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authorGyx <2359980687@qq.com>2012-03-28 20:00:29 +0800
committerGyx <2359980687@qq.com>2012-03-28 20:00:29 +0800
commit1544b208da2c2c8522e711db38a598f08105fe51 (patch)
treef04ad31e6d5dc15df534194398652e4dd81a7f7c
parent72cdcbfcedafe223837c5011431373ef852a9c8b (diff)
Core/Game: Code style again.
Signed-off-by: Gyx <2359980687@qq.com>
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp18
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp172
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp3
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAV.cpp5
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h4
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp8
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.h4
-rwxr-xr-xsrc/server/game/Entities/Item/ItemEnchantmentMgr.cpp6
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp4
-rwxr-xr-xsrc/server/game/Entities/Object/Object.h4
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp3
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp17
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp12
-rwxr-xr-xsrc/server/game/Handlers/GroupHandler.cpp5
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp4
-rwxr-xr-xsrc/server/game/Maps/Map.h8
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp8
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp80
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.h1
20 files changed, 233 insertions, 137 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 4cf438da5a4..2ff25544b2c 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -73,7 +73,9 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c)
void SmartAI::UpdateDespawn(const uint32 diff)
{
- if (mDespawnState <= 1 || mDespawnState > 3) return;
+ if (mDespawnState <= 1 || mDespawnState > 3)
+ return;
+
if (mDespawnTime < diff)
{
if (mDespawnState == 2)
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 05a2910e7a7..5eaa1577642 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1954,7 +1954,8 @@ void SmartScript::InstallTemplate(SmartScriptHolder const& e)
}
case SMARTAI_TEMPLATE_CAGED_NPC_PART:
{
- if (!me) return;
+ if (!me)
+ return;
//store cage as id1
AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 1, 0, 0, 0, 0, 0, SMART_TARGET_CLOSEST_GAMEOBJECT, e.action.installTtemplate.param1, 10, 0, 0);
@@ -1976,7 +1977,8 @@ void SmartScript::InstallTemplate(SmartScriptHolder const& e)
}
case SMARTAI_TEMPLATE_CAGED_GO_PART:
{
- if (!go) return;
+ if (!go)
+ return;
//store hostage as id1
AddEvent(SMART_EVENT_GOSSIP_HELLO, 0, 0, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 1, 0, 0, 0, 0, 0, SMART_TARGET_CLOSEST_CREATURE, e.action.installTtemplate.param1, 10, 0, 0);
//store invoker as id2
@@ -2839,8 +2841,12 @@ void SmartScript::InstallEvents()
bool SmartScript::ConditionValid(Unit* u, int32 c, int32 v1, int32 v2, int32 v3)
{
- if (c == 0) return true;
- if (!u || !u->ToPlayer()) return false;
+ if (c == 0)
+ return true;
+
+ if (!u || !u->ToPlayer())
+ return false;
+
Condition cond;
cond.ConditionType = ConditionTypes(uint32(c));
cond.ConditionValue1 = uint32(v1);
@@ -3007,7 +3013,9 @@ void SmartScript::OnMoveInLineOfSight(Unit* who)
{
ProcessEventsFor(SMART_EVENT_OOC_LOS, who);
- if (!me) return;
+ if (!me)
+ return;
+
if (me->getVictim())
return;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index e3264adc310..b0f1fcb8ede 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -337,8 +337,11 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
if (e.GetScriptType() == SMART_SCRIPT_TYPE_TIMED_ACTIONLIST)
{
e.event.type = SMART_EVENT_UPDATE_OOC;//force default OOC, can change when calling the script!
