diff options
author | Blaymoira <none@none> | 2008-12-26 14:21:29 +0100 |
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committer | Blaymoira <none@none> | 2008-12-26 14:21:29 +0100 |
commit | 178ddecde69cb037667ecff8af87aba9e298f976 (patch) | |
tree | 16129b49848193ee88f2cbe637ea7b8709445a08 | |
parent | 023efbafdd93b36d4886bf7c2f2fcc167f359d21 (diff) |
*Restore build on linux - by Lightguard
--HG--
branch : trunk
-rw-r--r-- | src/bindings/scripts/include/sc_creature.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h index b45fc5fda77..90a66911ac7 100644 --- a/src/bindings/scripts/include/sc_creature.h +++ b/src/bindings/scripts/include/sc_creature.h @@ -152,7 +152,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI Unit* FindCreature(uint32 entry, uint32 range); //Get a single gameobject of given entry - GameObject* ScriptedAI::FindGameObject(uint32 entry); + GameObject* FindGameObject(uint32 entry); //Returns friendly unit with the most amount of hp missing from max hp Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff = 1); |