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authorclick <click@gonnamakeyou.com>2012-06-02 14:43:07 +0200
committerclick <click@gonnamakeyou.com>2012-06-02 14:43:07 +0200
commit09c497bce2e5a924d85ff524f14bdf98fb793f38 (patch)
tree768bb7011c89c36abd5755d837e06200d00ad9b7
parent5e6daadcd08f5a3d05182a4c48877c2c9a0c7526 (diff)
Core/AI: Remove "enforced override"-check in the EventAI-manager in case of AI not being set to EventAI.
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAIMgr.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
index 517e55af457..f95645611f1 100755
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
@@ -740,10 +740,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(itr->first))
{
if (cInfo->AIName != "EventAI")
- {
- sLog->outErrorDb("Creature entry %u has EventAI scripts, but its AIName is not 'EventAI', changing to EventAI", itr->first);
- const_cast<CreatureTemplate*>(cInfo)->AIName = "EventAI";
- }
+ sLog->outErrorDb("Creature entry %u has EventAI scripts, but its AIName is not 'EventAI' - possible AI-mismatch?", itr->first);
}
}