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authorWyrserth <wyrserth@protonmail.com>2019-06-26 18:25:06 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-13 00:42:17 +0100
commit09e849bb69561fe91a9b8c1aa72555eb6c65d0b2 (patch)
tree7a271629f796cd11f35cbedbabd62af58693d63c
parentbf9af53e06de7f0ce7ff14db0641772d95662399 (diff)
Core/Spell: allow damage from binary spells to go through elemental resistance's damage reduction. (#23479)
(cherry picked from commit efc999227d87398b25e04a3fba881c27de8135f3)
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 9ac55835372..9b7dfeb8548 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1596,10 +1596,6 @@ void Unit::HandleEmoteCommand(uint32 anim_id, Player* target /*=nullptr*/, Trini
{
if (spellInfo->HasAttribute(SPELL_ATTR4_IGNORE_RESISTANCES))
return 0;
-
- // Binary spells can't have damage part resisted
- if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL))
- return 0;
}
float const averageResist = Unit::CalculateAverageResistReduction(attacker, schoolMask, victim, spellInfo);