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authorQAston <none@none>2009-03-12 00:15:51 +0100
committerQAston <none@none>2009-03-12 00:15:51 +0100
commit0df5a32c0ae5fca6455c8294daaea774b76b1787 (patch)
tree0caf458856dfec8381108e33e1c77d35c41913ef
parent6683ae58c9e2cbea5f43089b739d7e50eacd4465 (diff)
*Fix -100% speed mods on creatures-this fixes Chains of Ice.
--HG-- branch : trunk
-rw-r--r--src/game/Traveller.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Traveller.h b/src/game/Traveller.h
index c1bb6faa597..1042e73f654 100644
--- a/src/game/Traveller.h
+++ b/src/game/Traveller.h
@@ -67,9 +67,10 @@ inline uint32 Traveller<T>::GetTotalTrevelTimeTo(float x, float y, float z)
float speed = 0.001f;
if(GetTraveller().hasUnitState(UNIT_STAT_CHARGING))
speed *= SPEED_CHARGE;
+ else if (Speed() <= 0.0f)
+ return 0xfffffffe; // almost infinity-unit should stop
else
speed *= Speed(); // speed is in seconds so convert from second to millisecond
-
return static_cast<uint32>(dist/speed);
}