diff options
author | n0n4m3 <none@none> | 2009-12-17 10:27:53 +0100 |
---|---|---|
committer | n0n4m3 <none@none> | 2009-12-17 10:27:53 +0100 |
commit | 1aaa872dd0c94dbf2faf0f8be5da774a75984787 (patch) | |
tree | 056e33ce9039c606efd70f72f6dff73b8fce0bfb | |
parent | 9f672dbffe7da861b4c772f812e279a04c7683a5 (diff) |
Update DBC Structure for 322a
--HG--
branch : trunk
-rw-r--r-- | src/game/DBCEnums.h | 37 | ||||
-rw-r--r-- | src/game/DBCStores.cpp | 45 | ||||
-rw-r--r-- | src/game/DBCStores.h | 5 | ||||
-rw-r--r-- | src/game/DBCStructure.h | 255 | ||||
-rw-r--r-- | src/game/DBCfmt.h | 19 |
5 files changed, 225 insertions, 136 deletions
diff --git a/src/game/DBCEnums.h b/src/game/DBCEnums.h index a0e030bf7cb..97cc6f4798c 100644 --- a/src/game/DBCEnums.h +++ b/src/game/DBCEnums.h @@ -232,6 +232,42 @@ enum AreaFlags AREA_FLAG_OUTDOOR_PVP2 = 0x08000000 // Wintergrasp and it's subzones }; +enum Difficulty +{ + REGULAR_DIFFICULTY = 0, + + DUNGEON_DIFFICULTY_NORMAL = 0, + DUNGEON_DIFFICULTY_HEROIC = 1, + + RAID_DIFFICULTY_10MAN_NORMAL = 0, + RAID_DIFFICULTY_25MAN_NORMAL = 1, + RAID_DIFFICULTY_10MAN_HEROIC = 2, + RAID_DIFFICULTY_25MAN_HEROIC = 3, +}; + +#define MAX_DUNGEON_DIFFICULTY 2 +#define MAX_RAID_DIFFICULTY 4 +#define MAX_DIFFICULTY 4 + +enum SpawnMask +{ + SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY),// any any maps without spawn modes + + SPAWNMASK_DUNGEON_NORMAL = (1 << DUNGEON_DIFFICULTY_NORMAL), + SPAWNMASK_DUNGEON_HEROIC = (1 << DUNGEON_DIFFICULTY_HEROIC), + SPAWNMASK_DUNGEON_ALL = (SPAWNMASK_DUNGEON_NORMAL | SPAWNMASK_DUNGEON_HEROIC), + + SPAWNMASK_RAID_10MAN_NORMAL = (1 << RAID_DIFFICULTY_10MAN_NORMAL), + SPAWNMASK_RAID_25MAN_NORMAL = (1 << RAID_DIFFICULTY_25MAN_NORMAL), + SPAWNMASK_RAID_NORMAL_ALL = (SPAWNMASK_RAID_10MAN_NORMAL | SPAWNMASK_RAID_25MAN_NORMAL), + + SPAWNMASK_RAID_10MAN_HEROIC = (1 << RAID_DIFFICULTY_10MAN_HEROIC), + SPAWNMASK_RAID_25MAN_HEROIC = (1 << RAID_DIFFICULTY_25MAN_HEROIC), + SPAWNMASK_RAID_HEROIC_ALL = (SPAWNMASK_RAID_10MAN_HEROIC | SPAWNMASK_RAID_25MAN_HEROIC), + + SPAWNMASK_RAID_ALL = (SPAWNMASK_RAID_NORMAL_ALL | SPAWNMASK_RAID_HEROIC_ALL), +}; + enum FactionTemplateFlags { FACTION_TEMPLATE_FLAG_CONTESTED_GUARD = 0x00001000, // faction will attack players that were involved in PvP combats @@ -333,4 +369,3 @@ enum SummonPropFlags }; #endif - diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp index ba89cb69215..c9832a830eb 100644 --- a/src/game/DBCStores.cpp +++ b/src/game/DBCStores.cpp @@ -100,6 +100,11 @@ DBCStorage <LockEntry> sLockStore(LockEntryfmt); DBCStorage <MailTemplateEntry> sMailTemplateStore(MailTemplateEntryfmt); DBCStorage <MapEntry> sMapStore(MapEntryfmt); + +// DBC used only for initialization sMapDifficultyMap at startup. +DBCStorage <MapDifficultyEntry> sMapDifficultyStore(MapDifficultyEntryfmt); // only for loading +MapDifficultyMap sMapDifficultyMap; + DBCStorage <MovieEntry> sMovieStore(MovieEntryfmt); DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt); @@ -133,7 +138,7 @@ TalentSpellPosMap sTalentSpellPosMap; DBCStorage <TalentTabEntry> sTalentTabStore(TalentTabEntryfmt); // store absolute bit position for first rank for talent inspect -static uint32 sTalentTabPages[12/*MAX_CLASSES*/][3]; +static uint32 sTalentTabPages[MAX_CLASSES][3]; DBCStorage <TaxiNodesEntry> sTaxiNodesStore(TaxiNodesEntryfmt); TaxiMask sTaxiNodesMask; @@ -143,10 +148,10 @@ TaxiMask sOldContinentsNodesMask; TaxiPathSetBySource sTaxiPathSetBySource; DBCStorage <TaxiPathEntry> sTaxiPathStore(TaxiPathEntryfmt); -// DBC used only for initialization sTaxiPathSetBySource at startup. +// DBC used only for initialization sTaxiPathNodeStore at startup. TaxiPathNodesByPath