diff options
author | Discover- <amort11@hotmail.com> | 2012-05-30 01:00:55 +0200 |
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committer | Discover- <amort11@hotmail.com> | 2012-05-30 01:00:55 +0200 |
commit | 1b77fd45fa5f3eb34ef8c6c462bfcbe2e7d8a9a1 (patch) | |
tree | 97cba5f619decf536da283be6cb9b6e7879816c4 | |
parent | fce6ec014d336aaeaf6ffae6f52b4746970ca803 (diff) |
Core/SAI: Revert SMART_ACTION_SET_STAND_STATE from 013fe44b9229469e142bd152b43e80841dc9cb0e, can be done with SMART_ACTION_SET_UNIT_FIELD_BYTES_1.
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 18 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 8 |
2 files changed, 1 insertions, 25 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 9a562e3f6c4..01a9b777358 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1945,24 +1945,6 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u delete targets; break; } - case SMART_ACTION_SET_STAND_STATE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsUnit(*itr)) - { - (*itr)->ToUnit()->SetStandState(e.action.setStandState.standState); - sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %u set standstate to %u", (*itr)->GetGUIDLow(), e.action.emote.emote); - } - } - - delete targets; - break; - } default: sLog->outErrorDb("SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType()); break; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 7efc137205e..c23e288f66d 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -473,9 +473,8 @@ enum SMART_ACTION SMART_ACTION_SEND_GOSSIP_MENU = 98, // menuId, optionId SMART_ACTION_GO_SET_LOOT_STATE = 99, // state SMART_ACTION_SEND_TARGET_TO_TARGET = 100, // id - SMART_ACTION_SET_STAND_STATE = 101, // standState - SMART_ACTION_END = 102, + SMART_ACTION_END = 101, }; struct SmartAction @@ -896,11 +895,6 @@ struct SmartAction struct { - uint32 standState; - } setStandState; - - struct - { float distance; float angle; } setRangedMovement; |