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authorGolrag <Golrag@users.noreply.github.com>2016-07-08 21:52:30 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-05 00:57:18 +0100
commit140d7828c838faade59d3faffb87dccd4200f384 (patch)
tree01f27091fa7e13b40d0a497a28467e72523a203d
parent9046483f3c37bd90fa7e157979129d58a948dedb (diff)
Core/Unit: Add proc cooldown to all units (#17546)
(cherry picked from commit 0b9854428657bd5c988e7aeda5b6e4df9a72131a) # Conflicts: # src/server/game/Entities/Unit/Unit.cpp
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index db8c96b25b2..946839339f4 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11717,9 +11717,8 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
bool prepare = i->aura->CallScriptPrepareProcHandlers(aurApp, eventInfo);
- // For players set spell cooldown if need
Milliseconds cooldown = Milliseconds::zero();
- if (prepare && GetTypeId() == TYPEID_PLAYER)
+ if (prepare)
{
cooldown = Milliseconds(spellInfo->ProcCooldown);
if (i->spellProcEvent && i->spellProcEvent->cooldown)