sTaxiPathNodesByPath; - static DBCStorage <TaxiPathNodeEntry> sTaxiPathNodeStore(TaxiPathNodeEntryfmt); + DBCStorage <TotemCategoryEntry> sTotemCategoryStore(TotemCategoryEntryfmt); DBCStorage <VehicleEntry> sVehicleStore(VehicleEntryfmt); DBCStorage <VehicleSeatEntry> sVehicleSeatStore(VehicleSeatEntryfmt); @@ -210,7 +215,7 @@ void LoadDBCStores(const std::string& dataPath) { std::string dbcPath = dataPath+"dbc/"; - const uint32 DBCFilesCount = 79; + const uint32 DBCFilesCount = 80; barGoLink bar( DBCFilesCount ); @@ -243,7 +248,6 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore, dbcPath,"BarberShopStyle.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore, dbcPath,"CharStartOutfit.dbc"); - LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore, dbcPath,"CharTitles.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc"); @@ -314,6 +318,14 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore, dbcPath,"Lock.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore, dbcPath,"MailTemplate.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore, dbcPath,"Map.dbc"); + + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapDifficultyStore, dbcPath,"MapDifficulty.dbc"); + // fill data + for(uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i) + if(MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i)) + sMapDifficultyMap[MAKE_PAIR32(entry->MapId,entry->Difficulty)] = MapDifficulty(entry->resetTime,entry->maxPlayers); + sMapDifficultyStore.Clear(); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore, dbcPath,"Movie.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc"); @@ -322,7 +334,7 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore, dbcPath,"SkillLine.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc"); - LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex); for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const * spell = sSpellStore.LookupEntry(i); @@ -506,18 +518,17 @@ void LoadDBCStores(const std::string& dataPath) } // Check loaded DBC files proper version - if( !sSpellStore.LookupEntry(66530) || // last added spell in 3.1.3 - !sMapStore.LookupEntry(624) || // last map added in 3.1.3 - !sGemPropertiesStore.LookupEntry(1609) || // last gem property added in 3.1.3 - !sItemExtendedCostStore.LookupEntry(2671) || // last item extended cost added in 3.1.3 - !sCharTitlesStore.LookupEntry(166) || // last char title added in 3.1.3 - !sAreaStore.LookupEntry(2905) || // last area (areaflag) added in 3.1.3 - !sItemStore.LookupEntry(46894) ) // last client known item added in 3.1.3 + if( !sSpellStore.LookupEntry(69599) || // last added spell in 3.2.2 + !sMapStore.LookupEntry(650) || // last map added in 3.2.2 + !sGemPropertiesStore.LookupEntry(1629) || // last gem property added in 3.2.2 + !sItemExtendedCostStore.LookupEntry(2723) || // last item extended cost added in 3.2.2 + !sCharTitlesStore.LookupEntry(171) || // last char title added in 3.2.2 + !sAreaStore.LookupEntry(3091) || // last area (areaflag) added in 3.2.2 + !sItemStore.LookupEntry(49667) ) // last client known item added in 3.2.2 { sLog.outError("\nYou have _outdated_ DBC files. Please extract correct versions from current using client."); exit(1); } - sLog.outString(); sLog.outString( ">> Initialized %d data stores", DBCFilesCount ); } @@ -695,6 +706,12 @@ void Map2ZoneCoordinates(float& x,float& y,uint32 zone) std::swap(x,y); // client have map coords swapped } +MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty) +{ + MapDifficultyMap::const_iterator itr = sMapDifficultyMap.find(MAKE_PAIR32(mapId,difficulty)); + return itr != sMapDifficultyMap.end() ? &itr->second : NULL; +} + uint32 