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authorTreeston <treeston.mmoc@gmail.com>2018-01-21 15:34:03 +0100
committerShauren <shauren.trinity@gmail.com>2021-06-16 14:37:58 +0200
commit14bda72751a1164af055ec04e4f4c928df4c3e65 (patch)
tree805d28380937376ce772853fef418f93ef690f1c
parentcd3425f6a6698408f1b341d4cfccc3d4779d6793 (diff)
Core/Unit: Remove a superfluous threat state update in SetPhaseMask.
(cherry picked from commit 2c86c78f04f7cb95c201592b8d3002525eb6a46f)
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index e6c6116b0af..8f0851fec38 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12534,11 +12534,6 @@ float Unit::MeleeSpellMissChance(Unit const* victim, WeaponAttackType attType, S
void Unit::OnPhaseChange()
{
- if (!IsInWorld())
- return;
-
- if (GetTypeId() == TYPEID_UNIT || !ToPlayer()->GetSession()->PlayerLogout())
- m_threatManager.UpdateOnlineStates(true, true);
}
void Unit::UpdateObjectVisibility(bool forced)