diff options
author | megamage <none@none> | 2009-05-15 13:39:48 -0500 |
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committer | megamage <none@none> | 2009-05-15 13:39:48 -0500 |
commit | 0d715cfd8f3e76f2d4deb180ffbc23af93e623a9 (patch) | |
tree | 27094a12d65d3667fc1f2b4a9f9ff9cfb00eced4 | |
parent | 4b782ccc1d21015618c0d372e785e10c5aa3a428 (diff) |
*remove UNIT_FLAG2_FORCE_MOVE when loading players. This fix the bug that players cannot stop moving forward. By Bulkin.
--HG--
branch : trunk
-rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index d5f1106994a..0fec855f7a2 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -14565,6 +14565,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) SetUInt64Value(PLAYER_FARSIGHT, 0); SetCreatorGUID(0); + RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE); + // reset some aura modifiers before aura apply SetUInt32Value(PLAYER_TRACK_CREATURES, 0 ); SetUInt32Value(PLAYER_TRACK_RESOURCES, 0 ); |