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authorTreeston <treeston.mmoc@gmail.com>2018-07-18 14:18:03 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-07-18 14:20:08 +0200
commit0c476ff9e00e95d0b159dc2de701acb34976131c (patch)
tree7bc03dc075d6235478b468802f6f0754e61336ac
parente114939071fe0aa09491c2f4ebbb3cf4f3aa5fd9 (diff)
Core/PassiveAI: Fix an incorrect check that was inducing evade spam with critters. Closes #19998, for real this time.
-rw-r--r--src/server/game/AI/CoreAI/PassiveAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp
index 1e8c6714d9d..f0c8958a14c 100644
--- a/src/server/game/AI/CoreAI/PassiveAI.cpp
+++ b/src/server/game/AI/CoreAI/PassiveAI.cpp
@@ -36,7 +36,7 @@ int32 NullCreatureAI::Permissible(Creature const* creature)
void PassiveAI::UpdateAI(uint32)
{
- if (me->IsInCombat() && me->getAttackers().empty())
+ if (me->IsEngaged() && !me->IsInCombat())
EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
}