diff options
author | kelno <kelno@users.noreply.github.com> | 2018-01-08 00:32:22 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-05-16 21:56:06 +0200 |
commit | 1206e815cd9785e4671f30548140f038567811a2 (patch) | |
tree | 798be0c5ffde7a2b0ec3f0201843e3ba57af06c5 | |
parent | a121f47ba3d37c190c13068b2a5b0a1e9d8edc8c (diff) |
Core/Creature: improve DB linked_respawn handling (#21172)
* Fixed SetCreatureLinkedRespawn function possible erasing/replacing a GameObject link (instead of a creature one)
(cherry picked from commit 70eb18d0e58ecf0cfcda4f410a183c671fbafe5c)
-rw-r--r-- | src/server/database/Database/Implementation/WorldDatabase.cpp | 5 | ||||
-rw-r--r-- | src/server/database/Database/Implementation/WorldDatabase.h | 5 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 20 | ||||
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 20 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 14 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.h | 8 | ||||
-rw-r--r-- | src/server/game/Maps/SpawnData.h | 8 |
7 files changed, 62 insertions, 18 deletions
diff --git a/src/server/database/Database/Implementation/WorldDatabase.cpp b/src/server/database/Database/Implementation/WorldDatabase.cpp index 06a9cfeb27d..a5ff404397f 100644 --- a/src/server/database/Database/Implementation/WorldDatabase.cpp +++ b/src/server/database/Database/Implementation/WorldDatabase.cpp @@ -24,8 +24,9 @@ void WorldDatabaseConnection::DoPrepareStatements() m_stmts.resize(MAX_WORLDDATABASE_STATEMENTS); PrepareStatement(WORLD_SEL_QUEST_POOLS, "SELECT entry, pool_entry FROM pool_quest", CONNECTION_SYNCH); - PrepareStatement(WORLD_DEL_CRELINKED_RESPAWN, "DELETE FROM linked_respawn WHERE guid = ?", CONNECTION_ASYNC); - PrepareStatement(WORLD_REP_CREATURE_LINKED_RESPAWN, "REPLACE INTO linked_respawn (guid, linkedGuid) VALUES (?, ?)", CONNECTION_ASYNC); + PrepareStatement(WORLD_DEL_LINKED_RESPAWN, "DELETE FROM linked_respawn WHERE guid = ? AND linkType = ?", CONNECTION_ASYNC); + PrepareStatement(WORLD_DEL_LINKED_RESPAWN_MASTER, "DELETE FROM linked_respawn WHERE linkedGuid = ? AND linkType = ?", CONNECTION_ASYNC); + PrepareStatement(WORLD_REP_LINKED_RESPAWN, "REPLACE INTO linked_respawn (guid, linkedGuid, linkType) VALUES (?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(WORLD_SEL_CREATURE_TEXT, "SELECT CreatureID, GroupID, ID, Text, Type, Language, Probability, Emote, Duration, Sound, BroadcastTextId, TextRange FROM creature_text", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_SMART_SCRIPTS, "SELECT entryorguid, source_type, id, link, event_type, event_phase_mask, event_chance, event_flags, event_param1, event_param2, event_param3, event_param4, event_param5, event_param_string, action_type, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, target_type, target_param1, target_param2, target_param3, target_x, target_y, target_z, target_o FROM smart_scripts ORDER BY entryorguid, source_type, id, link", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_SMARTAI_WP, "SELECT entry, pointid, position_x, position_y, position_z FROM waypoints ORDER BY entry, pointid", CONNECTION_SYNCH); diff --git a/src/server/database/Database/Implementation/WorldDatabase.h b/src/server/database/Database/Implementation/WorldDatabase.h index 0bac46285ef..99a54fc35ae 100644 --- a/src/server/database/Database/Implementation/WorldDatabase.h +++ b/src/server/database/Database/Implementation/WorldDatabase.h @@ -29,8 +29,9 @@ enum WorldDatabaseStatements : uint32 */ WORLD_SEL_QUEST_POOLS, - WORLD_DEL_CRELINKED_RESPAWN, - WORLD_REP_CREATURE_LINKED_RESPAWN, + WORLD_DEL_LINKED_RESPAWN, + WORLD_DEL_LINKED_RESPAWN_MASTER, + WORLD_REP_LINKED_RESPAWN, WORLD_SEL_CREATURE_TEXT, WORLD_SEL_SMART_SCRIPTS, WORLD_SEL_SMARTAI_WP, diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 38e034c5b61..95d9abe058c 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1945,6 +1945,26 @@ void Creature::DeleteFromDB() stmt->setUInt64(0, m_spawnId); trans->Append(stmt); + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); + stmt->setUInt64(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE); + trans->Append(stmt); + + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); + stmt->setUInt64(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_GO); + trans->Append(stmt); + + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER); + stmt->setUInt64(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE); + trans->Append(stmt); + + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER); + stmt->setUInt64(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_CREATURE); + trans->Append(stmt); + WorldDatabase.CommitTransaction(trans); // then