- if (!IsMinMaxValid(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max)) return false;
- if (!IsMinMaxValid(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax)) return false;
+ if (!IsMinMaxValid(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max))
+ return false;
+
+ if (!IsMinMaxValid(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax))
+ return false;
}
else
{
@@ -356,8 +359,11 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_EVENT_DAMAGED:
case SMART_EVENT_DAMAGED_TARGET:
case SMART_EVENT_RECEIVE_HEAL:
- if (!IsMinMaxValid(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max)) return false;
- if (!IsMinMaxValid(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax)) return false;
+ if (!IsMinMaxValid(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max))
+ return false;
+
+ if (!IsMinMaxValid(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax))
+ return false;
break;
case SMART_EVENT_SPELLHIT:
case SMART_EVENT_SPELLHIT_TARGET:
@@ -375,11 +381,13 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
return false;
}
}
- if (!IsMinMaxValid(e, e.event.spellHit.cooldownMin, e.event.spellHit.cooldownMax)) return false;
+ if (!IsMinMaxValid(e, e.event.spellHit.cooldownMin, e.event.spellHit.cooldownMax))
+ return false;
break;
case SMART_EVENT_OOC_LOS:
case SMART_EVENT_IC_LOS:
- if (!IsMinMaxValid(e, e.event.los.cooldownMin, e.event.los.cooldownMax)) return false;
+ if (!IsMinMaxValid(e, e.event.los.cooldownMin, e.event.los.cooldownMax))
+ return false;
break;
case SMART_EVENT_RESPAWN:
if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_MAP && !sMapStore.LookupEntry(e.event.respawn.map))
@@ -394,32 +402,48 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
break;
case SMART_EVENT_FRIENDLY_HEALTH:
- if (!NotNULL(e, e.event.friendlyHealt.radius)) return false;
- if (!IsMinMaxValid(e, e.event.friendlyHealt.repeatMin, e.event.friendlyHealt.repeatMax)) return false;
+ if (!NotNULL(e, e.event.friendlyHealt.radius))
+ return false;
+
+ if (!IsMinMaxValid(e, e.event.friendlyHealt.repeatMin, e.event.friendlyHealt.repeatMax))
+ return false;
break;
case SMART_EVENT_FRIENDLY_IS_CC:
- if (!IsMinMaxValid(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax)) return false;
+ if (!IsMinMaxValid(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax))
+ return false;
break;
case SMART_EVENT_FRIENDLY_MISSING_BUFF:
{
- if (!IsSpellValid(e, e.event.missingBuff.spell)) return false;
- if (!NotNULL(e, e.event.missingBuff.radius)) return false;
- if (!IsMinMaxValid(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax)) return false;
+ if (!IsSpellValid(e, e.event.missingBuff.spell))
+ return false;
+
+ if (!NotNULL(e, e.event.missingBuff.radius))
+ return false;
+
+ if (!IsMinMaxValid(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax))
+ return false;
break;
}
case SMART_EVENT_KILL:
- if (!IsMinMaxValid(e, e.event.kill.cooldownMin, e.event.kill.cooldownMax)) return false;
- if (e.event.kill.creature && !IsCreatureValid(e, e.event.kill.creature)) return false;
+ if (!IsMinMaxValid(e, e.event.kill.cooldownMin, e.event.kill.cooldownMax))
+ return false;
+
+ if (e.event.kill.creature && !IsCreatureValid(e, e.event.kill.creature))
+ return false;
break;
case SMART_EVENT_TARGET_CASTING:
case SMART_EVENT_PASSENGER_BOARDED:
case SMART_EVENT_PASSENGER_REMOVED:
- if (!IsMinMaxValid(e, e.event.minMax.repeatMin, e.event.minMax.repeatMax)) return false;
+ if (!IsMinMaxValid(e, e.event.minMax.repeatMin, e.event.minMax.repeatMax))
+ return false;
break;
case SMART_EVENT_SUMMON_DESPAWNED:
case SMART_EVENT_SUMMONED_UNIT:
- if (e.event.summoned.creature && !IsCreatureValid(e, e.event.summoned.creature)) return false;
- if (!IsMinMaxValid(e, e.event.summoned.cooldownMin, e.event.summoned.cooldownMax)) return false;
+ if (e.event.summoned.creature && !IsCreatureValid(e, e.event.summoned.creature))
+ return false;
+
+ if (!IsMinMaxValid(e, e.event.summoned.cooldownMin, e.event.summoned.cooldownMax))
+ return false;
break;
case SMART_EVENT_ACCEPTED_QUEST:
case SMART_EVENT_REWARD_QUEST:
@@ -428,20 +452,27 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
break;
case SMART_EVENT_RECEIVE_EMOTE:
{
- if (e.event.emote.emote && !IsTextEmoteValid(e, e.event.emote.emote)) return false;
- if (!IsMinMaxValid(e, e.event.emote.cooldownMin, e.event.emote.cooldownMax)) return false;
+ if (e.event.emote.emote && !IsTextEmoteValid(e, e.event.emote.emote))
+ return false;
+
+ if (!IsMinMaxValid(e, e.event.emote.cooldownMin, e.event.emote.cooldownMax))
