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authorLiberate <none@none>2010-12-14 03:58:59 +0100
committerLiberate <none@none>2010-12-14 03:58:59 +0100
commit09f4eb9e1c65814dea4cc3d6547fe4daabf3767f (patch)
treedfe1c2d04526315f9d650012806045e556b5cf4a
parent2d8e73fab505599b1ec3206a79628d72a147b301 (diff)
Core/Gameobjects: Make a chest not lootable when it still has a respawn time, to avoid cheating using third-party software.
--HG-- branch : trunk
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index d32ec80fe7b..ad3bc79f3ce 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -8329,7 +8329,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
// not check distance for GO in case owned GO (fishing bobber case, for example)
// And permit out of range GO with no owner in case fishing hole
- if (!go || (loot_type != LOOT_FISHINGHOLE && (loot_type != LOOT_FISHING || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this,INTERACTION_DISTANCE)))
+ if (!go || (loot_type != LOOT_FISHINGHOLE && (loot_type != LOOT_FISHING || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this,INTERACTION_DISTANCE)) || go->GetRespawnTime())
{
SendLootRelease(guid);
return;