diff options
author | Wyrserth <wyrserth@protonmail.com> | 2019-06-26 18:25:06 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-13 00:42:17 +0100 |
commit | 09e849bb69561fe91a9b8c1aa72555eb6c65d0b2 (patch) | |
tree | 7a271629f796cd11f35cbedbabd62af58693d63c | |
parent | bf9af53e06de7f0ce7ff14db0641772d95662399 (diff) |
Core/Spell: allow damage from binary spells to go through elemental resistance's damage reduction. (#23479)
(cherry picked from commit efc999227d87398b25e04a3fba881c27de8135f3)
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9ac55835372..9b7dfeb8548 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1596,10 +1596,6 @@ void Unit::HandleEmoteCommand(uint32 anim_id, Player* target /*=nullptr*/, Trini { if (spellInfo->HasAttribute(SPELL_ATTR4_IGNORE_RESISTANCES)) return 0; - - // Binary spells can't have damage part resisted - if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL)) - return 0; } float const averageResist = Unit::CalculateAverageResistReduction(attacker, schoolMask, victim, spellInfo); |