+ return false;
break;
}
case SMART_EVENT_HAS_AURA:
case SMART_EVENT_TARGET_BUFFED:
{
- if (!IsSpellValid(e, e.event.aura.spell)) return false;
- if (!IsMinMaxValid(e, e.event.aura.repeatMin, e.event.aura.repeatMax)) return false;
+ if (!IsSpellValid(e, e.event.aura.spell))
+ return false;
+
+ if (!IsMinMaxValid(e, e.event.aura.repeatMin, e.event.aura.repeatMax))
+ return false;
break;
}
case SMART_EVENT_TRANSPORT_ADDCREATURE:
{
- if (e.event.transportAddCreature.creature && !IsCreatureValid(e, e.event.transportAddCreature.creature)) return false;
+ if (e.event.transportAddCreature.creature && !IsCreatureValid(e, e.event.transportAddCreature.creature))
+ return false;
break;
}
case SMART_EVENT_MOVEMENTINFORM:
@@ -455,12 +486,14 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
case SMART_EVENT_DATA_SET:
{
- if (!IsMinMaxValid(e, e.event.dataSet.cooldownMin, e.event.dataSet.cooldownMax)) return false;
+ if (!IsMinMaxValid(e, e.event.dataSet.cooldownMin, e.event.dataSet.cooldownMax))
+ return false;
break;
}
case SMART_EVENT_AREATRIGGER_ONTRIGGER:
{
- if (e.event.areatrigger.id && !IsAreaTriggerValid(e, e.event.areatrigger.id)) return false;
+ if (e.event.areatrigger.id && !IsAreaTriggerValid(e, e.event.areatrigger.id))
+ return false;
break;
}
case SMART_EVENT_TEXT_OVER:
@@ -476,8 +509,11 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
break;
}
case SMART_EVENT_DUMMY_EFFECT:
- if (!IsSpellValid(e, e.event.dummy.spell)) return false;
- if (e.event.dummy.effIndex > EFFECT_2) return false;
+ if (!IsSpellValid(e, e.event.dummy.spell))
+ return false;
+
+ if (e.event.dummy.effIndex > EFFECT_2)
+ return false;
break;
case SMART_EVENT_IS_BEHIND_TARGET:
if (!IsMinMaxValid(e, e.event.behindTarget.cooldownMin, e.event.behindTarget.cooldownMax))
@@ -574,11 +610,13 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
break;
case SMART_ACTION_SET_EMOTE_STATE:
case SMART_ACTION_PLAY_EMOTE:
- if (!IsEmoteValid(e, e.action.emote.emote)) return false;
+ if (!IsEmoteValid(e, e.action.emote.emote))
+ return false;
break;
case SMART_ACTION_FAIL_QUEST:
case SMART_ACTION_ADD_QUEST:
- if (!e.action.quest.quest || !IsQuestValid(e, e.action.quest.quest)) return false;
+ if (!e.action.quest.quest || !IsQuestValid(e, e.action.quest.quest))
+ return false;
break;
case SMART_ACTION_ACTIVATE_TAXI:
{
@@ -590,17 +628,29 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
break;
}
case SMART_ACTION_RANDOM_EMOTE:
- if (e.action.randomEmote.emote1 && !IsEmoteValid(e, e.action.randomEmote.emote1)) return false;
- if (e.action.randomEmote.emote2 && !IsEmoteValid(e, e.action.randomEmote.emote2)) return false;
- if (e.action.randomEmote.emote3 && !IsEmoteValid(e, e.action.randomEmote.emote3)) return false;
- if (e.action.randomEmote.emote4 && !IsEmoteValid(e, e.action.randomEmote.emote4)) return false;
- if (e.action.randomEmote.emote5 && !IsEmoteValid(e, e.action.randomEmote.emote5)) return false;
- if (e.action.randomEmote.emote6 && !IsEmoteValid(e, e.action.randomEmote.emote6)) return false;
+ if (e.action.randomEmote.emote1 && !IsEmoteValid(e, e.action.randomEmote.emote1))
+ return false;
+
+ if (e.action.randomEmote.emote2 && !IsEmoteValid(e, e.action.randomEmote.emote2))
+ return false;
+
+ if (e.action.randomEmote.emote3 && !IsEmoteValid(e, e.action.randomEmote.emote3))
+ return false;
+
+ if (e.action.randomEmote.emote4 && !IsEmoteValid(e, e.action.randomEmote.emote4))
+ return false;
+
+ if (e.action.randomEmote.emote5 && !IsEmoteValid(e, e.action.randomEmote.emote5))
+ return false;
+
+ if (e.action.randomEmote.emote6 && !IsEmoteValid(e, e.action.randomEmote.emote6))
+ return false;
break;
case SMART_ACTION_ADD_AURA:
case SMART_ACTION_CAST:
case SMART_ACTION_INVOKER_CAST:
- if (!IsSpellValid(e, e.action.cast.spell)) return false;
+ if (!IsSpellValid(e, e.action.cast.spell))
+ return false;
break;
case SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS:
case SMART_ACTION_CALL_GROUPEVENTHAPPENS:
@@ -619,8 +669,11 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
break;
case SMART_ACTION_SEND_CASTCREATUREORGO:
- if (!IsQuestValid(e, e.action.castCreatureOrGO.quest)) return false;
- if (!IsSpellValid(e, e.action.castCreatureOrGO.spell)) return false;
+ if (!IsQuestValid(e, e.action.castCreatureOrGO.quest))
+ return false;
+
+ if (!IsSpellValid(e, e.action.castCreatureOrGO.spell))
+ return false;
break;
@@ -644,11 +697,15 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
break;
case SMART_ACTION_CALL_CASTEDCREATUREORGO:
- if (!IsCreatureValid(e, e.action.castedCreatureOrGO.creature)) return false;