const* GetTalentTabPages(uint8 cls) { return sTalentTabPages[cls]; diff --git a/src/game/DBCStores.h b/src/game/DBCStores.h index 20de8f997d9..dbe94d941db 100644 --- a/src/game/DBCStores.h +++ b/src/game/DBCStores.h @@ -54,6 +54,9 @@ bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredT void Zone2MapCoordinates(float &x, float &y, uint32 zone); void Map2ZoneCoordinates(float &x, float &y, uint32 zone); +typedef std::map<uint32/*pair32(map,diff)*/,MapDifficulty> MapDifficultyMap; +MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty); + uint32 const* /*[3]*/ GetTalentTabPages(uint8 cls); extern DBCStorage <AchievementEntry> sAchievementStore; @@ -110,6 +113,8 @@ extern DBCStorage <ItemSetEntry> sItemSetStore; extern DBCStorage <LockEntry> sLockStore; extern DBCStorage <MailTemplateEntry> sMailTemplateStore; extern DBCStorage <MapEntry> sMapStore; +//extern DBCStorage <MapDifficultyEntry> sMapDifficultyStore; -- use GetMapDifficultyData insteed +extern MapDifficultyMap sMapDifficultyMap; extern DBCStorage <MovieEntry> sMovieStore; extern DBCStorage <QuestSortEntry> sQuestSortStore; extern DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore; diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h index a139c4efa51..71fedfe242a 100644 --- a/src/game/DBCStructure.h +++ b/src/game/DBCStructure.h @@ -658,7 +658,7 @@ struct ChrClassesEntry uint32 spellfamily; // 56 // 57, unused uint32 CinematicSequence; // 58 id from CinematicSequences.dbc - uint32 addon; // 59 (0 - original race, 1 - tbc addon, ...) + uint32 expansion; // 59 (0 - original race, 1 - tbc addon, ...) }; struct ChrRacesEntry @@ -669,10 +669,11 @@ struct ChrRacesEntry // 3 unused uint32 model_m; // 4 uint32 model_f; // 5 - // 6-7 unused - uint32 TeamID; // 8 (7-Alliance 1-Horde) - // 9-12 unused - uint32 CinematicSequence; // 13 id from CinematicSequences.dbc + // 6 unused + uint32 TeamID; // 7 (7-Alliance 1-Horde) + // 8-11 unused + uint32 CinematicSequence; // 12 id from CinematicSequences.dbc + //uint32 unk_322; // 13 faction (0 alliance, 1 horde, 2 not available?) char* name[16]; // 14-29 used for DBC language detection/selection // 30 string flags, unused //char* nameFemale[16]; // 31-46, if different from base (male) case @@ -680,7 +681,7 @@ struct ChrRacesEntry //char* nameNeutralGender[16]; // 48-63, if different from base (male) case // 64 string flags, unused // 65-67 unused - uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...) + uint32 expansion; // 68 (0 - original race, 1 - tbc addon, ...) }; /* not used @@ -1043,9 +1044,10 @@ struct ItemExtendedCostEntry uint32 ID; // 0 extended-cost entry id uint32 reqhonorpoints; // 1 required honor points uint32 reqarenapoints; // 2 required arena points - uint32 reqitem[5]; // 3-7 required item id - uint32 reqitemcount[5]; // 8-12 required count of 1st item - uint32 reqpersonalarenarating; // 13 required personal arena rating + //uint32 unk1; // 4 probably indicates new 2v2 bracket restrictions + uint32 reqitem[5]; // 5-8 required item id + uint32 reqitemcount[5]; // 9-13 required count of 1st item + uint32 reqpersonalarenarating; // 14 required personal arena rating}; }; struct ItemLimitCategoryEntry @@ -1062,14 +1064,14 @@ struct ItemRandomPropertiesEntry uint32 ID; // 0 m_ID //char* internalName // 1 m_Name uint32 enchant_id[5]; // 2-6 m_Enchantment - //char* nameSuffix[16] // 7-22 m_name_lang + char* nameSuffix[16]; // 7-22 m_name_lang // 23 name flags }; struct ItemRandomSuffixEntry { uint32 ID; // 0 m_ID - //char* name[16] // 1-16 m_name_lang + char* nameSuffix[16]; // 1-16 m_name_lang // 17, name flags // 18 m_internalName uint32 enchant_id[5]; // 19-21 m_enchantment @@ -1104,7 +1106,7 @@ struct MailTemplateEntry uint32 ID; // 0 //char* subject[16]; // 1-16 // 17 name flags, unused - char* content[16]; // 18-33 + char* content[16]; // 18-33 }; struct MapEntry @@ -1122,21 +1124,13 @@ struct MapEntry // 55 intro text flags uint32 multimap_id; // 56 // 57 - //chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text. - // 74 text flags - //chat* heroicIntroText[16]; // 75-90 heroic mode requirement text - // 91 text flags - //chat* unknownText2[16]; // 92-107 unknown empty text fields - // 108 text flags - int32 entrance_map; // 109 map_id of entrance map - float entrance_x; // 110 entrance x coordinate (if exist single entry) - float entrance_y; // 111 entrance y coordinate (if exist single entry) - uint32 resetTimeRaid; // 112 - uint32 resetTimeHeroic; // 113 - // 114 all 0 - // 115 -1, 0 and 720 - uint32 addon; // 116 (0-original maps,1-tbc addon) - // 117 some kind of time? + int32 entrance_map; // 58 map_id of entrance map + float entrance_x; // 59 entrance x coordinate (if exist single entry) + float entrance_y; // 60 entrance y coordinate (if exist single entry) + // 61 -1, 0 and 720 + uint32 addon; // 62 (0-original maps,1-tbc addon) + // 63 some kind of time? + //uint32 maxPlayers; // 64 max players // Helpers uint32 Expansion() const { return addon; } @@ -1148,8 +1142,6 @@ struct MapEntry bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; } bool IsBattleArena() const { return map_type == MAP_ARENA; } bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; } - bool SupportsHeroicMode() const { return resetTimeHeroic != 0; } - bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; } bool IsMountAllowed() const { @@ -1157,7 +1149,7 @@ struct MapEntry MapID==209 || MapID==269 || MapID==309 || // TanarisInstance, CavernsOfTime, Zul'gurub MapID==509 || MapID==534 || MapID==560 || // AhnQiraj, HyjalPast, HillsbradPast MapID==568 || MapID==580 || MapID==615 || // ZulAman, Sunwell Plateau, Obsidian Sanctrum - MapID==616; // Eye Of Eternity + MapID==616 || MapID==595; // Eye Of Eternity, The Culling of Stratholme } bool IsContinent() const @@ -1166,6 +1158,19 @@ struct MapEntry } }; +struct MapDifficultyEntry +{ + //uint32 Id; // 0 + uint32 MapId; // 1 + uint32 Difficulty; // 2 (for arenas: arena slot) + //char* areaTriggerText[16]; // 3-18 text showed when transfer to map failed (missing requirements) + //uint32 textFlags; // 19 + uint32 resetTime; // 20 + uint32 maxPlayers; // 21 + //char* difficultyString; // 22 +}; + + struct MovieEntry { uint32 Id; // 0 index @@ -1191,42 +1196,51 @@ struct RandomPropertiesPointsEntry struct ScalingStatDistributionEntry { - uint32 Id; - int32 StatMod[10]; - uint32 Modifier[10]; - uint32 MaxLevel; + uint32 Id; // 0 + int32 StatMod[10]; // 1-10 + uint32 Modifier[10]; // 11-20 + uint32 MaxLevel; // 21 }; struct ScalingStatValuesEntry { - uint32 Id; - uint32 Level; - uint32 ssdMultiplier[5]; // Multiplier for ScalingStatDistribution - uint32 armorMod[4]; // Armor for level - uint32 dpsMod[6]; // DPS mod for level - uint32 spellBonus; // not sure.. TODO: need more info about - uint32 feralBonus; // Feral AP bonus - + uint32 Id; // 0 + uint32 Level; // 1 + uint32 ssdMultiplier[4]; // 2-5 Multiplier for ScalingStatDistribution + uint32 armorMod[4]; // 6-9 Armor for level + uint32 dpsMod[6]; // 10-15 DPS mod for level + uint32 spellBonus; // 16 spell power for level + uint32 ssdMultiplier2; // 17 there's data from 3.1 dbc ssdMultiplier[3] + //uint32 unk1; // 18 all fields equal to 0 + //uint32 unk2; // 19 unk, probably also Armor for level + uint32 armorMod2[4]; // 20-23 Armor for level + uint32 getssdMultiplier(uint32 mask) const { - if (mask&0x001F) + if (mask & 0x001F) { if(mask & 0x00000001) return ssdMultiplier[0]; if(mask & 0x00000002) return ssdMultiplier[1]; if(mask & 0x00000004) return ssdMultiplier[2]; - if(mask & 0x00000008) return ssdMultiplier[3]; - if(mask & 0x00000010) return ssdMultiplier[4]; + if(mask & 0x00000008) return ssdMultiplier2; + if(mask & 0x00000010) return ssdMultiplier[3]; } return 0; } + uint32 getArmorMod(uint32 mask) const { - if (mask&0x01E0) + if (mask & 0x00F001E0) { if(mask & 0x00000020) return armorMod[0]; if(mask & 0x00000040) return armorMod[1]; if(mask & 0x00000080) return armorMod[2]; if(mask & 0x00000100) return armorMod[3]; + + if(mask & 0x00100000) return armorMod2[0]; // cloth + if(mask & 0x00200000) return armorMod2[1]; // leather + if(mask & 0x00400000) return armorMod2[2]; // mail + if(mask & 0x00800000) return armorMod2[3]; // plate } return 0; } @@ -1239,7 +1253,7 @@ struct ScalingStatValuesEntry if(mask & 0x00000800) return dpsMod[2]; if(mask & 0x00001000) return dpsMod[3]; if(mask & 0x00002000) return dpsMod[4]; - if(mask & 0x00004000) return dpsMod[5]; + if(mask & 0x00004000) return dpsMod[5]; // not used? } return 0; } @@ -1248,9 +1262,9 @@ struct ScalingStatValuesEntry if (mask & 0x00008000) return spellBonus; return 0; } - uint32 getFeralBonus(uint32 mask) const + uint32 getFeralBonus(uint32 mask) const // removed in 3.2.x? { - if (mask & 0x00010000) return feralBonus; + if (mask & 0x00010000) return 0; // not used? return 0; } }; @@ -1342,68 +1356,71 @@ struct SpellEntry uint32 AttributesEx4; // 8 m_attributesExD uint32 AttributesEx5; // 9 m_attributesExE uint32 AttributesEx6; // 10 m_attributesExF - uint32 Stances; // 11 m_shapeshiftMask - uint32 StancesNot; // 12 m_shapeshiftExclude - uint32 Targets; // 13 m_targets - uint32 TargetCreatureType; // 14 m_targetCreatureType - uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus - uint32 FacingCasterFlags; // 16 m_facingCasterFlags - uint32 CasterAuraState; // 17 m_casterAuraState - uint32 TargetAuraState; // 18 m_targetAuraState - uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState - uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState - uint32 casterAuraSpell; // 21 m_casterAuraSpell - uint32 targetAuraSpell; // 22 m_targetAuraSpell - uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell - uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell - uint32 CastingTimeIndex; // 25 m_castingTimeIndex - uint32 RecoveryTime; // 26 m_recoveryTime - uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime - uint32 InterruptFlags; // 28 m_interruptFlags - uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags - uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags - uint32 procFlags; // 31 m_procTypeMask - uint32 procChance; // 32 m_procChance - uint32 procCharges; // 33 m_procCharges - uint32 maxLevel; // 34 m_maxLevel - uint32 baseLevel; // 35 m_baseLevel - uint32 spellLevel; // 36 m_spellLevel - uint32 DurationIndex; // 37 m_durationIndex - uint32 powerType; // 38 m_powerType - uint32 manaCost; // 39 m_manaCost - uint32 manaCostPerlevel; // 40 m_manaCostPerLevel - uint32 manaPerSecond; // 41 m_manaPerSecond - uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve - uint32 rangeIndex; // 43 m_rangeIndex - float speed; // 44 m_speed - //uint32 modalNextSpell; // 45 m_modalNextSpell not used - uint32 StackAmount; // 46 m_cumulativeAura - uint32 Totem[2]; // 47-48 m_totem - int32 Reagent[8]; // 49-56 m_reagent - uint32 ReagentCount[8]; // 57-64 m_reagentCount - int32 EquippedItemClass; // 65 m_equippedItemClass (value) - int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask) - int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask) - uint32 