diff options
author | linencloth <none@none> | 2010-11-15 11:23:32 +0100 |
---|---|---|
committer | linencloth <none@none> | 2010-11-15 11:23:32 +0100 |
commit | 171ffd49ed9bc9b9970f4ab5576ae406027df4e8 (patch) | |
tree | 8af8e5e37bd22aa2446470e964f2f5be58402972 | |
parent | 43588a272d0d62f6e357720464a5f9584eb48b32 (diff) |
Core/Players: Fix visibility of out of sight range group members on the map
--HG--
branch : trunk
-rwxr-xr-x | src/server/game/Groups/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index a08f49434a8..24fe23f00be 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1148,7 +1148,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer) for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { if (player = itr->getSource()) - if (!player->canSeeOrDetect(pPlayer)) + if (!player->IsWithinDist(pPlayer, player->GetSightRange(), false)) player->GetSession()->SendPacket(&data); } } |