- if (!IsSpellValid(e, e.action.castedCreatureOrGO.spell)) return false;
+ if (!IsCreatureValid(e, e.action.castedCreatureOrGO.creature))
+ return false;
+
+ if (!IsSpellValid(e, e.action.castedCreatureOrGO.spell))
+ return false;
break;
case SMART_ACTION_REMOVEAURASFROMSPELL:
- if (!IsSpellValid(e, e.action.removeAura.spell)) return false;
+ if (!IsSpellValid(e, e.action.removeAura.spell))
+ return false;
break;
case SMART_ACTION_RANDOM_PHASE:
{
@@ -672,11 +729,13 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u attempts to set invalid phase, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
- if (!IsMinMaxValid(e, e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax)) return false;
+ if (!IsMinMaxValid(e, e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax))
+ return false;
break;
}
case SMART_ACTION_SUMMON_CREATURE:
- if (!IsCreatureValid(e, e.action.summonCreature.creature)) return false;
+ if (!IsCreatureValid(e, e.action.summonCreature.creature))
+ return false;
if (e.action.summonCreature.type < TEMPSUMMON_TIMED_OR_DEAD_DESPAWN || e.action.summonCreature.type > TEMPSUMMON_MANUAL_DESPAWN)
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses incorrect TempSummonType %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.summonCreature.type);
@@ -684,10 +743,12 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
break;
case SMART_ACTION_CALL_KILLEDMONSTER:
- if (!IsCreatureValid(e, e.action.killedMonster.creature)) return false;
+ if (!IsCreatureValid(e, e.action.killedMonster.creature))
+ return false;
break;
case SMART_ACTION_UPDATE_TEMPLATE:
- if (e.action.updateTemplate.creature && !IsCreatureValid(e, e.action.updateTemplate.creature)) return false;
+ if (e.action.updateTemplate.creature && !IsCreatureValid(e, e.action.updateTemplate.creature))
+ return false;
break;
case SMART_ACTION_SET_SHEATH:
if (e.action.setSheath.sheath && e.action.setSheath.sheath >= MAX_SHEATH_STATE)
@@ -706,12 +767,16 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
break;
}
case SMART_ACTION_SUMMON_GO:
- if (!IsGameObjectValid(e, e.action.summonGO.entry)) return false;
+ if (!IsGameObjectValid(e, e.action.summonGO.entry))
+ return false;
break;
case SMART_ACTION_ADD_ITEM:
case SMART_ACTION_REMOVE_ITEM:
- if (!IsItemValid(e, e.action.item.entry)) return false;
- if (!NotNULL(e, e.action.item.count)) return false;
+ if (!IsItemValid(e, e.action.item.entry))
+ return false;
+
+ if (!NotNULL(e, e.action.item.count))
+ return false;
break;
case SMART_ACTION_TELEPORT:
if (!sMapStore.LookupEntry(e.action.teleport.mapID))
@@ -728,7 +793,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
break;
case SMART_ACTION_WP_STOP:
- if (e.action.wpStop.quest && !IsQuestValid(e, e.action.wpStop.quest)) return false;
+ if (e.action.wpStop.quest && !IsQuestValid(e, e.action.wpStop.quest))
+ return false;
break;
case SMART_ACTION_WP_START:
{
@@ -737,7 +803,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
sLog->outErrorDb("SmartAIMgr: Creature %d Event %u Action %u uses non-existent WaypointPath id %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.wpStart.pathID);
return false;
}
- if (e.action.wpStart.quest && !IsQuestValid(e, e.action.wpStart.quest)) return false;
+ if (e.action.wpStart.quest && !IsQuestValid(e, e.action.wpStart.quest))
+ return false;
if (e.action.wpStart.reactState > REACT_AGGRESSIVE)
{
sLog->outErrorDb("SmartAIMgr: Creature %d Event %u Action %u uses invalid React State %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.wpStart.reactState);
@@ -747,8 +814,11 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
case SMART_ACTION_CREATE_TIMED_EVENT:
{
- if (!IsMinMaxValid(e, e.action.timeEvent.min, e.action.timeEvent.max)) return false;
- if (!IsMinMaxValid(e, e.action.timeEvent.repeatMin, e.action.timeEvent.repeatMax)) return false;
+ if (!IsMinMaxValid(e, e.action.timeEvent.min, e.action.timeEvent.max))
+ return false;
+
+ if (!IsMinMaxValid(e, e.action.timeEvent.repeatMin, e.action.timeEvent.repeatMax))
+ return false;
break;
}
case SMART_ACTION_FOLLOW:
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 36da0e9a97e..1a5f3412459 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -21,7 +21,6 @@
#include "ArenaTeamMgr.h"
#include "World.h"
#include "WorldPacket.h"
-
#include "ArenaTeam.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
@@ -259,9 +258,7 @@ void Battleground::Update(uint32 diff)
{
case STATUS_WAIT_JOIN:
if (GetPlayersSize())
- {
_ProcessJoin(diff);
- }
break;
case STATUS_IN_PROGRESS:
