aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorw12x <none@none>2008-11-19 10:50:34 +0100
committerw12x <none@none>2008-11-19 10:50:34 +0100
commit0b61584e1b19afb8dbef376a4e2903d8631bfc1d (patch)
treeead0de690d1a59df331d8bec3c4796b9cd0af929
parent8d09c298fd533f92f827d23e01b181a699a2b6bf (diff)
Finally properly fix phased game event saving.
--HG-- branch : trunk
-rw-r--r--src/game/GameEvent.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp
index 88028290dba..67d895cfc89 100644
--- a/src/game/GameEvent.cpp
+++ b/src/game/GameEvent.cpp
@@ -1503,7 +1503,7 @@ void GameEvent::SaveWorldEventStateToDB(uint16 event_id)
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
if(mGameEvent[event_id].nextstart)
- CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart);
+ CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart));
else
CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state);
CharacterDatabase.CommitTransaction();