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author | offl <11556157+offl@users.noreply.github.com> | 2021-09-04 02:13:45 +0300 |
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committer | GitHub <noreply@github.com> | 2021-09-04 02:13:45 +0300 |
commit | 0e12e23f7784b4a80d3515cb094342cb677e35b2 (patch) | |
tree | 61d053f6f56f87d1cdb570e0c2bf6a2704e02b27 | |
parent | 5a60082e5d3a5290f142168c3142c54b000cb2b0 (diff) |
DB/Creature: Remove remaining non-static flags from DB, finally (#26884)
4 files changed, 10 insertions, 0 deletions
diff --git a/sql/updates/world/3.3.5/2021_09_04_00_world.sql b/sql/updates/world/3.3.5/2021_09_04_00_world.sql new file mode 100644 index 00000000000..9b6018789fc --- /dev/null +++ b/sql/updates/world/3.3.5/2021_09_04_00_world.sql @@ -0,0 +1,5 @@ +-- +UPDATE `creature_template` SET `unit_flags` = `unit_flags` &~ 2 WHERE `entry` IN (18374,20308,21466,21467,21600,21601,17651,21823,29281,30809,33651,34108); +-- They're only unselectable, their faction is hostile, they don't have auras +-- For now leaving feign death aura, later it should be replaced by passive react state, there's no other option +UPDATE `creature` SET `unit_flags` = 33554496 WHERE `id` = 26620 AND `unit_flags` & 33554432; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp index 8dab20baa03..ec5916b28f1 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -467,6 +467,7 @@ public: void Reset() override { Initialize(); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); if (instance->GetGuidData(DATA_IMAGE_OF_MEDIVH).IsEmpty()) { diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp index 6efcc6f48e7..26d882a0f2b 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp @@ -939,6 +939,7 @@ class boss_vx_001 : public CreatureScript me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SPECIAL_UNARMED); // This is a hack to force the yet to be unfolded visual state. me->SetReactState(REACT_PASSIVE); _fireFighter = false; + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } void DamageTaken(Unit* who, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index 3821d0afa79..625146d04c3 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -156,7 +156,10 @@ struct boss_svala : public BossAI if (_introCompleted) events.SetPhase(NORMAL); else + { events.SetPhase(IDLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + } me->SetDisableGravity(false); |