diff options
author | Tartalo <none@none> | 2010-06-27 00:58:04 +0200 |
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committer | Tartalo <none@none> | 2010-06-27 00:58:04 +0200 |
commit | 0fd3e47edcd1cea73a29a101221a3dbe131b4df7 (patch) | |
tree | 027fa591d44c70f739d2eefb2452a3d3f2c784d4 | |
parent | 59ca58a49f33a4a395ff4a345117825936da6527 (diff) |
Fix crash when applying mind control to vehicles
Closes issue #2816
What should happen when mind control is applied to vehicles?
--HG--
branch : trunk
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index f5d2ad75f93..89fcd379e85 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -3910,6 +3910,9 @@ void AuraEffect::HandleModPossessPet(AuraApplication const * aurApp, uint8 mode, if (caster->ToPlayer()->GetPet() != target) return; + if (target->IsVehicle()) //Avoid crash when mind controling vehicles due to an assert in Unit::SetCharmedBy + return; + target->SetCharmedBy(caster, CHARM_TYPE_POSSESS); } else |