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authorOvahlord <dreadkiller@gmx.de>2024-12-14 22:04:22 +0100
committerOvahlord <dreadkiller@gmx.de>2024-12-16 16:43:28 +0100
commit0bf3ca2a18054f13775cd7a163c4879270aef973 (patch)
treecd8eaa0e58b34096cad99f65a5fddcf7cb5aa33e
parent4566661d75c01db1a30c1b0e50974c1e03b019e9 (diff)
Core/Quests: assign a unique alias to ID fields loaded from quest_visual_effect
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 919030967d0..5b2066d22a1 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -4413,8 +4413,8 @@ void ObjectMgr::LoadQuests()
}
// Load `quest_visual_effect` join table with quest_objectives because visual effects are based on objective ID (core stores objectives by their index in quest)
- // 0 1 2 3 4
- result = WorldDatabase.Query("SELECT v.ID, o.ID, o.QuestID, v.Index, v.VisualEffect FROM quest_visual_effect AS v LEFT JOIN quest_objectives AS o ON v.ID = o.ID ORDER BY v.Index DESC");
+ // 0 1 2 3 4
+ result = WorldDatabase.Query("SELECT v.ID AS vID, o.ID AS oID, o.QuestID, v.Index, v.VisualEffect FROM quest_visual_effect AS v LEFT JOIN quest_objectives AS o ON v.ID = o.ID ORDER BY v.Index DESC");
if (!result)
{