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authortrickerer <trickerer@trinitycore.contrib>2012-10-07 19:42:06 -0500
committerSubv <s.v.h21@hotmail.com>2012-10-07 19:42:06 -0500
commit0f166336caaf33eb01cffe19d5bb49f729d8d22d (patch)
tree41c0d67a30f1a31fd065433421e3aa5d89e33243
parent4dc28e94204ca006b7f3593aba7fa058d427070e (diff)
Core/Entities: Do not create the model twice for a GameObject.
Should fix #5218 (Still need to check)
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index da6e4ef8407..c9874932e3e 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -217,7 +217,6 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
SetDisplayId(goinfo->displayId);
- m_model = GameObjectModel::Create(*this);
// GAMEOBJECT_BYTES_1, index at 0, 1, 2 and 3
SetGoType(GameobjectTypes(goinfo->type));
SetGoState(go_state);