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authormegamage <none@none>2009-03-08 11:11:21 -0600
committermegamage <none@none>2009-03-08 11:11:21 -0600
commit0f8dee432c4eb78b466744b9e3e13266c6be19d7 (patch)
tree9687f7feba0f5f8c2deb43dc9f3f104e8b0714d2
parent9720fb075f7e8d86d5d6a55ba0938e0c72a53cd5 (diff)
*Update of relocation notify code.
--HG-- branch : trunk
-rw-r--r--src/game/GridNotifiers.cpp41
-rw-r--r--src/game/GridNotifiers.h61
-rw-r--r--src/game/GridNotifiersImpl.h109
-rw-r--r--src/game/Map.cpp43
-rw-r--r--src/game/Player.cpp45
-rw-r--r--src/game/Player.h1
6 files changed, 133 insertions, 167 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index f516035ea16..13fa66308e5 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -30,23 +30,6 @@
using namespace Trinity;
-/*void
-Trinity::PlayerNotifier::Visit(PlayerMapType &m)
-{
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- if( iter->getSource() == &i_player )
- continue;
-
- iter->getSource()->UpdateVisibilityOf(&i_player);
- i_player.UpdateVisibilityOf(iter->getSource());
-
- if (!i_player.GetSharedVisionList().empty())
- for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
- (*it)->UpdateVisibilityOf(iter->getSource());
- }
-}*/
-
void
VisibleChangesNotifier::Visit(PlayerMapType &m)
{
@@ -60,27 +43,7 @@ VisibleChangesNotifier::Visit(PlayerMapType &m)
}
void
-VisibleNotifier::Visit(PlayerMapType &m)
-{
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- if( iter->getSource() == &i_player )
- continue;
-
- iter->getSource()->UpdateVisibilityOf(&i_player);
- //i_player.UpdateVisibilityOf(iter->getSource());
-
- //if (!i_player.GetSharedVisionList().empty())
- // for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
- // (*it)->UpdateVisibilityOf(iter->getSource());
-
- i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
- i_clientGUIDs.erase(iter->getSource()->GetGUID());
- }
-}
-
-void
-VisibleNotifier::Notify()
+PlayerRelocationNotifier::Notify()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
@@ -146,7 +109,7 @@ VisibleNotifier::Notify()
// send data at target visibility change (adding to client)
for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
- i_player.SendAuraDurationsForTarget((Unit*)(*vItr));
+ i_player.SendInitialVisiblePackets((Unit*)(*vItr));
}
void
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index b7b0a9d4292..5d723adb3f8 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -38,16 +38,7 @@ class Player;
namespace Trinity
{
-
- /*struct TRINITY_DLL_DECL PlayerNotifier
- {
- explicit PlayerNotifier(Player &pl) : i_player(pl) {}
- void Visit(PlayerMapType &);
- template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
- Player &i_player;
- };*/
-
- struct TRINITY_DLL_DECL VisibleNotifier
+ struct TRINITY_DLL_DECL PlayerRelocationNotifier
{
Player &i_player;
UpdateData i_data;
@@ -55,12 +46,28 @@ namespace Trinity
Player::ClientGUIDs i_clientGUIDs;
std::set<WorldObject*> i_visibleNow;
- explicit VisibleNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
- template<class T> void Visit(GridRefManager<T> &m);
- void Visit(PlayerMapType &);
+ PlayerRelocationNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
+
+ #ifdef WIN32
+ template<class T> inline void Visit(GridRefManager<T> &);
+ template<> inline void Visit(PlayerMapType &);
+ template<> inline void Visit(CreatureMapType &);
+ #endif
+
void Notify(void);
};
+ struct TRINITY_DLL_DECL CreatureRelocationNotifier
+ {
+ Creature &i_creature;
+ CreatureRelocationNotifier(Creature &c) : i_creature(c) {}
+ template<class T> void Visit(GridRefManager<T> &) {}
+ #ifdef WIN32
+ template<> inline void Visit(PlayerMapType &);
+ template<> inline void Visit(CreatureMapType &);
+ #endif
+ };
+
struct TRINITY_DLL_DECL VisibleChangesNotifier
{
WorldObject &i_object;
@@ -168,25 +175,6 @@ namespace Trinity
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
- struct TRINITY_DLL_DECL PlayerRelocationNotifier
- {
- Player &i_player;
- PlayerRelocationNotifier(Player &pl) : i_player(pl) {}
- template<class T> void Visit(GridRefManager<T> &) {}
- void Visit(PlayerMapType &);
- void Visit(CreatureMapType &);
- };
-
- struct TRINITY_DLL_DECL CreatureRelocationNotifier
- {
- Creature &i_creature;
- CreatureRelocationNotifier(Creature &c) : i_creature(c) {}
- template<class T> void Visit(GridRefManager<T> &) {}
- #ifdef WIN32
- template<> void Visit(PlayerMapType &);
- #endif
- };
-
struct TRINITY_DLL_DECL DynamicObjectUpdater
{
DynamicObject &i_dynobject;
@@ -968,10 +956,11 @@ namespace Trinity
};
#ifndef WIN32
- template<> void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
- template<> void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &);
- template<> void CreatureRelocationNotifier::Visit<Player>(PlayerMapType &);
- template<> void CreatureRelocationNotifier::Visit<Creature>(CreatureMapType &);
