diff options
author | megamage <none@none> | 2009-02-22 17:35:14 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-02-22 17:35:14 -0600 |
commit | 107218fe44c5a45023950f11ee3562abfcdd2c95 (patch) | |
tree | 5a3aae5c74723b26cd016596199674af81fa1355 | |
parent | 7190332fcea1dcc6ed8ce59c6bfb542522775e35 (diff) | |
parent | 90d5e05aafff0f3dabd294811b4f82b024317a4a (diff) |
*Merge.
--HG--
branch : trunk
-rw-r--r-- | src/bindings/scripts/scripts/guard/guards.cpp | 2 | ||||
-rw-r--r-- | src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp | 6 | ||||
-rw-r--r-- | src/game/DynamicObject.cpp | 17 | ||||
-rw-r--r-- | src/game/Map.cpp | 8 | ||||
-rw-r--r-- | src/game/Object.cpp | 2 | ||||
-rw-r--r-- | src/game/Player.cpp | 3 | ||||
-rw-r--r-- | src/game/RandomMovementGenerator.cpp | 194 | ||||
-rw-r--r-- | src/game/RandomMovementGenerator.h | 9 | ||||
-rw-r--r-- | src/game/Unit.cpp | 8 | ||||
-rw-r--r-- | src/game/World.cpp | 26 | ||||
-rw-r--r-- | src/game/World.h | 4 | ||||
-rw-r--r-- | src/trinitycore/trinitycore.conf.dist | 5 |
12 files changed, 185 insertions, 99 deletions
diff --git a/src/bindings/scripts/scripts/guard/guards.cpp b/src/bindings/scripts/scripts/guard/guards.cpp index b825c75b6ab..6caa6519c74 100644 --- a/src/bindings/scripts/scripts/guard/guards.cpp +++ b/src/bindings/scripts/scripts/guard/guards.cpp @@ -3286,7 +3286,7 @@ void SendClassTrainerMenu_guard_stormwind(Player *player, Creature *_Creature, u player->SEND_GOSSIP_MENU(900,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Warrior - player->SEND_POI(-8624.54, 402.61, 7, 6, 0, "Pig and Whistle Tavern"); + player->SEND_POI(-8690.11, 324.85, 7, 6, 0, "Command Center"); player->SEND_GOSSIP_MENU(901,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Druid diff --git a/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp b/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp index 0ae8afd9f6c..36bff1796e6 100644 --- a/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp +++ b/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp @@ -718,6 +718,12 @@ struct TRINITY_DLL_DECL npc_overlord_morghorAI : public ScriptedAI Unit* Illi = Unit::GetUnit((*m_creature), IllidanGUID); + if(!plr || !Illi) + { + EnterEvadeMode(); + return; + } + switch(Step) { case 0: return 0; break; diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index b63928e7278..ddc04d382de 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -52,15 +52,18 @@ void DynamicObject::AddToWorld() void DynamicObject::RemoveFromWorld() { - // Make sure the object is back to grid container for removal as farsight targets - // are switched to world container on creation and they are also set to active - if (isActive()) + ///- Remove the dynamicObject from the accessor + if(IsInWorld()) { - GetMap()->SwitchGridContainers(this, false); - setActive(false); + // Make sure the object is back to grid container for removal as farsight targets + // are switched to world container on creation and they are also set to active + if (isActive()) + { + GetMap()->SwitchGridContainers(this, false); + setActive(false); + } + ObjectAccessor::Instance().RemoveObject(this); } - ///- Remove the dynamicObject from the accessor - if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this); WorldObject::RemoveFromWorld(); } diff --git a/src/game/Map.cpp b/src/game/Map.cpp index fe060d14dff..06685247688 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -312,16 +312,16 @@ void Map::RemoveFromGrid(Creature* obj, NGridType *grid, Cell const& cell) } template<class T> -void Map::SwitchGridContainers(T* obj, bool active) +void Map::SwitchGridContainers(T* obj, bool apply) { CellPair pair = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); Cell cell(pair); NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY()); GridType &grid = (*ngrid)(cell.CellX(), cell.CellY()); - if (active) + if(apply) { - if (!grid.GetWorldObject(obj->GetGUID(), obj)) + assert(!grid.GetWorldObject(obj->GetGUID(), obj)) { grid.RemoveGridObject<T>(obj, obj->GetGUID()); grid.AddWorldObject<T>(obj, obj->GetGUID()); @@ -329,7 +329,7 @@ void Map::SwitchGridContainers(T* obj, bool active) } else { - if (!grid.GetGridObject(obj->GetGUID(), obj)) + assert(!grid.GetGridObject(obj->GetGUID(), obj)) { grid.RemoveWorldObject<T>(obj, obj->GetGUID()); grid.AddGridObject<T>(obj, obj->GetGUID()); diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 4e000184763..a9534723354 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1134,7 +1134,7 @@ void WorldObject::AddToWorld() void WorldObject::RemoveFromWorld() { - if(m_isActive && !isType(TYPEMASK_PLAYER)) + if(m_isActive && IsInWorld() && !isType(TYPEMASK_PLAYER)) GetMap()->RemoveActiveObject(this); Object::RemoveFromWorld(); } diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 58a6924c874..f63bd1936a7 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -10252,8 +10252,7 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo { if( ItemPrototype const* pBagProto = pBag->GetProto() ) { - if( pBagProto->Class==pProto->Class && pBagProto->SubClass==pProto->SubClass && - (!swap || pBag->GetSlot() != eslot ) ) + if( pBagProto->Class==pProto->Class && (!swap || pBag->GetSlot() != eslot ) ) { if(pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH) return EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH; diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index 3e4912d00cd..2f63b7082ff 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -22,10 +22,7 @@ #include "MapManager.h" #include "RandomMovementGenerator.h" #include "Traveller.h" -#include "ObjectAccessor.h" #include "DestinationHolderImp.h" -#include "Map.h" -#include "Util.h" #define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV" @@ -34,9 +31,9 @@ bool RandomMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const { if(i_destinationHolder.HasArrived()) - return false; - - i_destinationHolder.GetDestination(x, y, z); + return false; + + i_destinationHolder.GetDestination(x, y, z); return true; } @@ -44,76 +41,96 @@ template<> void RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature) { - float X,Y,Z,z,nx,ny,nz,ori,dist; - - creature.GetHomePosition(X, Y, Z, ori); - - z = creature.GetPositionZ(); - uint32 mapid=creature.GetMapId(); - Map const* map = MapManager::Instance().GetBaseMap(mapid); - - // For 2D/3D system selection - bool is_land_ok = creature.canWalk(); - bool is_water_ok = creature.canSwim(); - bool is_air_ok = creature.canFly(); + float i_x,i_y,i_z,n_x,n_y,n_z,ori,dist; + creature.GetHomePosition(i_x,i_y,i_z,ori); - const float angle = rand_norm()*(M_PI*2); - const float range = rand_norm()*wander_distance; - const float distanceX = range * cos(angle); - const float distanceY = range * sin(angle); + const float angle = 2*M_PI*rand_norm(); + const float range = rand_norm()*wander_dist; + const float distX = range*cos(angle); + const float distY = range*sin(angle); - nx = X + distanceX; - ny = Y + distanceY; + n_x = i_x + distX; + n_y = i_y + distY; - // prevent invalid coordinates generation - Trinity::NormalizeMapCoord(nx); - Trinity::NormalizeMapCoord(ny); + Trinity::NormalizeMapCoord(n_x); + Trinity::NormalizeMapCoord(n_y); - dist = (nx - X)*(nx - X) + (ny - Y)*(ny - Y); + Map const* map = MapManager::Instance().GetBaseMap(creature.GetMapId()); - if (is_air_ok) // 3D system above ground and above water (flying mode) + switch(_InhabitType) { - const float distanceZ = rand_norm() * sqrtf(dist)/2; // Limit height change - nz = Z + distanceZ; - float tz = map->GetHeight(nx, ny, nz-2.0f, false); // Map check only, vmap needed here but need to alter vmaps checks for height. - float wz = map->GetWaterLevel(nx, ny); - if (tz >= nz || wz >= nz) - return; // Problem here, we must fly above the ground and water, not under. Let's try on next tick + case INHABIT_AIR: + { + //don't use normalized n_x, n_y because difference is too small.. and this is random movement + dist = sqrtf(distX*distX + distY*distY); + const float distanceZ = rand_norm() * dist/2; // Limit height change + n_z = i_z + distanceZ; + float tz = map->GetHeight(n_x,n_y,n_z - 2.0f,false); + if (tz >= n_z || ground >= n_z) + return; + //creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + break; } - //else if (is_water_ok) // 3D system under water and above ground (swimming mode) - else // 2D only + case INHABIT_WATER: { + //some small creatures can swim above water level + float water = map->GetWaterLevel(n_x,n_y) - 1.8f; + float floor = map->GetHeight(n_x,n_y,i_z,false) + 0.2f; + if (water - floor < 0) + return; + float z_diff = 2 * 1.192*creature.GetDistance2d(n_x,n_y); //1.192 = tan(50) + //if(water - floor > z_diff){ + n_z = z_diff*(1 - 2*rand_norm()) + creature.GetPositionZ(); + n_z = n_z > water ? water : n_z; + n_z = n_z < floor ? floor : n_z; + //}else + //n_z = floor + rand_norm()*(water - floor); + //creature.AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); + break; + } + case INHABIT_GROUND: + { + dist = (distX*distX + distY*distY); dist = dist>=100.0f ? 10.0f : sqrtf(dist); // 10.0 is the max that vmap high can check (MAX_CAN_FALL_DISTANCE) - // The fastest way to get an accurate result 90% of the time. - // Better result can be obtained like 99% accuracy with a ray light, but the cost is too high and the code is too long. - nz = map->GetHeight(nx,ny,Z+dist-2.0f,false); // Map check - if (fabs(nz-Z)>dist) + n_z = map->GetHeight(n_x,n_y,i_z,false); + if (fabs(n_z - i_z) > dist) { - nz = map->GetHeight(nx,ny,Z-2.0f,true); // Vmap Horizontal or above - if (fabs(nz-Z)>dist) + n_z = map->GetHeight(n_x,n_y,i_z,true); // Vmap Horizontal or above + if (fabs(n_z - i_z) > dist) { - nz = map->GetHeight(nx,ny,Z+dist-2.0f,true); // Vmap Higher - if (fabs(nz-Z)>dist) - return; // let's forget this bad coords where a z cannot be find and retry at next tick + n_z = map->GetHeight(n_x,n_y,i_z + 8.0f,true); // Vmap Higher + if (fabs(n_z - i_z) > dist) + return; } } + if (!irand(0,RUNNING_CHANCE_RANDOMMV)) + creature.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + else + creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + break; + } + default: + n_z = i_z; + break; } Traveller<Creature> traveller(creature); - creature.SetOrientation(creature.GetAngle(nx,ny)); - i_destinationHolder.SetDestination(traveller, nx, ny, nz); + creature.SetOrientation(creature.GetAngle(n_x,n_y)); + i_destinationHolder.SetDestination(traveller,n_x,n_y,n_z); creature.addUnitState(UNIT_STAT_ROAMING); - if (is_air_ok) - { - i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); - creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); - } - //else if (is_water_ok) // Swimming mode to be done with more than this check - else - { - i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime())); - creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); - } + + switch(_InhabitType) + { + case INHABIT_AIR: + i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); + break; + case INHABIT_WATER: + i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime() + urand(500,3000)); + break; + default: + i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime() + urand(500,5000)); + break; + } } template<> @@ -123,13 +140,47 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature) if(!creature.isAlive()) return; - wander_distance = creature.GetRespawnRadius(); - - if (creature.canFly()) - creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); - else - creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE ); - _setRandomLocation(creature); + wander_dist = creature.GetRespawnRadius(); + Map const* map = MapManager::Instance().GetBaseMap(creature.GetMapId()); + + _InhabitType = creature.GetCreatureInfo()->InhabitType; + + // Let's select