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authorChaz Brown <iamparadox@netscape.net>2009-09-25 17:31:37 +0200
committerChaz Brown <iamparadox@netscape.net>2009-09-25 17:31:37 +0200
commit0febe02227f5ac2272ff1e57c6b527300ffe6641 (patch)
tree11a64bf2ba16523534930504c3ade4836ec882f6
parentc01172b0c01488a4f043fb9b7e5aa4650cf0b47c (diff)
Fix HandleNpcAddCommand with bad creature ID - patch by SPP
--HG-- branch : trunk
-rw-r--r--src/game/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 8b55c9da616..9e15ce994d0 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -738,8 +738,8 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
break;
}
LoadCreaturesAddon();
+ SetDisplayId(GetCreatureInfo()->GetRandomValidModelIdIncludingNativeId(GetNativeDisplayId()));
}
- SetDisplayId(GetCreatureInfo()->GetRandomValidModelIdIncludingNativeId(GetNativeDisplayId()));
return bResult;
}