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authorRochet2 <rochet2@post.com>2018-10-25 13:10:27 +0300
committerKittnz <Kittnz@users.noreply.github.com>2018-10-25 12:10:27 +0200
commit0a0312b705ecb1a318fd3abe545b571a3a349a9c (patch)
tree0b56275974d4f9f6875cf61c549278cc7d89c49b
parent9b02fe6e79199cde122894c9c784648aee11cd98 (diff)
Core/Command: Fix gameobject turn orientation saving (#22712)
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 5b49ae30f92..3dbd19dc956 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -432,7 +432,7 @@ public:
}
Map* map = object->GetMap();
- object->Relocate(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ());
+ object->Relocate(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), oz);
object->SetWorldRotationAngles(oz, oy, ox);
object->SaveToDB();