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authorChaz Brown <iamparadox@netscape.net>2009-09-24 17:34:29 -0400
committerChaz Brown <iamparadox@netscape.net>2009-09-24 17:34:29 -0400
commit135888af848a1ac1c39e12f7bd69ca5b1fdc1fbb (patch)
tree2187a224ca2f0e42b3d1099b72e2acd52c52fe16
parenta1141b4a8b43c8daf090e018d822447c93c1c46a (diff)
* Hopefully, MTMaps will only be enabled in release, and not in debug modes (This was causing debug builds to not run under windows)
* Fixed a bug in AHBot where auctions being removed were sometimes seen as the wrong faction, leading to problems with replacing them with new auctions. * Added loopbreaker back in, just in case... --HG-- branch : trunk
-rw-r--r--src/framework/Platform/Define.h13
-rw-r--r--src/game/AuctionHouseBot.cpp45
2 files changed, 21 insertions, 37 deletions
diff --git a/src/framework/Platform/Define.h b/src/framework/Platform/Define.h
index dc5c248bf8c..d29a53dbf31 100644
--- a/src/framework/Platform/Define.h
+++ b/src/framework/Platform/Define.h
@@ -137,11 +137,6 @@ typedef uint32 DWORD;
typedef uint64 OBJECT_HANDLE;
-#define MULTI_THREAD_MAP
-#ifdef MULTI_THREAD_MAP
-#define MAP_BASED_RAND_GEN
-#endif
-
#define MaNGOS Trinity
#define MANGOS_DLL_DECL TRINITY_DLL_DECL
#define MANGOS_DLL_SPEC TRINITY_DLL_SPEC
@@ -156,6 +151,14 @@ typedef uint64 OBJECT_HANDLE;
# endif
#endif
+#if !defined(DEBUG) && !defined(MANGOS_DEBUG) && !defined(TRINITY_DEBUG)
+#define MULTI_THREAD_MAP
+#endif
+
+#ifdef MULTI_THREAD_MAP
+#define MAP_BASED_RAND_GEN
+#endif
+
#ifndef CLIENT_VER
#define CLIENT_VER 313
#endif
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp
index b4c00e4b42c..663e2f24089 100644
--- a/src/game/AuctionHouseBot.cpp
+++ b/src/game/AuctionHouseBot.cpp
@@ -221,8 +221,10 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
if (debug_Out) sLog.outString("AHSeller: %u count", cnt);
uint32 itemID = 0;
uint32 itemColor = 99;
- while (itemID == 0)
+ uint32 loopbreaker = 0;
+ while (itemID == 0 && loopbreaker <= 50)
{
+ ++loopbreaker;
uint32 choice = urand(0, 13);
itemColor = choice;
switch (choice)
@@ -489,27 +491,6 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
return;
}
- /*
- uint32 AuctioneerGUID = 0;
-
- switch (config->GetAHID())
- {
- case 2:
- AuctioneerGUID = 79707; //Human in stormwind.
- break;
- case 6:
- AuctioneerGUID = 4656; //orc in Orgrimmar
- break;
- case 7:
- AuctioneerGUID = 23442; //goblin in GZ
- break;
- default:
- if (debug_Out) sLog.outError("AHSeller: GetAHID() - Default switch reached");
- AuctioneerGUID = 23442; //default to neutral 7
- break;
- }
- */
-
QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE itemowner<>%u AND buyguid<>%u", AHBplayerGUID, AHBplayerGUID);
if (!result)
@@ -1422,25 +1403,25 @@ void AuctionHouseBot::IncrementItemCounts(AuctionEntry* ah)
AHBConfig *config;
- FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseId());
+ FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseFaction());
if (!u_entry)
{
- if (debug_Out) sLog.outError("AHBot: %u returned as House ID. No Entry", ah->GetHouseId());
+ if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Neutral", ah->GetHouseFaction());
config = &NeutralConfig;
}
else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
{
- if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Alliance", ah->GetHouseId());
+ if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Alliance", ah->GetHouseFaction());
config = &AllianceConfig;
}
else if (u_entry->ourMask & FACTION_MASK_HORDE)
{
- if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Horde", ah->GetHouseId());
+ if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Horde", ah->GetHouseFaction());
config = &HordeConfig;
}
else
{
- if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Neutral", ah->GetHouseId());
+ if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Neutral", ah->GetHouseFaction());
config = &NeutralConfig;
}
@@ -1454,25 +1435,25 @@ void AuctionHouseBot::DecrementItemCounts(AuctionEntry* ah, uint32 item_template
AHBConfig *config;
- FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseId());
+ FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseFaction());
if (!u_entry)
{
- if (debug_Out) sLog.outError("AHBot: %u returned as House ID. No Entry", ah->GetHouseId());
+ if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Neutral", ah->GetHouseFaction());
config = &NeutralConfig;
}
else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
{
- if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Alliance", ah->GetHouseId());
+ if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Alliance", ah->GetHouseFaction());
config = &AllianceConfig;
}
else if (u_entry->ourMask & FACTION_MASK_HORDE)
{
- if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Horde", ah->GetHouseId());
+ if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Horde", ah->GetHouseFaction());
config = &HordeConfig;
}
else
{
- if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Neutral", ah->GetHouseId());
+ if (debug_Out) sLog.outError("AHBot: %u returned as House Faction. Neutral", ah->GetHouseFaction());
config = &NeutralConfig;
}