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authorHwis <freezymy1@mail.ru>2024-09-03 15:09:50 +0300
committerGitHub <noreply@github.com>2024-09-03 14:09:50 +0200
commit1580b4ef84f11c06dc6adab60c09f2791c0876c5 (patch)
tree5ee23ffc34bfbed1a739599e14b7596b2af981bb
parente8740fb2e125b308493aeab49ddd7b0cc6a53c97 (diff)
Core/Conf: Update MaxPlayerLevel to 80 (#30196)
-rw-r--r--src/server/game/DataStores/DBCEnums.h2
-rw-r--r--src/server/worldserver/worldserver.conf.dist4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h
index 71c9674f217..403bff96209 100644
--- a/src/server/game/DataStores/DBCEnums.h
+++ b/src/server/game/DataStores/DBCEnums.h
@@ -44,7 +44,7 @@ enum LevelLimit
// Client expected level limitation, like as used in DBC item max levels for "until max player level"
// use as default max player level, must be fit max level for used client
// also see MAX_LEVEL and STRONG_MAX_LEVEL define
- DEFAULT_MAX_LEVEL = 70,
+ DEFAULT_MAX_LEVEL = 80,
// client supported max level for player/pets/etc. Avoid overflow or client stability affected.
// also see GT_MAX_LEVEL define
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index cbf3536e52e..27c65924128 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -899,9 +899,9 @@ SkipCinematics = 0
# Description: Maximum level that can be reached by players.
# Important: Levels beyond 110 are not recommended at all.
# Range: 1-255
-# Default: 70
+# Default: 80
-MaxPlayerLevel = 70
+MaxPlayerLevel = 80
#
# MinDualSpecLevel