only one movement type + // TODO: make this check more correct + float water; + if(_InhabitType & (INHABIT_WATER | INHABIT_AIR)) + water = map->GetWaterLevel(creature.GetPositionX(),creature.GetPositionY()); + if(_InhabitType & INHABIT_AIR) + { + float floor = map->GetHeight(creature.GetPositionX(),creature.GetPositionY(),creature.GetPositionZ(),true); + ground = floor > water ? floor : water; + if(ground + 2.0f < creature.GetPositionZ()) + { + _InhabitType = INHABIT_AIR; + creature.addUnitState(UNIT_STAT_IN_FLIGHT); + creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + i_nextMoveTime.Reset(urand(0,1000)); //to make them call _setRandomLocation not in one time + //_setRandomLocation(creature); + return; + }else + _InhabitType &= ~INHABIT_AIR; + } + if(_InhabitType & INHABIT_WATER) + { + if (water > creature.GetPositionZ()) //don't use "+2.0f" because under-water creatures already has height <= -1.9(if water level is 0) + { + _InhabitType = INHABIT_WATER; + creature.addUnitState(UNIT_STAT_IN_FLIGHT); + creature.AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); + i_nextMoveTime.Reset(urand(0,1000)); + //_setRandomLocation(creature); + return; + }else + _InhabitType &= ~INHABIT_WATER; + } + if(_InhabitType & INHABIT_GROUND) + i_nextMoveTime.Reset(urand(0,1000)); + //_setRandomLocation(creature); } template<> @@ -156,7 +207,7 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff i_nextMoveTime.Update(diff); - if(i_destinationHolder.HasArrived() && !creature.IsStopped() && !creature.canFly()) + if(i_destinationHolder.HasArrived() && !creature.IsStopped() && !(_InhabitType & (INHABIT_WATER | INHABIT_AIR))) creature.clearUnitState(UNIT_STAT_ROAMING); if(!i_destinationHolder.HasArrived() && creature.IsStopped()) @@ -166,14 +217,8 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff if( i_destinationHolder.UpdateTraveller(traveller, diff, false, true) ) { - if(i_nextMoveTime.Passed()) - { - if (creature.canFly()) - creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); - else - creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE); + if(i_nextMoveTime.Passed()) _setRandomLocation(creature); - } else if(creature.isPet() && creature.GetOwner() && creature.GetDistance(creature.GetOwner()) > PET_FOLLOW_DIST+2.5f) { creature.SetUnitMovementFlags(MOVEMENTFLAG_NONE); @@ -182,4 +227,3 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff } return true; } - diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h index 20afe23d375..62370ab05fd 100644 --- a/src/game/RandomMovementGenerator.h +++ b/src/game/RandomMovementGenerator.h @@ -30,8 +30,8 @@ class TRINITY_DLL_SPEC RandomMovementGenerator : public MovementGeneratorMedium< T, RandomMovementGenerator<T> > { public: - // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?! - RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {} + // Wander dist is related on db spawn dist. So what if we wanna set random movement on summoned creature?! + RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_dist(spawn_dist) {} void _setRandomLocation(T &); void Initialize(T &); @@ -48,8 +48,7 @@ class TRINITY_DLL_SPEC RandomMovementGenerator TimeTrackerSmall i_nextMoveTime; DestinationHolder< Traveller<T> > i_destinationHolder; - float wander_distance; - uint32 i_nextMove; + float wander_dist, ground; + uint32 _InhabitType; }; #endif - diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 3db5e89e04e..43a8712fcfc 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -3744,7 +3744,8 @@ bool Unit::AddAura(Aura *Aur) m_interruptableAuras.push_back(Aur); AddInterruptMask(Aur->GetSpellProto()->AuraInterruptFlags); } - if(Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE) + if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE) + && (Aur->GetModifier()->m_auraname != SPELL_AURA_MOD_POSSESS)) //only dummy aura is breakable { m_ccAuras.push_back(Aur); } @@ -4109,8 +4110,11 