_ProcessOfflineQueue();
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index b864376e3a6..d2cbab2be54 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -1481,7 +1481,7 @@ void BattlegroundAV::ResetBGSubclass()
{
for (uint8 j=0; j<9; j++)
m_Team_QuestStatus[i][j]=0;
- m_Team_Scores[i]=BG_AV_SCORE_INITIAL_POINTS;
+ m_Team_Scores[i]=BG_AV_SCORE_INITIAL_POINTS;
m_IsInformedNearVictory[i]=false;
m_CaptainAlive[i] = true;
m_CaptainBuffTimer[i] = 120000 + urand(0, 4)* 60; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes TODO get the right times
@@ -1502,7 +1502,6 @@ void BattlegroundAV::ResetBGSubclass()
for (uint16 i = 0; i < AV_CPLACE_MAX+AV_STATICCPLACE_MAX; i++)
if (BgCreatures[i])
DelCreature(i);
-
}
bool BattlegroundAV::IsBothMinesControlledByTeam(uint32 team) const
@@ -1562,4 +1561,4 @@ bool BattlegroundAV::IsAllTowersControlledAndCaptainAlive(uint32 team) const
}
return false;
-} \ No newline at end of file
+}
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index dff0efd5197..f100d391698 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -338,7 +338,9 @@ struct VendorItemData
VendorItem* GetItem(uint32 slot) const
{
- if (slot >= m_items.size()) return NULL;
+ if (slot >= m_items.size())
+ return NULL;
+
return m_items[slot];
}
bool Empty() const { return m_items.empty(); }
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 910e9c86b42..1fe83023976 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -840,7 +840,9 @@ bool GameObject::IsTransport() const
{
// If something is marked as a transport, don't transmit an out of range packet for it.
GameObjectTemplate const* gInfo = GetGOInfo();
- if (!gInfo) return false;
+ if (!gInfo)
+ return false;
+
return gInfo->type == GAMEOBJECT_TYPE_TRANSPORT || gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT;
}
@@ -849,7 +851,9 @@ bool GameObject::IsDynTransport() const
{
// If something is marked as a transport, don't transmit an out of range packet for it.
GameObjectTemplate const* gInfo = GetGOInfo();
- if (!gInfo) return false;
+ if (!gInfo)
+ return false;
+
return gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT || (gInfo->type == GAMEOBJECT_TYPE_TRANSPORT && !gInfo->transport.pause);
}
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index bde8780e78f..a8035043543 100755
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -730,7 +730,9 @@ class GameObject : public WorldObject, public GridObject<GameObject>
bool IsInSkillupList(uint32 PlayerGuidLow) const
{
for (std::list<uint32>::const_iterator i = m_SkillupList.begin(); i != m_SkillupList.end(); ++i)
- if (*i == PlayerGuidLow) return true;
+ if (*i == PlayerGuidLow)
+ return true;
+
return false;
}
void ClearSkillupList() { m_SkillupList.clear(); }
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
index 0236e9450f5..ee809243107 100755
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
@@ -102,7 +102,8 @@ uint32 GetItemEnchantMod(int32 entry)
{
fCount += ench_iter->chance;
- if (fCount > dRoll) return ench_iter->ench;
+ if (fCount > dRoll)
+ return ench_iter->ench;
}
//we could get here only if sum of all enchantment chances is lower than 100%
@@ -113,7 +114,8 @@ uint32 GetItemEnchantMod(int32 entry)
{
fCount += ench_iter->chance;
- if (fCount > dRoll) return ench_iter->ench;
+ if (fCount > dRoll)
+ return ench_iter->ench;
}
return 0;
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index fe89a346911..2291675c36d 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1457,7 +1457,9 @@ void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset
float Position::GetAngle(const Position* obj) const
{
- if (!obj) return 0;
+ if (!obj)
+ return 0;
+
return GetAngle(obj->GetPositionX(), obj->GetPositionY());
}
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 972be794464..f6bd31f7dc6 100755
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -227,7 +227,9 @@ class Object
bool HasFlag(uint16 index, uint32 flag) const
{
- if (index >= m_valuesCount && !PrintIndexError(index, false)) return false;
+ if (index >= m_valuesCount && !PrintIndexError(index, false))
+ return false;
+
return (m_uint32Values[index] & flag) != 0;
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index a0aad893893..f25d90855d4 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -23259,7 +23259,8 @@ void Player::SendCorpseReclaimDelay(bool load)
else
delay = GetCorpseReclaimDelay(pvp);
- if (!delay) return;
+ if (!delay)
+ return;
//! corpse reclaim delay 30 * 1000ms or longer at often deaths
WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 80b6ddbbf56..30be1a854d0 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -457,7 +457,8 @@ void Unit::resetAttackTimer(WeaponAttackType type)
bool Unit::IsWithinCombatRange(const Unit* obj, float dist2compare) const
{
- if (!obj || !IsInMap(obj)) return false;
+ if (!obj || !IsInMap(obj))
+ return false;
float dx = GetPositionX() - obj->GetPositionX();
float dy = GetPositionY() - obj->GetPositionY();
@@ -472,7 +473,8 @@ bool Unit::IsWithinCombatRange(const Unit* obj, float dist2compare) const
bool Unit::IsWithinMeleeRange(const Unit* obj, float dist) const
{
- if (!obj || !IsInMap(obj)) return false;
+ if (!obj || !IsInMap(obj))
+ return false;
float dx = GetPositionX() - obj->GetPositionX();
float dy = GetPositionY() - obj->GetPositionY();
@@ -2878,7 +2880,8 @@ void Unit::SetCurrentCastedSpell(Spell* pSpell)
CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
- if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
+ if (pSpell == m_currentSpells[CSpellType]) // avoid breaking self
+ return;
// break same type spell if it is not delayed
InterruptSpell(CSpellType, false);
@@ -4619,7 +4622,9 @@ GameObject* Unit::GetGameObject(uint32 spellId) const
void Unit::AddGameObject(GameObject* gameObj)
{
- if (!gameObj || !gameObj->GetOwnerGUID() == 0) return;
+ if (!gameObj || !gameObj->GetOwnerGUID() == 0)
+ return;
+
m_gameObj.push_back(gameObj);
gameObj->SetOwnerGUID(GetGUID());
@@ -11879,7 +11884,9 @@ float Unit::GetWeaponProcChance() const
float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellInfo* spellProto) const
{
// proc per minute chance calculation
- if (PPM <= 0) return 0.0f;
+ if (PPM <= 0)
+ return 0.0f;
+
// Apply chance modifer aura
if (spellProto)
if (Player* modOwner = GetSpellModOwner())
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index d8107576ee4..aab1fc96521 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -8598,10 +8598,13 @@ uint32 ObjectMgr::GetScriptId(const char *name)
{
// use binary search to find the script name in the sorted vector
// assume "" is the first element
- if (!name) return 0;
- ScriptNameContainer::const_iterator itr =
- std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name);
- if (itr == _scriptNamesStore.end() || *itr != name) return 0;
+ if (!name)
+ return 0;
+
+ ScriptNameContainer::const_iterator itr = std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name);
+ if (itr == _scriptNamesStore.end() || *itr != name)
+ return 0;
+
return uint32(itr - _scriptNamesStore.begin());
}
@@ -8610,6 +8613,7 @@ void ObjectMgr::CheckScripts(ScriptsType type, std::set<int32>& ids)
ScriptMapMap* scripts = GetScriptsMapByType(type);
if (!scripts)
return;
+
for (ScriptMapMap::const_iterator itrMM = scripts->begin(); itrMM != scripts->end(); ++itrMM)
{
for (ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM)
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 637025c7d9e..de8dc2b90f6 100755
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -248,8 +248,9 @@ void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DECLINE");
- Group *group = GetPlayer()->GetGroupInvite();
- if (!group) return;
+ Group* group = GetPlayer()->GetGroupInvite();
+ if (!group)
+ return;
// Remember leader if online (group pointer will be invalid if group gets disbanded)
Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index c977a967162..7efd600baa8 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -512,7 +512,9 @@ QuestItemList* Loot::FillFFALoot(Player* player)
QuestItemList* Loot::FillQuestLoot(Player* player)
{
- if (items.size() == MAX_NR_LOOT_ITEMS) return NULL;
+ if (items.size() == MAX_NR_LOOT_ITEMS)
+ return NULL;
+
QuestItemList* ql = new QuestItemList();
for (uint8 i = 0; i < quest_items.size(); ++i)
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index d0f99610262..766e3d23f93 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -245,8 +245,12 @@ class Map : public GridRefManager<NGridType>
// currently unused for normal maps
bool CanUnload(uint32 diff)
{
- if (!m_unloadTimer) return false;
- if (m_unloadTimer <= diff) return true;
+ if (!m_unloadTimer)
+ return false;
+
+ if (m_unloadTimer <= diff)
+ return true;
+
m_unloadTimer -= diff;
return false;
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 312b79e3e7a..52a2f1f9da8 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -6262,9 +6262,12 @@ SpellCastResult Spell::CheckItems()
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
{
- if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_TARGET_NOT_PLAYER;
+
if (m_attackType != RANGED_ATTACK)
