aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authortreeston <treeston.mmoc@gmail.com>2016-11-03 13:55:30 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2017-12-10 17:30:00 +0100
commit1b7fb624d3a0fc5c5088790a3aeaf7453e298fae (patch)
treed1ec93feee5bf05822ae0672512e723744f3e3f2
parentb74eba72f67304096de75173667339485e8d6ef8 (diff)
Core/Creature: Correctly reset pathfinding capability on respawn. Prevents evade chains on some bosses. Closes #18188.
(cherry picked from commit aeb57621708f9f70c7a974b8b5436c1cfb8e2e0f)
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index a3e0a61c611..7431e3d5fa9 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1737,6 +1737,7 @@ void Creature::setDeathState(DeathState s)
SetLootRecipient(nullptr);
ResetPlayerDamageReq();
+ SetCannotReachTarget(false);
UpdateMovementFlags();
ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~UNIT_STATE_IGNORE_PATHFINDING));