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authorazazel <none@none>2010-08-07 13:04:00 +0600
committerazazel <none@none>2010-08-07 13:04:00 +0600
commit10c4ef697cb0d6281eeeca9e99db440ceeaa5ffa (patch)
tree60d83edc671a69e2da49d7af749114d52db3b503
parentbef8372fe275c205d4a1087d1e8e15b406504178 (diff)
* Add call to OnAuctionAdd() into code (thanks Paradox). Closes issue #3313
* Converted Zangarmash to new script system (I think I'm going to write a tool for converting) --HG-- branch : trunk
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp7
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h2
-rw-r--r--src/server/scripts/Outland/zangarmarsh.cpp506
3 files changed, 259 insertions, 256 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index b1219374227..1016398c467 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -473,11 +473,12 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
return sAuctionHouseStore.LookupEntry(houseid);
}
-void AuctionHouseObject::AddAuction(AuctionEntry *ah)
+void AuctionHouseObject::AddAuction(AuctionEntry *auction)
{
- ASSERT(ah);
+ ASSERT(auction);
- AuctionsMap[ah->Id] = ah;
+ AuctionsMap[auction->Id] = auction;
+ sScriptMgr.OnAuctionAdd(this, auction);
}
bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 item_template)
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index f58b0d97a5e..bdd2de22281 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -95,7 +95,7 @@ class AuctionHouseObject
return itr != AuctionsMap.end() ? itr->second : NULL;
}
- void AddAuction(AuctionEntry *ah);
+ void AddAuction(AuctionEntry *auction);
bool RemoveAuction(AuctionEntry *auction, uint32 item_template);
diff --git a/src/server/scripts/Outland/zangarmarsh.cpp b/src/server/scripts/Outland/zangarmarsh.cpp
index 9909b81fbec..5bf0ef83047 100644
--- a/src/server/scripts/Outland/zangarmarsh.cpp
+++ b/src/server/scripts/Outland/zangarmarsh.cpp
@@ -45,78 +45,84 @@ EndContentData */
#define GOSSIP_REWARD_BLESS -1000359
//#define TEXT_BLESSINGS "<You need higher standing with Cenarion Expedition to recive a blessing.>"
-bool GossipHello_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature)
+class npcs_ashyen_and_keleth : public CreatureScript
{
- if (pPlayer->GetReputationRank(942) > REP_NEUTRAL)
+public:
+ npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { }
+
+ bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
- if (pCreature->GetEntry() == 17900)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- if (pCreature->GetEntry() == 17901)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- }
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ if (pPlayer->GetReputationRank(942) > REP_NEUTRAL)
+ {
+ if (pCreature->GetEntry() == 17900)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (pCreature->GetEntry() == 17901)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ }
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- return true;
-}
+ return true;
+ }
-bool GossipSelect_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
-{
- if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
+ bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
- pCreature->setPowerType(POWER_MANA);
- pCreature->SetMaxPower(POWER_MANA,200); //set a "fake" mana value, we can't depend on database doing it in this case
- pCreature->SetPower(POWER_MANA,200);
-
- if (pCreature->GetEntry() == 17900) //check which Creature we are dealing with
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- switch (pPlayer->GetReputationRank(942))
- { //mark of lore
- case REP_FRIENDLY:
- pCreature->CastSpell(pPlayer, 31808, true);
- DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
- break;
- case REP_HONORED:
- pCreature->CastSpell(pPlayer, 31810, true);
- DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
- break;
- case REP_REVERED:
- pCreature->CastSpell(pPlayer, 31811, true);
- DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
- break;
- case REP_EXALTED:
- pCreature->CastSpell(pPlayer, 31815, true);
- DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
- break;
+ pCreature->setPowerType(POWER_MANA);
+ pCreature->SetMaxPower(POWER_MANA,200); //set a "fake" mana value, we can't depend on database doing it in this case
+ pCreature->SetPower(POWER_MANA,200);
+
+ if (pCreature->GetEntry() == 17900) //check which Creature we are dealing with
+ {
+ switch (pPlayer->GetReputationRank(942))
+ { //mark of lore
+ case REP_FRIENDLY:
+ pCreature->CastSpell(pPlayer, 31808, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ case REP_HONORED:
