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authorxinef1 <w.szyszko2@gmail.com>2016-12-26 13:42:31 +0100
committerDoctorKraft <DoctorKraft@users.noreply.github.com>2018-03-18 00:19:36 +0100
commit10af748969bc43d7bdcfaf70daadef31c84ef0dd (patch)
treeedc03465f45ef98dfb64982553adadd8a86527c7
parentf44572ce56989baffd7e1f6cbf62f39fa65ec343 (diff)
Core/Units: Fixed bug in stun code making units summoned by npcs to never break out of stun (#18612)
(cherry picked from commit 7c3961244d83503191881cfd64745781cc1253ab)
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 1d6ba29800b..719f58ad870 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11219,8 +11219,8 @@ void Unit::SetStunned(bool apply)
SetTarget(EnsureVictim()->GetGUID());
// don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
- Unit* owner = GetOwner();
- if (!owner || (owner->GetTypeId() == TYPEID_PLAYER && !owner->ToPlayer()->IsMounted()))
+ Unit* owner = GetCharmerOrOwner();
+ if (!owner || owner->GetTypeId() != TYPEID_PLAYER || !owner->ToPlayer()->IsMounted())
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
if (!HasUnitState(UNIT_STATE_ROOT)) // prevent moving if it also has root effect