break;
+
Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType);
if (!pItem || pItem->IsBroken())
return SPELL_FAILED_EQUIPPED_ITEM;
@@ -6276,7 +6279,8 @@ SpellCastResult Spell::CheckItems()
uint32 ammo = pItem->GetEntry();
if (!m_caster->ToPlayer()->HasItemCount(ammo, 1))
return SPELL_FAILED_NO_AMMO;
- }; break;
+ };
+ break;
case ITEM_SUBCLASS_WEAPON_GUN:
case ITEM_SUBCLASS_WEAPON_BOW:
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 2330461256b..37d79225169 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -1140,11 +1140,6 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
return true;
}
-void SpellMgr::LoadSpellInfos()
-{
-
-}
-
void SpellMgr::LoadSpellRanks()
{
uint32 oldMSTime = getMSTime();
@@ -1160,13 +1155,12 @@ void SpellMgr::LoadSpellRanks()
if (!result)
{
- sLog->outString(">> Loaded 0 spell rank records");
+ sLog->outString(">> Loaded 0 spell rank records. DB table `spell_ranks` is empty.");
sLog->outString();
- sLog->outErrorDb("`spell_ranks` table is empty!");
return;
}
- uint32 rows = 0;
+ uint32 count = 0;
bool finished = false;
do
@@ -1237,7 +1231,7 @@ void SpellMgr::LoadSpellRanks()
std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin();
do
{
- ++rows;
+ ++count;
int32 addedSpell = itr->first;
mSpellChains[addedSpell].first = GetSpellInfo(lastSpell);
mSpellChains[addedSpell].last = GetSpellInfo(rankChain.back().first);
@@ -1257,7 +1251,7 @@ void SpellMgr::LoadSpellRanks()
while (true);
} while (!finished);
- sLog->outString(">> Loaded %u spell rank records in %u ms", rows, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString(">> Loaded %u spell rank records in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
@@ -1273,19 +1267,19 @@ void SpellMgr::LoadSpellRequired()
if (!result)
{
- sLog->outString(">> Loaded 0 spell required records");
+ sLog->outString(">> Loaded 0 spell required records. DB table `spell_required` is empty.");
sLog->outString();
- sLog->outErrorDb("`spell_required` table is empty!");
return;
}
- uint32 rows = 0;
+ uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
uint32 spell_req = fields[1].GetUInt32();
+
// check if chain is made with valid first spell
SpellInfo const* spell = GetSpellInfo(spell_id);
if (!spell)
@@ -1293,17 +1287,20 @@ void SpellMgr::LoadSpellRequired()
sLog->outErrorDb("spell_id %u in `spell_required` table is not found in dbcs, skipped", spell_id);
continue;
}
+
SpellInfo const* req_spell = GetSpellInfo(spell_req);
if (!req_spell)
{
sLog->outErrorDb("req_spell %u in `spell_required` table is not found in dbcs, skipped", spell_req);
continue;
}
+
if (GetFirstSpellInChain(spell_id) == GetFirstSpellInChain(spell_req))
{
sLog->outErrorDb("req_spell %u and spell_id %u in `spell_required` table are ranks of the same spell, entry not needed, skipped", spell_req, spell_id);
continue;
}
+
if (IsSpellRequiringSpell(spell_id, spell_req))
{
sLog->outErrorDb("duplicated entry of req_spell %u and spell_id %u in `spell_required`, skipped", spell_req, spell_id);
@@ -1312,10 +1309,10 @@ void SpellMgr::LoadSpellRequired()
mSpellReq.insert (std::pair<uint32, uint32>(spell_id, spell_req));
mSpellsReqSpell.insert (std::pair<uint32, uint32>(spell_req, spell_id));
- ++rows;
+ ++count;
} while (result->NextRow());
- sLog->outString(">> Loaded %u spell required records in %u ms", rows, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString(">> Loaded %u spell required records in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
@@ -1367,14 +1364,12 @@ void SpellMgr::LoadSpellLearnSpells()
QueryResult result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell");
if (!result)
{
- sLog->outString(">> Loaded 0 spell learn spells");
+ sLog->outString(">> Loaded 0 spell learn spells. DB table `spell_learn_spell` is empty.");
sLog->outString();
- sLog->outErrorDb("`spell_learn_spell` table is empty!");
return;
}
uint32 count = 0;
-
do
{
Field* fields = result->Fetch();
@@ -1382,9 +1377,9 @@ void SpellMgr::LoadSpellLearnSpells()
uint32 spell_id = fields[0].GetUInt16();
SpellLearnSpellNode node;
- node.spell = fields[1].GetUInt16();
- node.active = fields[2].GetBool();
- node.autoLearned= false;
+ node.spell = fields[1].GetUInt16();
+ node.active = fields[2].GetBool();
+ node.autoLearned = false;
if (!GetSpellInfo(spell_id))
{
@@ -1478,7 +1473,6 @@ void SpellMgr::LoadSpellTargetPositions()
}
uint32 count = 0;
-
do
{
Field* fields = result->Fetch();
@@ -1590,19 +1584,17 @@ void SpellMgr::LoadSpellGroups()
mSpellSpellGroup.clear(); // need for reload case
mSpellGroupSpell.clear();
