m_clientGUIDs when using seamless teleport to properly receive DestroyObjects block
-rw-r--r--src/server/game/Maps/Map.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 121d6e52f63..989e7b5f825 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -489,9 +489,10 @@ bool Map::AddPlayerToMap(Player* player, bool initPlayer /*= true*/)
SendInitTransports(player);
SendZoneDynamicInfo(player);
- player->m_clientGUIDs.clear();
- player->UpdateObjectVisibility(false);
+ if (initPlayer)
+ player->m_clientGUIDs.clear();
+ player->UpdateObjectVisibility(false);
player->SendUpdatePhasing();
sScriptMgr->OnPlayerEnterMap(this, player);