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authorjoschiwald <joschiwald.trinity@gmail.com>2018-02-24 16:43:47 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2018-02-24 16:43:47 +0100
commit1bd01eaab84410e679a7c463129f9a2f712e8cf0 (patch)
tree992bd17d7155b668f15bb8dda92fa897c9e9a38e
parent22a83e9f75d41f5a528105a8de9db8d788e18b3e (diff)
Core/Spells: Fixed Lay on Hands not triggering Forbearance on target
-rw-r--r--src/server/scripts/Spells/spell_paladin.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp
index 056ab79de33..7d353b89330 100644
--- a/src/server/scripts/Spells/spell_paladin.cpp
+++ b/src/server/scripts/Spells/spell_paladin.cpp
@@ -989,11 +989,10 @@ class spell_pal_lay_on_hands : public SpellScript
void TriggerForbearance()
{
- Unit* caster = GetCaster();
- if (caster == GetHitUnit())
+ if (Unit* target = GetHitUnit())
{
- GetCaster()->CastSpell(caster, SPELL_PALADIN_FORBEARANCE, true);
- GetCaster()->CastSpell(caster, SPELL_PALADIN_IMMUNE_SHIELD_MARKER, true);
+ GetCaster()->CastSpell(target, SPELL_PALADIN_FORBEARANCE, true);
+ GetCaster()->CastSpell(target, SPELL_PALADIN_IMMUNE_SHIELD_MARKER, true);
}
}