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authorModoX <moardox@gmail.com>2023-08-14 00:47:08 +0200
committerModoX <moardox@gmail.com>2023-08-14 00:48:21 +0200
commit0c9e46629c5503b8c1a81cb71b2cd06ec1284fbb (patch)
tree8538ae4451499037e4ea7b6c8a6c0399e9a88d09
parent0b70e7d2dc0aed641e76cd9ab577ce959f663c96 (diff)
Core/Spells: Summons with no special title and duration -1ms should use TEMPSUMMON_MANUAL_DESPAWN
-rw-r--r--src/server/game/Spells/SpellEffects.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 991488da305..c60832f784c 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1933,7 +1933,11 @@ void Spell::EffectSummonType()
{
float radius = effectInfo->CalcRadius();
- TempSummonType summonType = (duration == 0ms) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
+ TempSummonType summonType = TEMPSUMMON_TIMED_DESPAWN;
+ if (duration == 0ms)
+ summonType = TEMPSUMMON_DEAD_DESPAWN;
+ else if (duration == -1ms)
+ summonType = TEMPSUMMON_MANUAL_DESPAWN;
for (uint32 count = 0; count < numSummons; ++count)
{