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authorShauren <shauren.trinity@gmail.com>2019-08-24 13:34:05 +0200
committerShauren <shauren.trinity@gmail.com>2019-08-24 13:34:05 +0200
commit11674e2721bf402b6f3b03e9d7dba9a57bbf4c4c (patch)
treeb1e8e9bb3214575e4e1248443effc8a33acb4289
parenta778f757836f7173eff4674fca94ce081f62d8e8 (diff)
Core/Time: Add function returning tm* structure to GameTime
-rw-r--r--src/server/game/Time/GameTime.cpp9
-rw-r--r--src/server/game/Time/GameTime.h2
2 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Time/GameTime.cpp b/src/server/game/Time/GameTime.cpp
index 8884d4612be..786a28226b7 100644
--- a/src/server/game/Time/GameTime.cpp
+++ b/src/server/game/Time/GameTime.cpp
@@ -17,6 +17,7 @@
#include "GameTime.h"
#include "Timer.h"
+#include "Util.h"
namespace GameTime
{
@@ -28,6 +29,8 @@ namespace GameTime
std::chrono::system_clock::time_point GameTimeSystemPoint = std::chrono::system_clock::time_point::min();
std::chrono::steady_clock::time_point GameTimeSteadyPoint = std::chrono::steady_clock::time_point::min();
+ tm DateTime;
+
time_t GetStartTime()
{
return StartTime;
@@ -58,11 +61,17 @@ namespace GameTime
return uint32(GameTime - StartTime);
}
+ tm const* GetDateAndTime()
+ {
+ return &DateTime;
+ }
+
void UpdateGameTimers()
{
GameTime = time(nullptr);
GameMSTime = getMSTime();
GameTimeSystemPoint = std::chrono::system_clock::now();
GameTimeSteadyPoint = std::chrono::steady_clock::now();
+ localtime_r(&GameTime, &DateTime);
}
}
diff --git a/src/server/game/Time/GameTime.h b/src/server/game/Time/GameTime.h
index efe73a6a0b7..13f22979e7f 100644
--- a/src/server/game/Time/GameTime.h
+++ b/src/server/game/Time/GameTime.h
@@ -42,6 +42,8 @@ namespace GameTime
/// Uptime (in secs)
TC_GAME_API uint32 GetUptime();
+ TC_GAME_API tm const* GetDateAndTime();
+
void UpdateGameTimers();
}