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author | chaodhib <chaodhib@gmail.com> | 2016-04-13 22:06:06 +0200 |
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committer | chaodhib <chaodhib@gmail.com> | 2016-04-15 21:27:11 +0200 |
commit | 0a964b85479518d6938edea9861cfe435f01d356 (patch) | |
tree | 7d5a284744a0db3c02e3d1d902088b5f3883d308 | |
parent | e38e1c0c549c6b53993972f0d94a584cb3c46eeb (diff) |
Movement bug fix. Npc mistakenly move away from its new target.
-rw-r--r-- | src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index b595059557a..a57bdae7f52 100644 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -48,6 +48,9 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up { if (!i_offset) { + if (i_target->IsWithinDistInMap(owner, CONTACT_DISTANCE)) + return; + // to nearest contact position i_target->GetContactPoint(owner, x, y, z); } |