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author | Discover- <amort11@hotmail.com> | 2014-01-19 12:36:51 +0100 |
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committer | Discover- <amort11@hotmail.com> | 2014-01-19 12:36:51 +0100 |
commit | 18ab91bd1d04b9ed019d61c75f02bb36af6198e5 (patch) | |
tree | 7457dc953e89bf70c5b4f52131a02f3900b24e5b | |
parent | c18fd0378d7044588f3128b98eb43ce11d2945f0 (diff) |
Core/Misc: The timer that indicates how long it takes until the player can reclaim their corpse now starts counting down when the player releases its spirit instead of when they die. Fixes an issue where the 'Accept' button in the reclaim corpse window would already be clickable but have no effect (WorldSession::HandleReclaimCorpseOpcode::L754).
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4dab652d732..061cc3f999f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5127,7 +5127,7 @@ void Player::BuildPlayerRepop() // BG - remove insignia related RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); -// SendCorpseReclaimDelay(); + SendCorpseReclaimDelay(); // to prevent cheating corpse->ResetGhostTime(); |