diff options
author | Keader <keader.android@gmail.com> | 2020-09-07 13:22:14 -0300 |
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committer | Keader <keader.android@gmail.com> | 2020-09-07 13:22:14 -0300 |
commit | 141d3d27185f02c300c1530d9cecb44b473e7fda (patch) | |
tree | 9b161d8c0044b2e7188fd2d0723a93a04897e197 | |
parent | 00dd337b5d2c91907424828d7eebe3191931b036 (diff) |
Core/MotionMaster: Do not generate path to MoveLand
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index c5bca4f3883..1dc1a102499 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -676,7 +676,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos) TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveLand: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); Movement::MoveSplineInit init(_owner); - init.MoveTo(PositionToVector3(pos)); + init.MoveTo(PositionToVector3(pos), false); init.SetAnimation(Movement::ToGround); Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id)); } |