diff options
author | Rochet2 <rochet2@post.com> | 2018-10-25 13:10:27 +0300 |
---|---|---|
committer | Kittnz <Kittnz@users.noreply.github.com> | 2018-10-25 12:10:27 +0200 |
commit | 0a0312b705ecb1a318fd3abe545b571a3a349a9c (patch) | |
tree | 0b56275974d4f9f6875cf61c549278cc7d89c49b | |
parent | 9b02fe6e79199cde122894c9c784648aee11cd98 (diff) |
Core/Command: Fix gameobject turn orientation saving (#22712)
-rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 5b49ae30f92..3dbd19dc956 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -432,7 +432,7 @@ public: } Map* map = object->GetMap(); - object->Relocate(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()); + object->Relocate(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), oz); object->SetWorldRotationAngles(oz, oy, ox); object->SaveToDB(); |