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| author | ariel- <ariel-@users.noreply.github.com> | 2016-08-01 04:53:27 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2016-08-01 04:53:27 -0300 |
| commit | 0d91ccf6bd066d64283e4b31fc005584682c4107 (patch) | |
| tree | 1f8ec08dcb14ee007cecbe5586112500610fa122 | |
| parent | 1f8c55d1d67ce0192f8277a7429a5dc5be0b77b1 (diff) | |
Core/Spells: Abyssal Shatter should have a chance to skill up
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index c2329760d21..b0e3b6deeee 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1679,6 +1679,8 @@ void Spell::EffectCreateItem2(SpellEffIndex effIndex) } else player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); // create some random items + + player->UpdateCraftSkill(m_spellInfo->Id); } /// @todo ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType); } |