+ template<class T> inline void PlayerRelocationNotifier::Visit(GridRefManager<T> &);
+ template<> inline void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
+ template<> inline void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &);
+ template<> inline void CreatureRelocationNotifier::Visit<Player>(PlayerMapType &);
+ template<> inline void CreatureRelocationNotifier::Visit<Creature>(CreatureMapType &);
template<> inline void DynamicObjectUpdater::Visit<Creature>(CreatureMapType &);
template<> inline void DynamicObjectUpdater::Visit<Player>(PlayerMapType &);
#endif
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index 2a8b41f4fc8..1f641ce9226 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -29,17 +29,6 @@
#include "CreatureAI.h"
#include "SpellAuras.h"
-template<class T>
-inline void
-Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
-{
- for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
- i_clientGUIDs.erase(iter->getSource()->GetGUID());
- }
-}
-
inline void
Trinity::ObjectUpdater::Visit(CreatureMapType &m)
{
@@ -48,28 +37,10 @@ Trinity::ObjectUpdater::Visit(CreatureMapType &m)
iter->getSource()->Update(i_timeDiff);
}
-inline void
-Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
-{
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- if(&i_player==iter->getSource())
- continue;
-
- // visibility for players updated by ObjectAccessor::UpdateVisibilityFor calls in appropriate places
-
- // Cancel Trade
- if(i_player.GetTrader()==iter->getSource())
- // iteraction distance
- if(!i_player.IsWithinDistInMap(iter->getSource(), 5))
- i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
- }
-}
-
inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
{
- // update creature visibility at player/creature move
- pl->UpdateVisibilityOf(c);
+ if(!pl->isAlive() || !c->isAlive() || pl->isInFlight())
+ return;
// Creature AI reaction
if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
@@ -94,27 +65,71 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
}
}
+template<class T>
+inline void
+Trinity::PlayerRelocationNotifier::Visit(GridRefManager<T> &m)
+{
+ for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
+ i_clientGUIDs.erase(iter->getSource()->GetGUID());
+ }
+}
+
+template<>
+inline void
+Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ if(iter->getSource()->m_Notified) //self is also skipped in this check
+ continue;
+
+ i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
+ i_clientGUIDs.erase(iter->getSource()->GetGUID());
+
+ iter->getSource()->UpdateVisibilityOf(&i_player);
+
+ //if (!i_player.GetSharedVisionList().empty())
+ // for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
+ // (*it)->UpdateVisibilityOf(iter->getSource());
+
+ // Cancel Trade
+ if(i_player.GetTrader()==iter->getSource())
+ if(!i_player.IsWithinDistInMap(iter->getSource(), 5)) // iteraction distance
+ i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
+ }
+}
+
+template<>
inline void
Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
{
- if(!i_player.isAlive() || i_player.isInFlight())
- return;
+ for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ if(iter->getSource()->m_Notified)
+ continue;
- for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- if( !iter->getSource()->m_Notified && iter->getSource()->isAlive())
- PlayerCreatureRelocationWorker(&i_player,iter->getSource());
+ i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
+ i_clientGUIDs.erase(iter->getSource()->GetGUID());
+
+ PlayerCreatureRelocationWorker(&i_player, iter->getSource());
+ }
}
template<>
inline void
Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
- if(!i_creature.isAlive())
- return;
+ for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ if(iter->getSource()->m_Notified)
+ continue;
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- if( !iter->getSource()->m_Notified && iter->getSource()->isAlive() && !iter->getSource()->isInFlight())
- PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
+ iter->getSource()->UpdateVisibilityOf(&i_creature);
+
+ PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
+ }
}
template<>
@@ -124,11 +139,15 @@ Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m)
if(!i_creature.isAlive())
return;
- for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
- Creature* c = iter->getSource();
- if( !iter->getSource()->m_Notified && c != &i_creature && c->isAlive())
- CreatureCreatureRelocationWorker(c, &i_creature);
+ if(iter->getSource()->m_Notified)
+ continue;
+
+ if(!iter->getSource()->isAlive())
+ continue;
+
+ CreatureCreatureRelocationWorker(iter->getSource(), &i_creature);
}
}
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 7a280160913..847ec49c119 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -624,34 +624,15 @@ void Map::RelocationNotify()
if(unit->GetTypeId() == TYPEID_PLAYER)
{