+ pCreature->CastSpell(pPlayer, 31810, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ case REP_REVERED:
+ pCreature->CastSpell(pPlayer, 31811, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ case REP_EXALTED:
+ pCreature->CastSpell(pPlayer, 31815, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ }
}
- }
- if (pCreature->GetEntry() == 17901)
- {
- switch (pPlayer->GetReputationRank(942)) //mark of war
+ if (pCreature->GetEntry() == 17901)
{
- case REP_FRIENDLY:
- pCreature->CastSpell(pPlayer, 31807, true);
- DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
- break;
- case REP_HONORED:
- pCreature->CastSpell(pPlayer, 31812, true);
- DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
- break;
- case REP_REVERED:
- pCreature->CastSpell(pPlayer, 31813, true);
- DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
- break;
- case REP_EXALTED:
- pCreature->CastSpell(pPlayer, 31814, true);
- DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
- break;
+ switch (pPlayer->GetReputationRank(942)) //mark of war
+ {
+ case REP_FRIENDLY:
+ pCreature->CastSpell(pPlayer, 31807, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ case REP_HONORED:
+ pCreature->CastSpell(pPlayer, 31812, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ case REP_REVERED:
+ pCreature->CastSpell(pPlayer, 31813, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ case REP_EXALTED:
+ pCreature->CastSpell(pPlayer, 31814, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ }
}
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
}
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
+ return true;
}
- return true;
-}
+};
/*######
## npc_cooshcoosh
@@ -131,64 +137,70 @@ enum eCooshhooosh
FACTION_HOSTILE_CO = 45
};
-struct npc_cooshcooshAI : public ScriptedAI
+class npc_cooshcoosh : public CreatureScript
{
- npc_cooshcooshAI(Creature* c) : ScriptedAI(c)
- {
- m_uiNormFaction = c->getFaction();
- }
-
- uint32 m_uiNormFaction;
- uint32 LightningBolt_Timer;
+public:
+ npc_cooshcoosh() : CreatureScript("npc_cooshcoosh") { }
- void Reset()
+ struct npc_cooshcooshAI : public ScriptedAI
{
- LightningBolt_Timer = 2000;
- if (me->getFaction() != m_uiNormFaction)
- me->setFaction(m_uiNormFaction);
- }
+ npc_cooshcooshAI(Creature* c) : ScriptedAI(c)
+ {
+ m_uiNormFaction = c->getFaction();
+ }
- void EnterCombat(Unit * /*who*/) {}
+ uint32 m_uiNormFaction;
+ uint32 LightningBolt_Timer;
- void UpdateAI(const uint32 diff)
- {
- if (!UpdateVictim())
- return;
+ void Reset()
+ {
+ LightningBolt_Timer = 2000;
+ if (me->getFaction() != m_uiNormFaction)
+ me->setFaction(m_uiNormFaction);
+ }
+
+ void EnterCombat(Unit * /*who*/) {}
- if (LightningBolt_Timer <= diff)
+ void UpdateAI(const uint32 diff)
{
- DoCast(me->getVictim(), SPELL_LIGHTNING_BOLT);
- LightningBolt_Timer = 5000;
- } else LightningBolt_Timer -= diff;
+ if (!UpdateVictim())
+ return;
- DoMeleeAttackIfReady();
- }
-};
+ if (LightningBolt_Timer <= diff)
+ {
+ DoCast(me->getVictim(), SPELL_LIGHTNING_BOLT);
+ LightningBolt_Timer = 5000;
+ } else LightningBolt_Timer -= diff;
-CreatureAI* GetAI_npc_cooshcoosh(Creature* pCreature)
-{
- return new npc_cooshcooshAI (pCreature);
-}
+ DoMeleeAttackIfReady();
+ }
+ };
-bool GossipHello_npc_cooshcoosh(Player* pPlayer, Creature* pCreature)
-{
- if (pPlayer->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ CreatureAI* GetAI(Creature* pCreature)
+ {
+ return new npc_cooshcooshAI (pCreature);
+ }
- pPlayer->SEND_GOSSIP_MENU(9441, pCreature->GetGUID());
- return true;
-}
+ bool GossipHello(Player* pPlayer, Creature* pCreature)
+ {
+ if (pPlayer->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
-bool GossipSelect_npc_cooshcoosh(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
-{
- if (uiAction == GOSSIP_ACTION_INFO_DEF)
+ pPlayer->SEND_GOSSIP_MENU(9441, pCreature->GetGUID());
+ return true;
+ }
+
+ bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pCreature->setFaction(FACTION_HOSTILE_CO);
- pCreature->AI()->AttackStart(pPlayer);
+ if (uiAction == GOSSIP_ACTION_INFO_DEF)
+ {
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pCreature->setFaction(FACTION_HOSTILE_CO);
+ pCreature->AI()->AttackStart(pPlayer);
+ }
+ return true;
}
- return true;
-}
+};
/*######
## npc_elder_kuruti
@@ -198,71 +210,82 @@ bool GossipSelect_npc_cooshcoosh(Player* pPlayer, Creature* pCreature, uint32 /*
#define GOSSIP_ITEM_KUR2 "I did not mean to deceive you, elder. The draenei of Telredor thought to approach you in a way that would seem familiar to you."
