diff options
author | Gacko <gacko28@gmx.de> | 2014-05-06 19:06:59 +0200 |
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committer | Gacko <gacko28@gmx.de> | 2014-05-06 19:06:59 +0200 |
commit | 111bbb3620093f7db9bb94c37fcbc97c0a45c4c3 (patch) | |
tree | 098cbf698dcb5041e15f88acc07ac91ec5a7e603 | |
parent | 41d9364b164aca67d66134a565890d2f8d49fbd0 (diff) |
Remove unnecessary check in previous fix
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index ea27d7add1f..8051c757bf2 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -561,8 +561,7 @@ void GameObject::Update(uint32 diff) CastSpell(NULL, goInfo->trap.spellId); SetLootState(GO_JUST_DEACTIVATED); } - else if (m_lootStateUnitGUID) - if (Unit* target = Unit::GetUnit(*this, m_lootStateUnitGUID)) + else if (Unit* target = Unit::GetUnit(*this, m_lootStateUnitGUID)) { // Some traps do not have a spell but should be triggered if (goInfo->trap.spellId) |