diff options
author | click <none@none> | 2010-07-04 20:17:22 +0200 |
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committer | click <none@none> | 2010-07-04 20:17:22 +0200 |
commit | 1416c833940a68484e17837ed064feafbc959cff (patch) | |
tree | 8cc2d325dd120123239ec69fa8997ca3d3e11a86 | |
parent | a11391b3c09a2fce83a3d4c92e2267085fba10b2 (diff) |
Fix: make sure healing potions doesn't benefit from spellhealing-power - patch by maxdestroyer
--HG--
branch : trunk
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 5d1bcabb318..a9e8cd0ee7f 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10692,6 +10692,10 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint if (Unit* owner = GetOwner()) return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack); + // no bonus for heal potions/bandages + if (spellProto->SpellFamilyName == SPELLFAMILY_POTION /*|| spellProto->Mechanic == MECHANIC_BANDAGE*/ ) + return healamount; + // Healing Done // Taken/Done total percent damage auras float DoneTotalMod = 1.0f; |