delete any active instances of the creature diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 6c50228e32c..b6e621c13b4 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1181,6 +1181,26 @@ void GameObject::DeleteFromDB() stmt->setUInt64(0, m_spawnId); trans->Append(stmt); + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); + stmt->setUInt64(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_GO); + trans->Append(stmt); + + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); + stmt->setUInt64(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_CREATURE); + trans->Append(stmt); + + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER); + stmt->setUInt64(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_GO); + trans->Append(stmt); + + stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER); + stmt->setUInt64(0, m_spawnId); + stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_GO); + trans->Append(stmt); + WorldDatabase.CommitTransaction(trans); } diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index ad23bd14251..d1001dbb8e1 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1578,7 +1578,7 @@ void ObjectMgr::LoadLinkedRespawn() bool error = false; switch (linkType) { - case CREATURE_TO_CREATURE: + case LINKED_RESPAWN_CREATURE_TO_CREATURE: { CreatureData const* slave = GetCreatureData(guidLow); if (!slave) @@ -1616,7 +1616,7 @@ void ObjectMgr::LoadLinkedRespawn() linkedGuid = ObjectGuid::Create<HighGuid::Creature>(master->spawnPoint.GetMapId(), master->id, linkedGuidLow); break; } - case CREATURE_TO_GO: + case LINKED_RESPAWN_CREATURE_TO_GO: { CreatureData const* slave = GetCreatureData(guidLow); if (!slave) @@ -1654,7 +1654,7 @@ void ObjectMgr::LoadLinkedRespawn() linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->spawnPoint.GetMapId(), master->id, linkedGuidLow); break; } - case GO_TO_GO: + case LINKED_RESPAWN_GO_TO_GO: { GameObjectData const* slave = GetGameObjectData(guidLow); if (!slave) @@ -1692,7 +1692,7 @@ void ObjectMgr::LoadLinkedRespawn() linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->spawnPoint.GetMapId(), master->id, linkedGuidLow); break; } - case GO_TO_CREATURE: + case LINKED_RESPAWN_GO_TO_CREATURE: { GameObjectData const* slave = GetGameObjectData(guidLow); if (!slave) @@ -1752,8 +1752,9 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid if (!linkedGuidLow) // we're removing the linking { _linkedRespawnStore.erase(guid); - WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRELINKED_RESPAWN); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); stmt->setUInt64(0, guidLow); + stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE); WorldDatabase.Execute(stmt); return true; } @@ -1782,9 +1783,10 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid ObjectGuid linkedGuid = ObjectGuid::Create<HighGuid::Creature>(slave->spawnPoint.GetMapId(), slave->id, linkedGuidLow); _linkedRespawnStore[guid] = linkedGuid; - WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_LINKED_RESPAWN); stmt->setUInt64(0, guidLow); stmt->setUInt64(1, linkedGuidLow); + stmt->setUInt32(2, LINKED_RESPAWN_CREATURE_TO_CREATURE); WorldDatabase.Execute(stmt); return true; } diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index 66d2f3e4b89..c3d99b2369d 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -1846,14 +1846,6 @@ class TC_GAME_API ObjectMgr SceneTemplateContainer _sceneTemplateStore; - enum CreatureLinkedRespawnType - { - CREATURE_TO_CREATURE, - CREATURE_TO_GO, // Creature is dependant on GO - GO_TO_GO, - GO_TO_CREATURE // GO is dependant on creature - }; - std::set<uint32> _transportMaps; // Helper container storing map ids that are for transports only, loaded from gameobject_template }; diff --git a/src/server/game/Maps/SpawnData.h b/src/server/game/Maps/SpawnData.h index 34c250ec1f3..40972a5a8f1 100644 --- a/src/server/game/Maps/SpawnData.h +++ b/src/server/game/Maps/SpawnData.h @@ -78,4 +78,12 @@ struct SpawnData SpawnData(SpawnObjectType t) : type(t) {} }; +enum LinkedRespawnType +{ + LINKED_RESPAWN_CREATURE_TO_CREATURE = 0, + LINKED_RESPAWN_CREATURE_TO_GO = 1, // Creature is dependant on GameObject + LINKED_RESPAWN_GO_TO_GO = 2, + LINKED_RESPAWN_GO_TO_CREATURE = 3, // GameObject is dependant on Creature +}; + #endif |