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authorchaodhib <chaodhib@gmail.com>2016-04-13 22:06:06 +0200
committerchaodhib <chaodhib@gmail.com>2016-04-15 21:27:11 +0200
commit0a964b85479518d6938edea9861cfe435f01d356 (patch)
tree7d5a284744a0db3c02e3d1d902088b5f3883d308
parente38e1c0c549c6b53993972f0d94a584cb3c46eeb (diff)
Movement bug fix. Npc mistakenly move away from its new target.
-rw-r--r--src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index b595059557a..a57bdae7f52 100644
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -48,6 +48,9 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up
{
if (!i_offset)
{
+ if (i_target->IsWithinDistInMap(owner, CONTACT_DISTANCE))
+ return;
+
// to nearest contact position
i_target->GetContactPoint(owner, x, y, z);
}