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authorShocker <shocker@freakz.ro>2011-05-25 16:35:35 +0300
committerShocker <shocker@freakz.ro>2011-05-25 16:35:35 +0300
commit0ea721e25af10e19044e7feefad02d6be124d1b7 (patch)
treea236fccdc41cd0d4fc0f9d7bd9a6c20a13f5d541
parent0b557f02b2c891cfbf1665c99a942d64fe1768ca (diff)
Core/Players: Allow GMs to have their player flags correctly loaded from DB
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9cc44940829..20751cf5db0 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16760,12 +16760,6 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
m_resetTalentsCost = fields[24].GetUInt32();
m_resetTalentsTime = time_t(fields[25].GetUInt32());
- // reserve some flags
- uint32 old_safe_flags = GetUInt32Value(PLAYER_FLAGS) & (PLAYER_FLAGS_HIDE_CLOAK | PLAYER_FLAGS_HIDE_HELM);
-
- if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM))
- SetUInt32Value(PLAYER_FLAGS, 0 | old_safe_flags);
-
m_taxi.LoadTaxiMask(fields[17].GetCString()); // must be before InitTaxiNodesForLevel
uint32 extraflags = fields[31].GetUInt16();