Effect[MAX_SPELL_EFFECTS]; // 68-70 m_effect - int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 71-73 m_effectDieSides - int32 EffectBaseDice[MAX_SPELL_EFFECTS]; // 74-76 m_effectBaseDice - float EffectDicePerLevel[MAX_SPELL_EFFECTS]; // 77-79 m_effectDicePerLevel - float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 80-82 m_effectRealPointsPerLevel - int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) - uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 86-88 m_effectMechanic - uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 89-91 m_implicitTargetA - uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 92-94 m_implicitTargetB - uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 95-97 m_effectRadiusIndex - spellradius.dbc - uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 98-100 m_effectAura - uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 101-103 m_effectAuraPeriod - float EffectMultipleValue[MAX_SPELL_EFFECTS]; // 104-106 m_effectAmplitude - uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 107-109 m_effectChainTargets - uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 110-112 m_effectItemType - int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 113-115 m_effectMiscValue - int32 EffectMiscValueB[MAX_SPELL_EFFECTS]; // 116-118 m_effectMiscValueB - uint32 EffectTriggerSpell[MAX_SPELL_EFFECTS]; // 119-121 m_effectTriggerSpell - float EffectPointsPerComboPoint[MAX_SPELL_EFFECTS]; // 122-124 m_effectPointsPerCombo - flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; // + // uint32 unk_320_1; // 11 3.2.0 (0x20 - totems, 0x4 - paladin auras, etc...) + uint32 Stances; // 12 m_shapeshiftMask + // uint32 unk_320_2; // 13 3.2.0 + uint32 StancesNot; // 14 m_shapeshiftExclude + // uint32 unk_320_3; // 15 3.2.0 + uint32 Targets; // 16 m_targets + uint32 TargetCreatureType; // 17 m_targetCreatureType + uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus + uint32 FacingCasterFlags; // 19 m_facingCasterFlags + uint32 CasterAuraState; // 20 m_casterAuraState + uint32 TargetAuraState; // 21 m_targetAuraState + uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState + uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState + uint32 casterAuraSpell; // 24 m_casterAuraSpell + uint32 targetAuraSpell; // 25 m_targetAuraSpell + uint32 excludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell + uint32 excludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell + uint32 CastingTimeIndex; // 28 m_castingTimeIndex + uint32 RecoveryTime; // 29 m_recoveryTime + uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime + uint32 InterruptFlags; // 31 m_interruptFlags + uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags + uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags + uint32 procFlags; // 34 m_procTypeMask + uint32 procChance; // 35 m_procChance + uint32 procCharges; // 36 m_procCharges + uint32 maxLevel; // 37 m_maxLevel + uint32 baseLevel; // 38 m_baseLevel + uint32 spellLevel; // 39 m_spellLevel + uint32 DurationIndex; // 40 m_durationIndex + uint32 powerType; // 41 m_powerType + uint32 manaCost; // 42 m_manaCost + uint32 manaCostPerlevel; // 43 m_manaCostPerLevel + uint32 manaPerSecond; // 44 m_manaPerSecond + uint32 manaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve + uint32 rangeIndex; // 46 m_rangeIndex + float speed; // 47 m_speed + //uint32 modalNextSpell; // 48 m_modalNextSpell not used + uint32 StackAmount; // 49 m_cumulativeAura + uint32 Totem[2]; // 50-51 m_totem + int32 Reagent[8]; // 50-59 m_reagent + uint32 ReagentCount[8]; // 60-67 m_reagentCount + int32 