- //UpdatePlayerVisibility((Player*)unit, cell, val);
- //Trinity::PlayerNotifier pl_notifier(*player);
- //VisitWorld(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), pl_notifier);
-
- //UpdateObjectsVisibilityFor((Player*)unit, cell, val);
- Trinity::VisibleNotifier ob_notifier(*((Player*)unit));
- VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), ob_notifier);
- ob_notifier.Notify();
-
Trinity::PlayerRelocationNotifier notifier(*((Player*)unit));
VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
+ notifier.Notify();
}
else
{
Trinity::CreatureRelocationNotifier notifier(*((Creature*)unit));
VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
}
-
- // Update visibility back to player who is controlling the unit
- if(unit->GetSharedVisionList().size())
- {
- for(SharedVisionList::const_iterator it = unit->GetSharedVisionList().begin(); it != unit->GetSharedVisionList().end(); ++it)
- {
- Trinity::VisibleNotifier ob_notifier(**it);
- VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), ob_notifier);
- ob_notifier.Notify();
- }
- }
}
//Clear list
@@ -768,6 +749,28 @@ void Map::Update(const uint32 &t_diff)
}
}
}
+
+ // Update bindsight players
+ if(obj->isType(TYPEMASK_UNIT))
+ {
+ if(!((Unit*)obj)->GetSharedVisionList().empty())
+ for(SharedVisionList::const_iterator it = ((Unit*)obj)->GetSharedVisionList().begin(); it != ((Unit*)obj)->GetSharedVisionList().end(); ++it)
+ {
+ Trinity::PlayerRelocationNotifier notifier(**it);
+ VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
+ notifier.Notify();
+ }
+ }
+ else if(obj->GetTypeId() == TYPEID_DYNAMICOBJECT)
+ {
+ if(Unit *caster = ((DynamicObject*)obj)->GetCaster())
+ if(caster->GetTypeId() == TYPEID_PLAYER && caster->GetUInt64Value(PLAYER_FARSIGHT) == obj->GetGUID())
+ {
+ Trinity::PlayerRelocationNotifier notifier(*((Player*)caster));
+ VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
+ notifier.Notify();
+ }
+ }
}
}
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 5c9c0c978e2..6345a8d2d1f 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -16785,19 +16785,7 @@ void Player::HandleStealthedUnitsDetection()
sLog.outDebug("Object %u (Type: %u) is detected in stealth by player %u. Distance = %f",(*i)->GetGUIDLow(),(*i)->GetTypeId(),GetGUIDLow(),GetDistance(*i));
#endif
- // target aura duration for caster show only if target exist at caster client
- // send data at target visibility change (adding to client)
- if((*i)!=this && (*i)->isType(TYPEMASK_UNIT))
- {
- SendAuraDurationsForTarget(*i);
- //if(((Unit*)(*i))->isAlive()) //should be always alive
- {
- if((*i)->GetTypeId()==TYPEID_UNIT)
- ((Creature*)(*i))->SendMonsterMoveWithSpeedToCurrentDestination(this);
- if(((Unit*)(*i))->getVictim())
- ((Unit*)(*i))->SendAttackStart(((Unit*)(*i))->getVictim());
- }
- }
+ SendInitialVisiblePackets(*i);
}
}
}
@@ -17781,21 +17769,24 @@ void Player::UpdateVisibilityOf(WorldObject* target)
// target aura duration for caster show only if target exist at caster client
// send data at target visibility change (adding to client)
- if(target!=this && target->isType(TYPEMASK_UNIT))
- {
- SendAuraDurationsForTarget((Unit*)target);
- if(((Unit*)target)->isAlive())
- {
- if(target->GetTypeId()==TYPEID_UNIT)
- ((Creature*)target)->SendMonsterMoveWithSpeedToCurrentDestination(this);
- if(((Unit*)target)->getVictim())
- ((Unit*)target)->SendAttackStart(((Unit*)target)->getVictim());
- }
- }
+ if(target->isType(TYPEMASK_UNIT))
+ SendInitialVisiblePackets((Unit*)target);
}
}
}
+void Player::SendInitialVisiblePackets(Unit* target)
+{
+ SendAuraDurationsForTarget(target);
+ if(target->isAlive())
+ {
+ if(target->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
+ target->SendMonsterMoveWithSpeedToCurrentDestination(this);
+ if(target->hasUnitState(UNIT_STAT_MELEE_ATTACKING) && target->getVictim())
+ target->SendAttackStart(target->getVictim());
+ }
+}
+
template<class T>
inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target)
{
@@ -17842,7 +17833,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType&
}
}
-template<>
+/*template<>
void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow)
{
if(HaveAtClient(target))
@@ -17875,10 +17866,10 @@ void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, Up
#endif
}
}
-}
+}*/
template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
-//template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
+template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
diff --git a/src/game/Player.h b/src/game/Player.h
index d6e87a1b58c..53dcf84d5b5 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -2024,6 +2024,7 @@ class TRINITY_DLL_SPEC Player : public Unit
bool IsVisibleGloballyFor(Player* pl) const;
void UpdateVisibilityOf(WorldObject* target);
+ void SendInitialVisiblePackets(Unit* target);
template<class T>
void UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);