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authorShauren <shauren.trinity@gmail.com>2022-05-15 19:54:27 +0200
committerShauren <shauren.trinity@gmail.com>2022-05-15 19:54:27 +0200
commit11cf79b4e5e5ab96ff6aae436b0e082cefdf3f51 (patch)
tree54ba2d044c54967e75248ef957eb695ffcf65a74
parentac5babdf74be7228e3a60a634b33e402d00cf85a (diff)
Core/PacketIO: Don't skip sending BroadcastSummon packets to summoned player
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9de8a7febb5..5608e4f2482 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -25529,7 +25529,7 @@ void Player::SendSummonRequestFrom(Unit* summoner)
{
WorldPackets::Party::BroadcastSummonCast summonCast;
summonCast.Target = GetGUID();
- group->BroadcastPacket(summonCast.Write(), false, -1, GetGUID());
+ group->BroadcastPacket(summonCast.Write(), false);
}
}
@@ -25542,7 +25542,7 @@ void Player::SummonIfPossible(bool agree)
WorldPackets::Party::BroadcastSummonResponse summonResponse;
summonResponse.Target = GetGUID();
summonResponse.Accepted = accepted;
- group->BroadcastPacket(summonResponse.Write(), false, -1, GetGUID());
+ group->BroadcastPacket(summonResponse.Write(), false);
}
};