- uint32 count = 0;
-
// 0 1
QueryResult result = WorldDatabase.Query("SELECT id, spell_id FROM spell_group");
if (!result)
{
+ sLog->outString(">> Loaded 0 spell group definitions. DB table `spell_group` is empty.");
sLog->outString();
- sLog->outString(">> Loaded %u spell group definitions", count);
return;
}
std::set<uint32> groups;
-
+ uint32 count = 0;
do
{
Field* fields = result->Fetch();
@@ -1673,17 +1665,16 @@ void SpellMgr::LoadSpellGroupStackRules()
mSpellGroupStack.clear(); // need for reload case
- uint32 count = 0;
-
// 0 1
QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules");
if (!result)
{
- sLog->outString(">> Loaded 0 spell group stack rules");
+ sLog->outString(">> Loaded 0 spell group stack rules. DB table `spell_group_stack_rules` is empty.");
sLog->outString();
return;
}
+ uint32 count = 0;
do
{
Field* fields = result->Fetch();
@@ -1719,17 +1710,16 @@ void SpellMgr::LoadSpellProcEvents()
mSpellProcEventMap.clear(); // need for reload case
- uint32 count = 0;
-
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
if (!result)
{
- sLog->outString(">> Loaded %u spell proc event conditions", count);
+ sLog->outString(">> Loaded 0 spell proc event conditions. DB table `spell_proc_event` is empty.");
sLog->outString();
return;
}
+ uint32 count = 0;
uint32 customProc = 0;
do
{
@@ -1784,17 +1774,16 @@ void SpellMgr::LoadSpellProcs()
mSpellProcMap.clear(); // need for reload case
- uint32 count = 0;
-
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
QueryResult result = WorldDatabase.Query("SELECT spellId, schoolMask, spellFamilyName, spellFamilyMask0, spellFamilyMask1, spellFamilyMask2, typeMask, spellTypeMask, spellPhaseMask, hitMask, attributesMask, ratePerMinute, chance, cooldown, charges FROM spell_proc");
if (!result)
{
- sLog->outString(">> Loaded %u spell proc conditions and data", count);
+ sLog->outString(">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
sLog->outString();
return;
}
+ uint32 count = 0;
do
{
Field* fields = result->Fetch();
@@ -1925,16 +1914,17 @@ void SpellMgr::LoadSpellBonusess()
uint32 oldMSTime = getMSTime();
mSpellBonusMap.clear(); // need for reload case
- uint32 count = 0;
+
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus, ap_dot_bonus FROM spell_bonus_data");
if (!result)
{
- sLog->outString(">> Loaded %u spell bonus data", count);
+ sLog->outString(">> Loaded 0 spell bonus data. DB table `spell_bonus_data` is empty.");
sLog->outString();
return;
}
+ uint32 count = 0;
do
{
Field* fields = result->Fetch();
@@ -1966,17 +1956,16 @@ void SpellMgr::LoadSpellThreats()
mSpellThreatMap.clear(); // need for reload case
- uint32 count = 0;
-
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, flatMod, pctMod, apPctMod FROM spell_threat");
if (!result)
{
- sLog->outString(">> Loaded 0 aggro generating spells");
+ sLog->outString(">> Loaded 0 aggro generating spells. DB table `spell_threat` is empty.");
sLog->outString();
return;
}
+ uint32 count = 0;
do
{
Field* fields = result->Fetch();
@@ -2040,7 +2029,6 @@ void SpellMgr::LoadSpellPetAuras()
}
uint32 count = 0;
-
do
{
Field* fields = result->Fetch();
@@ -2095,11 +2083,10 @@ void SpellMgr::LoadEnchantCustomAttr()
uint32 size = sSpellItemEnchantmentStore.GetNumRows();
mEnchantCustomAttr.resize(size);
- uint32 count = 0;
-
for (uint32 i = 0; i < size; ++i)
mEnchantCustomAttr[i] = 0;
+ uint32 count = 0;
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellInfo = GetSpellInfo(i);
@@ -2135,17 +2122,16 @@ void SpellMgr::LoadSpellEnchantProcData()
mSpellEnchantProcEventMap.clear(); // need for reload case
- uint32 count = 0;
-
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx FROM spell_enchant_proc_data");
if (!result)
{
- sLog->outString(">> Loaded %u spell enchant proc event conditions", count);
+ sLog->outString(">> Loaded 0 spell enchant proc event conditions. DB table `spell_enchant_proc_data` is empty.");
sLog->outString();
return;
}
+ uint32 count = 0;
do
{
Field* fields = result->Fetch();
@@ -2190,7 +2176,6 @@ void SpellMgr::LoadSpellLinked()
}
uint32 count = 0;
-
do
{
Field* fields = result->Fetch();
@@ -2435,7 +2420,6 @@ void SpellMgr::LoadSpellAreas()
}
uint32 count = 0;
-
do
{
Field* fields = result->Fetch();
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index 9fffd474651..521070f7879 100755
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -693,7 +693,6 @@ class SpellMgr
public:
// Loading data at server startup
- void LoadSpellInfos();
void LoadSpellRanks();
void LoadSpellRequired();
void LoadSpellLearnSkills();