diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2017-01-20 01:16:51 -0300 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2019-07-21 21:06:54 +0200 |
| commit | 17703e89245a6754625df5ef1922dffe44223f07 (patch) | |
| tree | 10e442bc6c9fe1532fbba41d19ba1a82c7b18a86 | |
| parent | a09f572d24a0bd92f85f35bb8955aab89ee69068 (diff) | |
Core/Spell: remove duplicated SPELL_AURA_MOD_DEBUFF_RESISTANCE handling.
Each spell had two rolls in which it could be resisted, effectively adding to the resist chance.
Closes #7406
(cherrypicked from 23f76b563f3002e1557eb5dd75e0d26bd22357ab)
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 75f443223a8..e046dc17402 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2499,7 +2499,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings HitChance += int32(m_modSpellHitChance * 100.0f); - RoundToInterval(HitChance, 100, 10000); + RoundToInterval(HitChance, 0, 10000); int32 tmp = 10000 - HitChance; |
