diff options
author | Ovahlord <dreadkiller@gmx.de> | 2020-08-29 22:48:22 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-02-04 13:05:36 +0100 |
commit | 175fb7056b32d5455b59d83cc0f46fc55d905307 (patch) | |
tree | 1f3159191554d8a03f3ea52d2f260a7c55d52397 | |
parent | 7cd98cd7d2e5723abdad12aed19213cb5b619189 (diff) |
Core/AI: SortByDistance will now sort the referenced list instead of a copy of it. This fixes MinDistance and MaxDistance target selection
(cherry picked from commit c08180d9bc7cb203746650a9b2fc775efbeb2540)
-rw-r--r-- | src/server/game/AI/CoreAI/UnitAI.cpp | 2 | ||||
-rw-r--r-- | src/server/game/AI/CoreAI/UnitAI.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp index 243d45fdcb6..e5e8c921010 100644 --- a/src/server/game/AI/CoreAI/UnitAI.cpp +++ b/src/server/game/AI/CoreAI/UnitAI.cpp @@ -302,7 +302,7 @@ ThreatManager& UnitAI::GetThreatManager() return me->GetThreatManager(); } -void UnitAI::SortByDistance(std::list<Unit*> list, bool ascending) +void UnitAI::SortByDistance(std::list<Unit*>& list, bool ascending) { list.sort(Trinity::ObjectDistanceOrderPred(me, ascending)); } diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index 4d660a4289d..38519917bd5 100644 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -343,7 +343,7 @@ class TC_GAME_API UnitAI UnitAI& operator=(UnitAI const& right) = delete; ThreatManager& GetThreatManager(); - void SortByDistance(std::list<Unit*> list, bool ascending = true); + void SortByDistance(std::list<Unit*>& list, bool ascending = true); }; #endif |