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authorIskander <none@none>2009-06-19 13:14:33 +0200
committerIskander <none@none>2009-06-19 13:14:33 +0200
commit0bef9c2e59e87f44d35b8c33a8c700bf82e85d28 (patch)
tree2937fd4b6062bd1702e261d371f2da574243ce59
parent831320565eb497a1af28a067a93f99e2268ad687 (diff)
* Correct group reward distance check
--HG-- branch : trunk
-rw-r--r--src/game/Player.cpp18
1 files changed, 6 insertions, 12 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 716997df045..c449c53b23b 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -18834,20 +18834,14 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
{
- if(GetInstanceId() != pRewardSource->GetInstanceId())
+ const WorldObject* player = GetCorpse();
+ if(!player || isAlive())
+ player = this;
+
+ if(player->GetMapId() != pRewardSource->GetMapId() || player->GetInstanceId() != pRewardSource->GetInstanceId())
return false;
- if(pRewardSource->GetDistance(this) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE))
- return true;
-
- if(isAlive())
- return false;
-
- Corpse* corpse = GetCorpse();
- if(!corpse)
- return false;
-
- return pRewardSource->GetDistance(corpse) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE);
+ return pRewardSource->GetDistance(player) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE);
}
uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const