#define GOSSIP_ITEM_KUR3 "I will tell them. Farewell, elder."
-bool GossipHello_npc_elder_kuruti(Player* pPlayer, Creature* pCreature)
+class npc_elder_kuruti : public CreatureScript
{
- if (pPlayer->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+public:
+ npc_elder_kuruti() : CreatureScript("npc_elder_kuruti") { }
- pPlayer->SEND_GOSSIP_MENU(9226, pCreature->GetGUID());
+ bool GossipHello(Player* pPlayer, Creature* pCreature)
+ {
+ if (pPlayer->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- return true;
-}
+ pPlayer->SEND_GOSSIP_MENU(9226, pCreature->GetGUID());
-bool GossipSelect_npc_elder_kuruti(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
-{
- switch (uiAction)
+ return true;
+ }
+
+ bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
- case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(9227, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(9229, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 2:
+ switch (uiAction)
{
- if (!pPlayer->HasItemCount(24573,1))
+ case GOSSIP_ACTION_INFO_DEF:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ pPlayer->SEND_GOSSIP_MENU(9227, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 1:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ pPlayer->SEND_GOSSIP_MENU(9229, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 2:
{
- ItemPosCountVec dest;
- uint32 itemId = 24573;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, false);
- if (msg == EQUIP_ERR_OK)
+ if (!pPlayer->HasItemCount(24573,1))
{
- pPlayer->StoreNewItem(dest, itemId, true);
+ ItemPosCountVec dest;
+ uint32 itemId = 24573;
+ uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, false);
+ if (msg == EQUIP_ERR_OK)
+ {
+ pPlayer->StoreNewItem(dest, itemId, true);
+ }
+ else
+ pPlayer->SendEquipError(msg, NULL, NULL, itemId);
}
- else
- pPlayer->SendEquipError(msg, NULL, NULL, itemId);
+ pPlayer->SEND_GOSSIP_MENU(9231, pCreature->GetGUID());
+ break;
}
- pPlayer->SEND_GOSSIP_MENU(9231, pCreature->GetGUID());
- break;
}
+ return true;
}
- return true;
-}
+};
/*######
## npc_mortog_steamhead
######*/
-
-bool GossipHello_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature)
+class npc_mortog_steamhead : public CreatureScript
{
- if (pCreature->isVendor() && pPlayer->GetReputationRank(942) == REP_EXALTED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+public:
+ npc_mortog_steamhead() : CreatureScript("npc_mortog_steamhead") { }
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ bool GossipHello(Player* pPlayer, Creature* pCreature)
+ {
+ if (pCreature->isVendor() && pPlayer->GetReputationRank(942) == REP_EXALTED)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- return true;
-}
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
-bool GossipSelect_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
-{
- if (uiAction == GOSSIP_ACTION_TRADE)
+ return true;
+ }
+
+ bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
+ if (uiAction == GOSSIP_ACTION_TRADE)
+ {
+ pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
+ }
+ return true;
}
- return true;
-}
+};
/*######
## npc_kayra_longmane
@@ -281,63 +304,69 @@ enum eKayra
NPC_SLAVEBINDER = 18042
};
-struct npc_kayra_longmaneAI : public npc_escortAI
+class npc_kayra_longmane : public CreatureScript
{
- npc_kayra_longmaneAI(Creature* c) : npc_escortAI(c) {}
-
- void Reset() { }
+public:
+ npc_kayra_longmane() : CreatureScript("npc_kayra_longmane") { }
- void WaypointReached(uint32 i)
+ struct npc_kayra_longmaneAI : public npc_escortAI
{
- Player* pPlayer = GetPlayerForEscort();
+ npc_kayra_longmaneAI(Creature* c) : npc_escortAI(c) {}
- if (!pPlayer)
- return;
+ void Reset() { }
- switch(i)
+ void WaypointReached(uint32 i)
{
- case 4:
- DoScriptText(SAY_AMBUSH1, me, pPlayer);
- DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- break;
- case 5:
- DoScriptText(SAY_PROGRESS, me, pPlayer);
- SetRun();
- break;
- case 16:
- DoScriptText(SAY_AMBUSH2, me, pPlayer);
- DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- break;
- case 17:
- SetRun(false);
- DoScriptText(SAY_NEAR_END, me, pPlayer);
- break;
- case 25:
- DoScriptText(SAY_END, me, pPlayer);
- pPlayer->GroupEventHappens(QUEST_ESCAPE_FROM, me);
- break;
+ Player* pPlayer = GetPlayerForEscort();
+
+ if (!pPlayer)
+ return;
+
+ switch(i)
+ {
+ case 4:
+ DoScriptText(SAY_AMBUSH1, me, pPlayer);
+ DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
+ DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
+ break;
+ case 5:
+ DoScriptText(SAY_PROGRESS, me, pPlayer);
+ SetRun();
+ break;
+ case 16:
+ DoScriptText(SAY_AMBUSH2, me, pPlayer);
+ DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
+ DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
+ break;
+ case 17:
+ SetRun(false);
+ DoScriptText(SAY_NEAR_END, me, pPlayer);
+ break;
+ case 25:
+ DoScriptText(SAY_END, me, pPlayer);
+ pPlayer->GroupEventHappens(QUEST_ESCAPE_FROM, me);
+ break;
+ }
}
- }
-};
+ };
-bool QuestAccept_npc_kayra_longmane(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
-{
- if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM)
+ bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
- DoScriptText(SAY_START, pCreature, pPlayer);
+ if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM)
+ {
+ DoScriptText(SAY_START, pCreature, pPlayer);
- if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmaneAI, pCreature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID());
+ if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmaneAI, pCreature->AI()))
+ pEscortAI->Start(false, false, pPlayer->GetGUID());
+ }
+ return true;
}
- return true;
-}
-CreatureAI* GetAI_npc_kayra_longmaneAI(Creature* pCreature)
-{
- return new npc_kayra_longmaneAI(pCreature);
-}
+ CreatureAI* GetAI(Creature* pCreature)
+ {
+ return new npc_kayra_longmaneAI(pCreature);
+ }
+};
/*######
## npc_timothy_daniels
@@ -351,33 +380,39 @@ enum eTimothy
GOSSIP_TEXTID_TIMOTHY_DANIELS1 = 9239
};
-bool GossipHello_npc_timothy_daniels(Player* pPlayer, Creature* pCreature)
+class npc_timothy_daniels : public CreatureScript
{
- if (pCreature->isQuestGiver())
- pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+public:
+ npc_timothy_daniels() : CreatureScript("npc_timothy_daniels") { }
+
+ bool GossipHello(Player* pPlayer, Creature* pCreature)
+ {
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
- if (pCreature->isVendor())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ if (pCreature->isVendor())
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- return true;
-}
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ return true;
+ }
-bool GossipSelect_npc_timothy_daniels(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
-{
- switch(uiAction)
+ bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
- case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_TRADE:
- pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
- break;
- }
+ switch(uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF+1:
+ pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_TRADE:
+ pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
+ break;
+ }
- return true;
-}
+ return true;
+ }
+};
/*######
## AddSC
@@ -385,43 +420,10 @@ bool GossipSelect_npc_timothy_daniels(Player* pPlayer, Creature* pCreature, uint
void AddSC_zangarmarsh()
{
- Script *newscript;
-
- newscript = new Script;
- newscript->Name = "npcs_ashyen_and_keleth";
- newscript->pGossipHello = &GossipHello_npcs_ashyen_and_keleth;
- newscript->pGossipSelect = &GossipSelect_npcs_ashyen_and_keleth;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_cooshcoosh";
- newscript->GetAI = &GetAI_npc_cooshcoosh;
- newscript->pGossipHello = &GossipHello_npc_cooshcoosh;
- newscript->pGossipSelect = &GossipSelect_npc_cooshcoosh;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_elder_kuruti";
- newscript->pGossipHello = &GossipHello_npc_elder_kuruti;
- newscript->pGossipSelect = &GossipSelect_npc_elder_kuruti;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_mortog_steamhead";
- newscript->pGossipHello = &GossipHello_npc_mortog_steamhead;
- newscript->pGossipSelect = &GossipSelect_npc_mortog_steamhead;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_kayra_longmane";
- newscript->GetAI = &GetAI_npc_kayra_longmaneAI;
- newscript->pQuestAccept = &QuestAccept_npc_kayra_longmane;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_timothy_daniels";
- newscript->pGossipHello = &GossipHello_npc_timothy_daniels;
- newscript->pGossipSelect = &GossipSelect_npc_timothy_daniels;
- newscript->RegisterSelf();
+ new npcs_ashyen_and_keleth();
+ new npc_cooshcoosh();
+ new npc_elder_kuruti();
+ new npc_mortog_steamhead();
+ new npc_kayra_longmane();
+ new npc_timothy_daniels();
}
-