EquippedItemClass; // 68 m_equippedItemClass (value) + int32 EquippedItemSubClassMask; // 69 m_equippedItemSubclass (mask) + int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask) + uint32 Effect[MAX_SPELL_EFFECTS]; // 71-73 m_effect + int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 74-76 m_effectDieSides + int32 EffectBaseDice[MAX_SPELL_EFFECTS]; // 77-79 m_effectBaseDice + float EffectDicePerLevel[MAX_SPELL_EFFECTS]; // 80-82 m_effectDicePerLevel + float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 83-85 m_effectRealPointsPerLevel + int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 86-88 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) + uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 89-91 m_effectMechanic + uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 92-94 m_implicitTargetA + uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 95-97 m_implicitTargetB + uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 98-100 m_effectRadiusIndex - spellradius.dbc + uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 101-103 m_effectAura + uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 104-106 m_effectAuraPeriod + float EffectMultipleValue[MAX_SPELL_EFFECTS]; // 107-109 m_effectAmplitude + uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 110-112 m_effectChainTargets + uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 113-115 m_effectItemType + int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 116-118 m_effectMiscValue + int32 EffectMiscValueB[MAX_SPELL_EFFECTS]; // 119-121 m_effectMiscValueB + uint32 EffectTriggerSpell[MAX_SPELL_EFFECTS]; // 122-124 m_effectTriggerSpell + float EffectPointsPerComboPoint[MAX_SPELL_EFFECTS]; // 125-127 m_effectPointsPerCombo + flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; // 127-133 uint32 SpellVisual[2]; // 134-135 m_spellVisualID uint32 SpellIconID; // 136 m_spellIconID uint32 activeIconID; // 137 m_activeIconID @@ -1436,6 +1453,8 @@ struct SpellEntry uint32 runeCostID; // 229 m_runeCostID //uint32 spellMissileID; // 230 m_spellMissileID not used //uint32 PowerDisplayId; // 231 PowerDisplay.dbc, new in 3.1 + //float unk_320_4[3]; // 232-234 3.2.0 + //uint32 spellDescriptionVariableID; // 235 3.2.0 // helpers int32 CalculateSimpleValue(uint8 eff) const { return EffectBasePoints[eff]+int32(EffectBaseDice[eff]); } @@ -1538,7 +1557,7 @@ struct SpellItemEnchantmentEntry uint32 EnchantmentCondition; // 34 m_condition_id uint32 requiredSkill; // 35 m_requiredSkillID uint32 requiredSkillValue; // 36 m_requiredSkillRank - uint32 RequiredLevel; // 37 m_requiredLevel - new in 3.1 + uint32 requiredLevel; // 37 m_requiredLevel }; struct SpellItemEnchantmentConditionEntry @@ -1558,6 +1577,7 @@ struct StableSlotPricesEntry uint32 Price; }; + struct SummonPropertiesEntry { uint32 Id; // 0 @@ -1568,6 +1588,7 @@ struct SummonPropertiesEntry uint32 Flags; // 5 }; + #define MAX_TALENT_RANK 5 #define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK @@ -1747,6 +1768,7 @@ struct WorldMapAreaEntry float x2; // 7 int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally) // int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1,x2,y1,y2 coordinates) + // uint32 someMapID; // 10 }; #define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4 @@ -1780,6 +1802,15 @@ struct WorldSafeLocsEntry #endif // Structures not used for casting to loaded DBC data and not required then packing +struct MapDifficulty +{ + MapDifficulty() : resetTime(0), maxPlayers(0) {} + MapDifficulty(uint32 _resetTime, uint32 _maxPlayers) : resetTime(_resetTime), maxPlayers(_maxPlayers) {} + + uint32 resetTime; + uint32 