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author | Treeston <treeston.mmoc@gmail.com> | 2018-01-21 15:34:03 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-06-16 14:37:58 +0200 |
commit | 14bda72751a1164af055ec04e4f4c928df4c3e65 (patch) | |
tree | 805d28380937376ce772853fef418f93ef690f1c | |
parent | cd3425f6a6698408f1b341d4cfccc3d4779d6793 (diff) |
Core/Unit: Remove a superfluous threat state update in SetPhaseMask.
(cherry picked from commit 2c86c78f04f7cb95c201592b8d3002525eb6a46f)
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e6c6116b0af..8f0851fec38 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12534,11 +12534,6 @@ float Unit::MeleeSpellMissChance(Unit const* victim, WeaponAttackType attType, S void Unit::OnPhaseChange() { - if (!IsInWorld()) - return; - - if (GetTypeId() == TYPEID_UNIT || !ToPlayer()->GetSession()->PlayerLogout()) - m_threatManager.UpdateOnlineStates(true, true); } void Unit::UpdateObjectVisibility(bool forced) |