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) UpdateInterruptMask(); } - if(Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE) + if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE) + && (Aur->GetModifier()->m_auraname != SPELL_AURA_MOD_POSSESS)) //only dummy aura is breakable + { m_ccAuras.remove(Aur); + } } // Set remove mode diff --git a/src/game/World.cpp b/src/game/World.cpp index 520749285f8..cb9f2acf396 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -247,7 +247,7 @@ World::AddSession_ (WorldSession* s) if(decrease_session) --Sessions; - if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER ) + if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER && !HasRecentlyDisconnected(s) ) { AddQueuedPlayer (s); UpdateMaxSessionCounters (); @@ -276,6 +276,26 @@ World::AddSession_ (WorldSession* s) } } +bool World::HasRecentlyDisconnected(WorldSession* session) +{ + if(!session) return false; + + if(uint32 tolerance = getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE)) + { + for(DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end(); ++i) + { + if(difftime(i->second, time(NULL)) < tolerance) + { + if(i->first == session->GetAccountId()) + return true; + } + else + m_disconnects.erase(i); + } + } + return false; + } + int32 World::GetQueuePos(WorldSession* sess) { uint32 position = 1; @@ -544,6 +564,7 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true); m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true); m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 900000); + m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0); m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 300000); if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY) @@ -2939,7 +2960,8 @@ void World::UpdateSessions( uint32 diff ) ///- and remove not active sessions from the list if(!itr->second->Update(diff)) // As interval = 0 { - RemoveQueuedPlayer (itr->second); + if(!RemoveQueuedPlayer(itr->second) && itr->second && getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE)) + m_disconnects[itr->second->GetAccountId()] = time(NULL); delete itr->second; m_sessions.erase(itr); } diff --git a/src/game/World.h b/src/game/World.h index b1bdcb0e7b3..8bbbf335625 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -80,6 +80,7 @@ enum WorldConfigs CONFIG_INTERVAL_GRIDCLEAN, CONFIG_INTERVAL_MAPUPDATE, CONFIG_INTERVAL_CHANGEWEATHER, + CONFIG_INTERVAL_DISCONNECT_TOLERANCE, CONFIG_PORT_WORLD, CONFIG_SOCKET_SELECTTIME, CONFIG_GROUP_XP_DISTANCE, @@ -400,6 +401,7 @@ class World void AddQueuedPlayer(WorldSession*); bool RemoveQueuedPlayer(WorldSession* session); int32 GetQueuePos(WorldSession*); + bool HasRecentlyDisconnected(WorldSession*); uint32 GetQueueSize() const { return m_QueuedPlayer.size(); } /// \todo Actions on m_allowMovement still to be implemented @@ -558,6 +560,8 @@ class World WeatherMap m_weathers; typedef UNORDERED_MAP<uint32, WorldSession*> SessionMap; SessionMap m_sessions; + typedef UNORDERED_MAP<uint32, time_t> DisconnectMap; + DisconnectMap m_disconnects; uint32 m_maxActiveSessionCount; uint32 m_maxQueuedSessionCount; diff --git a/src/trinitycore/trinitycore.conf.dist b/src/trinitycore/trinitycore.conf.dist index 1ceb1ec37df..552e87f34bf 100644 --- a/src/trinitycore/trinitycore.conf.dist +++ b/src/trinitycore/trinitycore.conf.dist @@ -127,6 +127,10 @@ EAIErrorLevel = 2 # Player save interval (in milliseconds) # Default: 900000 (15 min) # +# DisconnectToleranceInterval +# Tolerance for disconnected players before putting in the queue. (in seconds) +# Default: 0 (disabled) +# # vmap.enableLOS # vmap.enableHeight # Enable/Disable VMmap support for line of sight and height calculation @@ -184,6 +188,7 @@ GridCleanUpDelay = 300000 MapUpdateInterval = 100 ChangeWeatherInterval = 600000 PlayerSaveInterval = 900000 +DisconnectToleranceInterval = 0 vmap.enableLOS = 0 vmap.enableHeight = 0 vmap.ignoreMapIds = "369" |