maxPlayers; +}; + struct TalentSpellPos { TalentSpellPos() : talent_id(0), rank(0) {} diff --git a/src/game/DBCfmt.h b/src/game/DBCfmt.h index 2dcb7619a3e..635de26a07d 100644 --- a/src/game/DBCfmt.h +++ b/src/game/DBCfmt.h @@ -36,7 +36,7 @@ const char CharTitlesEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; const char ChatChannelsEntryfmt[]="iixssssssssssssssssxxxxxxxxxxxxxxxxxx"; // ChatChannelsEntryfmt, index not used (more compact store) const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii"; -const char ChrRacesEntryfmt[]="nxixiixxixxxxissssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; +const char ChrRacesEntryfmt[]="nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; const char CinematicSequencesEntryfmt[]="nxxxxxxxxx"; const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx"; const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx"; @@ -68,26 +68,27 @@ const char Itemfmt[]="niiiiiii"; const char ItemBagFamilyfmt[]="nxxxxxxxxxxxxxxxxx"; //const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx"; //const char ItemCondExtCostsEntryfmt[]="xiii"; -const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiix"; +const char ItemExtendedCostEntryfmt[]="niixiiiiiiiiiiix"; const char ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxix"; -const char ItemRandomPropertiesfmt[]="nxiiiiixxxxxxxxxxxxxxxxx"; -const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiiiiiii"; +const char ItemRandomPropertiesfmt[]="nxiiiiissssssssssssssssx"; +const char ItemRandomSuffixfmt[]="nssssssssssssssssxxiiiiiiiiii"; const char ItemSetEntryfmt[]="dssssssssssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii"; const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx"; const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxssssssssssssssssx"; -const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffiixxix"; +const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxixx"; +const char MapDifficultyEntryfmt[]="diixxxxxxxxxxxxxxxxxiix"; const char MovieEntryfmt[]="nxx"; const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx"; const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii"; const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii"; -const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiii"; +const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiixxiiii"; const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi"; const char SkillLineAbilityfmt[]="niiiixxiiiiixx"; const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char SpellCastTimefmt[]="nixx"; const char SpellDurationfmt[]="niii"; -const char SpellEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixx"; -const std::string CustomSpellEntryfmt="pappppppppaaapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaa"; +const char SpellEntryfmt[]="niiiiiiiiiixixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxxxxx"; +const std::string CustomSpellEntryfmt="pappppppppaaaaaapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa"; const std::string CustomSpellEntryIndex = "Id"; const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx"; const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiiiii"; @@ -106,7 +107,7 @@ const char TaxiPathNodeEntryfmt[]="diiifffiixx"; const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii"; const char VehicleEntryfmt[]="niffffiiiiiiiifffffffffffffffssssfifiixx"; const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx"; -const char WorldMapAreaEntryfmt[]="xinxffffix"; +const char WorldMapAreaEntryfmt[]="xinxffffixx"; const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxxxx"; const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx"; |